The tab functionality is gone, but there are only 6 skills now: left/right click and 1, 2, 3, 4.
Which is coincidentally the same number of action controls on a standard gamepad: left/right triggers and X, A, B, Y.
The tab functionality is gone, but there are only 6 skills now: left/right click and 1, 2, 3, 4.
Casuals don't want to read numbers, they just want to click on things and win.
Which is coincidentally the same number of action controls on a standard gamepad: left/right triggers and X, A, B, Y.
Which is coincidentally the same number of action controls on a standard gamepad: left/right triggers and X, A, B, Y.
eh, if they wanted to have 8 skills it would've worked fine for consoles too, bunk argument. RB, RT, LB, LT, A, B, X, Y.
I really need to get in the beta to see for myself. If it feels just like Torchlight, there is no need to buy it
Still need buttons for town portal, interacting with objects/npcs. Direction buttons could be for emotes. Maybe one of the shoulder buttons could be a modifier button instead which changes other button behaviors.
I figured, since we're going down this hypothetical route back/select would be town portal, d-pad would be for the different screens like skills/character/inventory, and in town controls would switch for A to talk.
You still interact with gates/items and NPCs while in dungeons and combat areas so there can't be separate town/dungeon controls. It's true that it's probably more likely to use the direction buttons for menu screens. Assuming that the directions are used for character, inventory, skills and quests, there still needs to be one more button for the map display so I think a shoulder button will be that.
I think the atmosphere is pretty creepy just in that little Tristam area...I mean what else do people want...it has defiled Crypts,Cemetaries,Undeads,huge Blob guys that explode and spout out maggots,tiny demons with big teeths,thief goblins,a guy that needs to kill his wife,etc etc...add the skills of the Witch Doctor who summons arms that spring out of the ground to kill ennemies while they scream like someone falling into the depts of hell for eternity and things can only get creepier...
And what do you even mean by 'edgy'?
Still need buttons for town portal, interacting with objects/npcs. Direction buttons could be for emotes. Maybe one of the shoulder buttons could be a modifier button instead which changes other button behaviors.
I think the atmosphere is pretty creepy just in that little Tristam area...I mean what else do people want...it has defiled Crypts,Cemetaries,Undeads,huge Blob guys that explode and spout out maggots,tiny demons with big teeths,thief goblins,a guy that needs to kill his wife,etc etc...add the skills of the Witch Doctor who summons arms that spring out of the ground to kill ennemies while they scream like someone falling into the depts of hell for eternity and things can only get creepier...
Yeah, yes, it is. The setup is there. It just doesn't look creepy. There is a weird gap between the setup/story and the way it looks. "Hell on earth" isn't supposed to look clean, I guess. Just imagine how hard it would be (maybe) to tell a good horror movie via super clean CGI graphics. Not saying it isn't possible...
Obviously my opionion is skewed becase I expected it to look like D1 and D2. Wouldn't know how I'd feel about it if I didn't know those games. Still it feels like they are trying to cater to the WOW-players in a way...likw "oh, I know this, let's see...". Maybe it's just the only art they are capable off, who knows.
I know I'm in the minority on this, but Diablo 3 has never looked like wow to me. Diablo 3 looks like a painting, wow looks like a cartoon. The way the colors blend has always made it look like a painting. I think that's a really nice effect. That said, it may not be "gritty", but there's little that is "clean" about jumping into a mass grave to fight monsters, or wandering through crypts and cemetaries.
The tab functionality is gone, but there are only 6 skills now: left/right click and 1, 2, 3, 4.
I have not seen or heard anything of this.
Thanks guys. It saddens me a bit, I'm a bit curious why they've changed it. They could even just use tab to cycle through all your skills into the right click...doesn't seem to hard to implement.
I don't think you are in the minority on this. I love the painted look and don't think this game looks anything like WoW. Especially after watching the Barbarian spotlight, this game definitely has tons of "dark" and "grit" to it.
Diablo 1 introduced you to a work about Diablo, a place you had no idea what it contained. The game gave you the slow progressive feeling that you had uncovered something nasty and evil and your progressive journey downwards was heading towards that evil.
Diablo 2 started to flesh out a world, not just a small town with a Church. Diablo's minions now had a much larger effect on the outside world, not just being confined to a church basement. They messed the world up and most towns ended up being tiny safe-havens from the evil outside. Also the beginnings for various Heroes trying to make sense of the world and survive.
Diablo 3 seems to focus on way more character and world fleshing-out. Those things that D1 & 2 NPC's quickly mentioned as you did quick quests for them, seem to get much more of a focus. You know this world now, so Diablo 3 wants to focus on story and crafting some unique but also well-used and familiar to players.
Well, thats how I see it.
I know I'm in the minority on this, but Diablo 3 has never looked like wow to me. Diablo 3 looks like a painting, wow looks like a cartoon. The way the colors blend has always made it look like a painting. I think that's a really nice effect. That said, it may not be "gritty", but there's little that is "clean" about jumping into a mass grave to fight monsters, or wandering through crypts and cemetaries.
Yes, exactly. But it does LOOK clean. That's my problem. Also, taking a closer look at the character design, they look more like they jumped out of some anime or whatever comic. In D2 and D1 I had the feeling they tried to at least match "reality", the chars looked much more serious, not as playful.
Not edgy enough try harder, lol. Seriously though just listen to these female demons die, that make this sexy anguishing sound, that is edgy. Overall it seems Diablo 1/2 have a more realistic art direction as well.
From ZealousD's vid.
Enough of this though, bring on D3!
Man, trying to follow the blizzard cs twitter d3 key giveaway is a heartbreaking affair. I kind of wish it wasn't even posted earlier. If I'd thought about it a little more, maybe I would've seen if I could trade the Dota 2 keys I gave away. Altruism is a losing proposition.
Yes, exactly. But it does LOOK clean. That's my problem. Also, taking a closer look at the character design, they look more like they jumped out of some anime or whatever comic. In D2 and D1 I had the feeling they tried to at least match "reality", the chars looked much more serious, not as playful.
Yeah that is a pretty good way of viewing it. My actually biggest fear is that when we move from Act 1 to Act 2, I won't get the same feel as seeing Lut Golien for the first time. Act 2 is still my most nostalgic part of all of D2. Love that music, it better be in D3. D1 music is found in D3 so I have high hopes.
They want you to commit to a build a bit, not have every skill.
Now you need to put thought in what skills to choose.
we're just going to have to agree to disagree here. I don't think the character designs look like they jumped out of a comic book any more than I think they belong in a cartoon. I think, like I said before, that they're supposed to be part of the overall art direction, which is a painted look. Personally I think that after playing it, the art decisions were for the better. Diablo has always been about that gothic look, and having a painterly design doesn't take away from that when the painting is corpses hanging from trees while a barbarian smacks zombies around.
Lut's music was amazing, as well as the arcane sanctuary. Of course first Blizzard has to make sure the sound mix is fixed at launch
Seriously though, Act 1's music has been awesome so far, along with all the ambient effects...and its crazy that voices and sound effects overpower or are just out of balance to where they are too loud or too quiet no matter the setting. Music is too quiet even at max.
Ha, you've entirely missed what I'm saying. I have no gripes with the skills system, and I'm quite familiar with how it works. I want to be able to cycle through the skills I've selected to be designated to the right-mouse-button for quicker casting. So, if I've chosen Multishot, Rapid Fire, Caltrops, and Companion, I would love to rotate between those four skills with Tab or my mouse wheel to select the skill I want on my right-mouse-button instead of pressing a number to cast 75% of them. It's just like the system they had in Diablo 2. They had this feature in the 2008 gameplay video, but it has somehow disappeared :-(.
Ah come on man. D1 looks a lot more gothic than 3 does.
Anyone played on an older macbook pro? I have a late 08 unibody. I figure I have to play on the lowest settings, but I'm scared it will catch fire.
Well you can tweak the music no?
Speaking of music, the music in Grim Dawn is pretty good too.
Oh I get it now
OMG are you guys seriously having the aesthetics argument again?
Look, I'm about to lay down some solid truths so y'all better listen up.
First off, anybody that puts D1 and D2 into the same aesthetics/style class is WRONG. Okay? That simple.
Diablo 1 has a very strong dark gothic horror vibe to it. It is noticeably more oppressive, dark, and tense than Diablo 2. Diablo 2, as a whole, is not really dark gothic. It has some elements of dark gothic in Act 1. But Act 2 is Egyptian/Arabian mummy horror. Act 3 is Central/South American Indian/Voodoo. Act 4 is classic European Christian Hell. Act 5 is Germanic/Himalayan. In essence, Diablo 1 has a clear and consistent gothic dungeon-type aesthetic while Diablo 2 features multiple cultural influences and a wide range of environments and aesthetics. Heck, compare their two totally different interpretations of hell. Diablo 1 is about blood and bone, Diablo 2 is fire and brimstone.
And between D1 and D2, the aesthetics mean something to the gameplay too. D1 is much more plodding, slow, and careful than D2. In the later levels in D1, killing a single enemy can really mean something. In D2, killing a single enemy is like cutting a single blade of grass. These differences really do give both games fundamentally different feels.
When it comes to how the aesthetics and the gameplay come together to create a "feel", D3 is essentially more of D2. The tenseness of the game in D3 is on the same level of D2. The variety of aesthetics is like D2. The impact of enemies is like D2.
What you all have trouble articulating is that there is a difference between D2 and D3 in terms of art styles. D2 is essentially late 90's rasterized CG graphics while D3 is more modern illustrative/comic. The number of colors between the two games is essentially the same, but D3 increases the pop and contrast because it doesn't have to deal with the duller colors and pixelization of rasterized CG.
The only real difference is that there's some changes in style. Blizzard Irvine has a particular art team that has their own sort of unique comic/illustrative style that stems from their art team which is different from what Blizzard North's style was some ten odd years ago. There's no drastic change in mood or aesthetics here from what was in D2. Just a slight change in how lines are drawn and colors are used.
And again, I have no idea how you guys are putting D1 and D2 in the same class aesthetically. That's just simply incorrect. The difference between D1 and D2 is so much more vast than any perceived differences between D2 and D3.
Preach. And I still maintain that D3 has a creepy oil painting feel to it.
Which unfortunately is completely distracted by all the crap that put onto the interface. Quest logs, creature lore popups, 'monster kill' achievement messages. It's so much more arcadey in its presentation.
I assume they are datamined and whatnot but the new armor set preview videos are rather impressive, wasn't expecting some of those looks.
I started to watch some of them... and man they are insane!
I ended up turning it off before getting halfway through Barbarian's sets. I don't want to be spoiled. I want to have that "wow" moment when I equip that stuff for the first time.
Have the miners found any animation data? I'm not sure if its similar to datamining for FFXI/XIV, but usually you can view animations as well. Really I just want to know if some of the larger enemies/bosses have really detailed death animations.