Nabs
Member
For everything but Multiplayer FPS games and Fighting games (lol that GIANT D PAD)
Disable click on the d-pad and fighting games become a breeze. I'm not saying I'd use it for FGs (I prefer a stick), but it's surprisingly good.
For everything but Multiplayer FPS games and Fighting games (lol that GIANT D PAD)
Disable click on the d-pad and fighting games become a breeze. I'm not saying I'd use it for FGs (I prefer a stick), but it's surprisingly good.
Disable click on the d-pad and fighting games become a breeze. I'm not saying I'd use it for FGs (I prefer a stick), but it's surprisingly good.
Really good post. A 135° degree cone of view from the left to the right of the pad is perfect, IMO. I also personally prefer to turn off smoothing, and any other setting that filters input. It makes a huge difference, and I've no idea why Valve cranks it up so high by default.Aiming with the trackpad is all about trackball mode with relatively low sensitivity and low trackball friction. Low sensitivity for aiming, low friction for quickly turning about. It takes time to get accustomed to it but when it clicks you will never go back to traditional gamepads.
Bought the bundle and I think it's one of the worst contollers I've ever ever used. The touchpad is interesting but only useful for mouse movements and even then, I think I'd rather use an analog stick. The triggers are also super loud and clunky.
The controller is pretty comfortable to hold and the one analog stick is decent. I think ideally it should have two analog sticks, a dpad and a tiny touchpad for mouse controls.
Stick with an XB1, 360 or PS4 controller.
Depends heavily on the game.
It's all I play Dark Souls with, and going back to a "regular" controller for Bloodborne is annoying. Any third person shooters I'll play using it, like Resident Evil Rev 2, and any single player FPS's that I happen to play are for the Steam Controller as well (though, to be fair, I don't really play a whole lot single player)
Multiplayer FPS, I'm not good enough with it yet to supplant my mouse and keyboard.
Bayonetta, however, which gets a lot of play time from me, is strictly a Switch Pro Controller game for me.
EDIT:
It is love it or hate it. Now, by "gyro controls", what gyro based aiming games have you played? 3DS Zeldas/Resident Evil? Splatoon? Or are we talking PS3 Sixaxis type stuff?
Perhaps the Switch version is different, but I thought that gyro aiming on the Wii U with the Gamepad was awful compared to the Steam Controller.I dare anyone to play BOTW for a bit and then try to go back to shooter controls without Gyro aiming, it sucks and feels like someone cut one of your hands, Steam controller is the only thing that has that for third party games.
Perhaps the Switch version is different, but I thought that gyro aiming on the Wii U with the Gamepad was awful compared to the Steam Controller.
It had a big deadzone and was not very smooth at all.
The Steam Controller's gyro aiming is far smoother and more responsive - much closer to mouse-like aiming. The haptic feedback really makes a difference too.
Perhaps the Switch version is different, but I thought that gyro aiming on the Wii U with the Gamepad was awful compared to the Steam Controller.
It had a big deadzone and was not very smooth at all.
The Steam Controller's gyro aiming is far smoother and more responsive - much closer to mouse-like aiming. The haptic feedback really makes a difference too.
It wasn't great on the Switch either. Splatoon 2 testfire was a bit better from what I remember, but still felt floaty compared to using the Steam Controller.
How does this controller fair with games like The Witcher? That game had no controller support and it's kind of a pain in the ass for me to play.
TL;DR
I use the Steam Controller almost exclusively, but it isn't intuitive and the build quality isn't the best.
I would buy a revision day 1.
For what it's worth, the bumpers are supposed to click on the outside edge, not the inside - because your index fingers are meant to be resting on them.Something that would help make the controller 10x better would be if Valve put out a revision that made the buttons much easier to press, specifically the bumpers, but the grip buttons and pressing in the touch pads should be softer to press too. The bumpers are VERY stiff to me and, at least with how I hold the controller, I have to put so much effort into pressing them that it's distracting. It's not like Halo where I can just do a quick gentle press of the bumper to reload or switch grenades without thinking, it's like clicking them takes enough force that my hand is going to flex and move my thumb, so I can't use them for anything like grenade throwing or or other important abilities that I'll need precise aiming. Using my powers in Mass Effect Andromeda SUCKED on the Steam controller using the bumpers (even without the input issues). When I switched back to the XB1 controller it just felt so much better, like in was running with weights on my heels and I finally got to take them off.
I hate them so much I tend to rebind the bumpers to the grip buttons (also stiff, but at least I can use several fingers to press them more easily), and I religate stuff like flashlight, map screen, or taking a screenshot to them. It sucks because if they were better I would love to have important functions on them and different ones on the grip buttons so that I can move my thumb off of the trackpad less.
I wanted to like it but analog stick simulation is terrible and m+k simulation fucks with games too much(menus etc.)
Does someone here want to upload like a default aiming config for shooters it never feels right for me. Maybe I'll run through Wolfenstein with the Steam Controller and give one last chance.