Negotiator101
Member
T10.4K RT 60FPS with dynamic time of day and weather with a huge amount of cars per race?
No chance unless it looks like a PS3 game graphically.
T10.4K RT 60FPS with dynamic time of day and weather with a huge amount of cars per race?
No chance unless it looks like a PS3 game graphically.
Yes, I'd say labeling that 1 minute video as "in-game" is BS cause you know that is the video that will circulate most... but like you said, it's the kind of BS that almost everyone pulls. If they just took that label off... it's be completely cool.I agree with him about replay bullshots but it’s been happening in the genre for so long now.
Exactly... but these publishers are IN LOVE with being able to say it's 4K!I couldn't care about native 4k with raytracing. Make it 1440p if you need to, ir some special drs. Just deliver true next gen experience with raytracing at a 60 fps lock and I am more than impressed.
I'll wait for Alex's proof that, "out of the blue Turn 10 actually announced in a stream that this one minute long trailer does indeed have better ray tracing quality than the 5 minute long demo. Specifically they mentioned that replays, garage, photo mode, and more have ray trace global illumination"
That's not what he stated. He says, "out of the blue Turn 10 actually announced in a stream that this one minute long trailer does indeed have better ray tracing quality than the 5 minute long demo. Specifically they mentioned that replays, garage, photo mode, and more have ray trace global illumination"Maybe he reached out to them for comment and got that info separately ?
Oof, they say "all in-game 4k footage" but they don't mean in-race, they mean in-replay. This plus the slip up about saying the demo was running on hardware that it wasn't just kinda comes across as MS being misleading.
4k 60 fps is a gigantic waste of gpu power especially since it is coming at the expense of rtgi during gameplay.
There shouldn’t be a difference between replay mode and gameplay mode on next Gen consoles especially when the consoles are powerful enough to run at 4k 60 fps with rt reflections. Just reduce the resolution to 1440p and add RTGI and best quality car models during gameplay. 1440p on a 4k screen looks just fine.
Possible but at what cost? Look at the trees and rocks shapeshifting 20 meters ahead of the player. I’d rather have a better drawdistance.
I don't follow FM news but the whole video seemed like the info was straight from the developer because - unless it was mentioned elsewhere - him stating they are using Forward+ rendering (technical paper on what it is from 2012: https://takahiroharada.files.wordpress.com/2015/04/forward_plus.pdf) isn't something you could spot just from looking unless it was a rendering solution you were using yourself because deferred or normal forward rendering was limiting you, and the video felt like it dovetailed perfectly with some of the technical comments I made in the other thread, highlighting why they were using a forward renderer in all likelihood to hit 60fps.Maybe he reached out to them for comment and got that info separately ?
They straight up said it in the 5-min video. “Forward+ lighting and physically-based lights”I don't follow FM news but the whole video seemed like the info was straight from the developer because - unless it was mentioned elsewhere
That comes from the blog post that went up after the showcaseunless it was mentioned elsewhere - him stating they are using Forward+ rendering
I don't get to watch most of the videos and rely mostly on stuff making it into pictures and text which I still don't read everything, which is why I do tend to leave room in my comments for people like yourself to inform me whether I've missed something..
They straight up said it in the 5-min video. “Forward+ lighting and physically-based lights”
Are people even watching the videos they’re commenting on?
No worries. You seem really knowledgeable about this stuff and I enjoy reading your posts. Hopefully I didn’t come off rude, it wasn’t my intention.I don't get to watch most of the videos and rely mostly on stuff making it into pictures and text which I still don't read everything, which is why I do tend to leave room in my comments for people like yourself to inform me whether I've missed something.
I'm interested in the game, as I'll probably get to try it with £1 sporadic gamepass sub on PC. The deformable cars with scratches and RT reflections has me very interested in how well this turns out, and how they achieve it on a technical level.
Better yet, have BOTH options...but could 1440p + rt gi be possible? Isn't Gi the most expensive form of RT?4k 60 fps is a gigantic waste of gpu power especially since it is coming at the expense of rtgi during gameplay.
There shouldn’t be a difference between replay mode and gameplay mode on next Gen consoles especially when the consoles are powerful enough to run at 4k 60 fps with rt reflections. Just reduce the resolution to 1440p and add RTGI and best quality car models during gameplay. 1440p on a 4k screen looks just fine.
Yeah, having more options should be a no brainer, but GT7 didnt bother adding even RT reflections in a 1440p or 4kcb mode 60 fps mode so who knows what these devs are thinking.Better yet, have BOTH options...but could 1440p + rt gi be possible? Isn't Gi the most expensive form of RT?
More modes are better . 3-4 different modes
Better yet, have BOTH options...but could 1440p + rt gi be possible? Isn't Gi the most expensive form of RT?
More modes are better . 3-4 different modes
Forza Motorsport, will it have RT or not? round 3
Some people want to thoughEr... Its been confirmed straight from the devs, this isnt even a question at this point.
Want to what?Some people want to though
Debate/ask the question despite the devs saying differentlySome people want to though
It's obviously VRS in use, that's why parts of the image are lower resolution than others, the whole image doesn't go to 1080p. The RT in game is a lower quality than in replays as what T10 have said.So the tech demo was running dynamic resolution, he said some scenes were in 1080P and some in 4K. He is also not sure about what kind RT is being used. He says some are shiny some mirror like and some have no reflection. Trailer videos pretty much always look better so there was no surprise there.
Even with a 2x performance boost and dedicated RT cores on top I still believe the workload to add RT shadows and multi-bounce RT reflections above an beyond what they are targeting at 60fps is at least 2 fold work more than the performance difference between a XsX and RTX 3090. So it is a lot of work with no one as yet to use it. By contrast the Forward+ renderer will be a very good fit IMO to scale down the XsX visuals to the XsS, especially as it is a solution that is entirely GPU contained according to the technical paper.Yeah, having more options should be a no brainer, but GT7 didnt bother adding even RT reflections in a 1440p or 4kcb mode 60 fps mode so who knows what these devs are thinking.
Like Alex said, this needs to be a day one thing on PC at the very least. It's silly to leave it out on PC where GPUs are already 2x more powerful than the xsx. With mid gen consoles almost a guarantee in a couple of years, it would be a mistake to leave it out from a 2023 release.
Huh? Are replays in the game? Yes. It's not misleading to say that it's in game when replays are actually in the game.Oof, they say "all in-game 4k footage" but they don't mean in-race, they mean in-replay. This plus the slip up about saying the demo was running on hardware that it wasn't just kinda comes across as MS being misleading.
It’s misleading when most people think that in-game means during a race. There’s a difference between technically correct and misleading.Huh? Are replays in the game? Yes. It's not misleading to say that it's in game when replays are actually in the game.
It's pretty obvious from the footage that it was a replay. If someone doesn't know the difference between replays and actual racing then I'm not sure what to tell them.It’s misleading when most people think that in-game means during a race. There’s a difference between technically correct and misleading.
It's pretty obvious from the footage that it was a replay. If someone doesn't know the difference between replays and actual racing then I'm not sure what to tell them.
Its not cross gen right? Wondering if theres a lot of extra optimisations they can do without having to wonder how its going to work on last gen.
Racing games have got to be the numero-uno genre for the biggest 180 in gaming.You mean you don't race in these games with a camera like this ?
just kidding guys.
Honestly the Pro consoles can't come soon enough. The current ones just can't cut it in terms of RT performance. RDNA3 is supposed to improve RT performance quite a bit over RDNA2. I tried playing RE2 on PS5 the other day and the game looks so much better with RT on but the game could no longer maintain a solid 60fps, the framerate was all over the place in scenes with lots of RT and my current TV isn't VRR capable.
It's good to see MS ditch the old XB1 for this game. The game seems ambitious visually, hopefully like others have said it won't come at the expense of other important stuff and hopefully they'll give us the option to disable RT on console to get native 4K or other boosts. Personally I prefer Forza Motosport to Gran Turismo so this is the racing game I've been anticipating the most since the gen started.
Honestly the Pro consoles can't come soon enough. The current ones just can't cut it in terms of RT performance. RDNA3 is supposed to improve RT performance quite a bit over RDNA2. I tried playing RE2 on PS5 the other day and the game looks so much better with RT on but the game could no longer maintain a solid 60fps, the framerate was all over the place in scenes with lots of RT and my current TV isn't VRR capable.
It's good to see MS ditch the old XB1 for this game. The game seems ambitious visually, hopefully like others have said it won't come at the expense of other important stuff and hopefully they'll give us the option to disable RT on console to get native 4K or other boosts. Personally I prefer Forza Motosport to Gran Turismo so this is the racing game I've been anticipating the most since the gen started.
Pandemic? Supply chain issues? There's no bad time. If they make them, they will sell out period. A lot of people want more powerful consoles whether others like it or not.This is a terrible time for releasing a mid gen console. On the bright side, what was shown looked fantastic to me. I don’t need perfection in console graphics. We’re at a point where things already look very nice.
Arent next gen consoles supposed to be somewhere around the 2080 GPU range?
Yes Polyphony is much smarter , why would you want Ray-tracing in-game making it much easier for artists to create content and make a game more physically correct while playing for gamers. Why would anyone want that … we can just play looney tunes racers .Turn 10 didn't demonstrate why RT reflections while racing is important when weighed against the demand on the hardware. IMHO GT7 made the right call by restricting all those features to photomode and replays as that's when you really want to marvel at the car models in all their glory.
The entire demo minus a few chase cam sequences was shot from the perspective of a replay/photomode camera anyway...
FM8 will have rock-solid 60fps. Might be using VRS 2 and possibly dynamic res, but it looks sufficiently high resolution.Honestly the Pro consoles can't come soon enough. The current ones just can't cut it in terms of RT performance. RDNA3 is supposed to improve RT performance quite a bit over RDNA2. I tried playing RE2 on PS5 the other day and the game looks so much better with RT on but the game could no longer maintain a solid 60fps, the framerate was all over the place in scenes with lots of RT and my current TV isn't VRR capable.
Depends on the game. For FH5, Alex said it was approximately 2070 Super/2080 performance.On paper the SX is but in reality
More like 2060 Super/2070 in side by side real world performance testing and not just raw numbers
It’s misleading when most people think that in-game means during a race. There’s a difference between technically correct and misleading.
Reflections, as Ray-tracing can be used for numerous effects and solutions."Ray tracing is here. It’s on track and most importantly, it’s real-time gameplay,” he said during a live stream. “I really want to make that clear: when we say ‘on track’, it doesn’t mean it’s only in replays or it’s only in Photo Mode on track and we’re just being funny with words."
“We’re not trying to mislead you here. When you’re racing and when you are playing the game, ray tracing is on. We want to be really clear about that"
It's in game RT.