Supersampling on 1080p Panels.
You mean like variable frame rates the way GG did with Killzone Shadow Fall?Maybe the 1080p mode on the Pro is 60fps but at least it's pretty much locked 30fps.
The way that different effects are different resolutions is crazy, would love to see how they worked on that.
His exact words were, "graphics that are far from impressive." Can't say I agree.
I want whatever the hell he's been smoking.
Yes? That's extremely close. No higher settings, no framerate improvements, no extra features, etc.
You just get a resolution bump. That's great, and how Pro patches should be. Whether you're a pro or PS4 owner you get a good looking and performing game.
Definitely happy about supersampling.
I'm new to owning a PS4 Pro. Do you have to do anything special with output resolution in order to achieve downsampling on a 1080p set?
Such a beautiful game.
I agree, native 4K is impressive with graphics like this. Just wait till other games that have more time to utilize it like Horizon and GTS. GTS in 1440p will look amazeballs.It's really impressive how much Japan Studio managed to accomplish on both the PS4 and Pro with this game. I think the motion blur does the game justice because the demo ran rather smoothly even though this is a 30fps game.
The beautiful art style and absolute scale of this game is just insane, for someone to say its not visually impressive makes no sense IMO.
Native 4K...DAMN.
Native 4K...DAMN.
You do know that 4K Checkerboard rendering is better than this right?
But if you're just happy to see the words "Native 4K" go ahead & enjoy
Nope. The Pro will automatically take care of this on its own. Just sit back and enjoy.
I think it's worth remembering this and what geometry scaling actually means.You do know that 4K Checkerboard rendering is better than this right?
But if you're just happy to see the words "Native 4K" go ahead & enjoy
Yeah, you're better than that, onQ. Leave that shit to your haters.You should flex your superior intellect muscles by insulting him instead of taking 15 seconds to clarify!
Its not native 4K. Its native geometry scaling. The geometry is rendered at 4K, meaning the edges on geometry have the quality of 4K, but the actual framebuffer is still rendered at a lower resolution(maybe 1080p?)
You do know that 4K Checkerboard rendering is better than this right?
But if you're just happy to see the words "Native 4K" go ahead & enjoy
Jim said that? I cannot imagine what would lead him to label the visuals anything other than good. It's a beautiful game. Like a modern fantasy take on JSRF in some ways.
What are you talking about? I was just letting him/her know that this isn't as good as Checkerboard renderingYou should flex your superior intellect muscles by insulting him instead of taking 15 seconds to clarify!
Yeah, you're better than that, onQ. Leave that shit to your haters.
Eat me.
Jim said that? I cannot imagine what would lead him to label the visuals anything other than good. It's a beautiful game. Like a modern fantasy take on JSRF in some ways.
Gravity Rush 2 is a bigger sequel, but not necessarily a better one. While it offers more to play with and in greater variety, the lack of improvements to core features – as well as graphics that are far from impressive – hold it back from being something truly great.
I don't see any insult thereYou should flex your superior intellect muscles by insulting him instead of taking 15 seconds to clarify!
They'd need twice as many physics calculations per second to be able to do that so it's was never really going to happen here, not with all that stuff bouncing around.I just want 60 fps :/