Yes and no.I dont think SMS are getting the credit i think they deserve here.
Let's see how the final build works but, my take is that, for a console racer, you have a fixed spec and you should work within those confines. Forza 5 may not be fancy from a technical perspective but they hit their frame-rate target and that is what matters most from a gameplay perspective. I feel that SMS should do whatever it takes to get that frame-rate at a full 60 fps in all conditions. If that means removing modes and options or making cuts elsewhere, so be it. I realize a lot of people won't agree with that but I feel it's the thing that allows games to age best and remain playable for years to come. Popping in an outdated looking PS2 game that runs at 60 fps, for instance, often feels A LOT better than playing a choppy sub-30 fps PS3 or 360 game just due to its fluidity.
That said, with their reaction to this article, there is still hope that they'll actually meet (or get really close to) their target. I'm really hoping that's the case.
The Forza team clearly places a priority on performance and did everything they could to make certain their launch XO title hit that target even if it meant skimping on other features.