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Digital Foundry: Hands-on with Uncharted: the Nathan Drake Collection

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
http://www.eurogamer.net/articles/d...on-with-uncharted-the-nathan-drake-collection

Image quality is also well taken care of. All three titles operate at full 1080p with excellent anti-aliasing coverage and what looks like at least 8x anisotropic filtering. Aliasing is kept to a minimum and surface textures remain sharp even at oblique angles. Along with increased resolution, we also see LODs pushed out further along with higher resolution shadowmaps. So we're not just looking at more detailed art here - but more objects visible further into the scene, producing a richer presentation.

Then there is the matter of performance. We expected frame-rates similar to The Last of Us Remastered, but the results are actually significantly better. The majority of gameplay operates at a locked 60 frames per second, providing a very fluid, consistent experience. A number of scenes do suffer from minor performance dips but these drops really go no lower than 55fps, and even that is relatively uncommon - though alpha transparency effects do seem to be the main cause for the frame-rate dips that do occur. We're told that a day one patch is incoming, addressing minor bugs, so the door is perhaps open to some small performance boosts by launch, but even now, the frame-rate is fine.

We can also confirm that vertical sync remains engaged at all times. Of course, once again, this makes the biggest difference in Uncharted: Drake's Fortune, which suffered from pretty serious screen tearing on PlayStation 3. By eliminating this artefact and bumping performance up to 60 frames per second, the game is improved substantially. All three games benefit from this improvement and they each turn in similar performance numbers.

What of motion blur then? We originally expressed concern over the lack of this effect in pre-release footage, and several developers have expressed a preference in removing it from 60fps remasters - as we saw in Journey, for example. The good news is that this effect most certainly is in the collection. What we didn't expect is the amount of control given to the players with this feature. Players are able to enable object motion blur independently or utilise both object motion blur plus camera blur (just the former is enabled by default). You can disable the effect completely as well, if you prefer. It's an unexpected feature and one we greatly appreciate. We'll put this feature through its paces in our next piece in order to determine if it has any performance impact, but for the moment, it does not seem to incur much of a penalty, based on first impressions. We should also point out that the effect is enabled for Drake's Fortune too - in the original PS3 games, motion blur only debuted in the sequel, Uncharted 2: Among Thieves.

Overall then, first impressions are highly positive. With the game in hand and hundreds of gigs of lossless PS3 footage banked in advance for comparison purposes, we're looking forward to putting more time into this title. We're planning to roll out detailed coverage on a per-game basis in order to truly understand the amount of work that has been poured into this project. It's clear that this project was a labour of love for those involved, and it's equally evident that Sony spared no expense in bringing this remarkable collection to life. We have so much more to share, but in the here and now, the initial takeaway is this: our expectations for this release were sky-high (perhaps unfeasibly so) but everything we've played to date suggests that Bluepoint has delivered - in spades.

Based Bluepoint.
 

Footos22

Member
Can't wait. Looking forward to this more then any other game this year on either console and I have already finished them all 3x.

Based bluepoint
 

zsynqx

Member
Wow, sounds like a lot of work went into this. Any one have an idea of how long they have been working on this?
 
We can also confirm that vertical sync remains engaged at all times. Of course, once again, this makes the biggest difference in Uncharted: Drake's Fortune, which suffered from pretty serious screen tearing on PlayStation 3. By eliminating this artefact and bumping performance up to 60 frames per second, the game is improved substantially

Yeeees. That screen tearing in UC1 was atrocious and nauseating.
 

truth411

Member
Sweet, now we just need Killzone 2 remastered 1080p/60fps with dedicated servers and server lists for multiplayer....drools.... Come on Sony!!! Do it!!!
 

Dominator

Member
8b2269f75d131dc0abe1c5109e044400.jpg
 

Javin98

Banned
Damn, this article sounds really positive of the remastered collection. Can't wait for the full article to see how much work Bluepoint truly put into this remaster. As I've said before, the effort that went into this is far beyond most of their previous works.

Also, nice to hear a good level of AF is in. Hopefully, Uncharted 4 has at least 8x AF as well. It should really be the minimum.
 

Unity2012

Member
Glad to hear that we are able to enable object motion blur independently or utilise both object motion blur plus camera blur; and we can disable the effect completely as well.
 

Putty

Member
Sounds wonderful! and only dipping as low 55 fps? Outstanding work.

Now, give KZ2 and 3 to Blue Point to remaster.
 
God of War Origins Collection, God of War Collection all on PS3 and MGS HD collection on PS3 as well. The studio is extremely talented at remastering games on new gen platforms!

Their defining work, in my opinion, is PS3's The Ico & Shadow of the Colossus Collection.

I'm also pretty sure Bluepoint didn't work on The God of War Origins Collection, which was handled by Ready at Dawn (the original developers of the PSP games).
 

zychi

Banned
Sounds like another Bluepoint remaster well-done. Cant wait to pick it up after the reviews hit and its out a few days
#dontpreorder
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
I think Bluepoint should do post production for other developers. Imagine if Bethesda have them look over Fallout 4 before it releases. They are wasted on remasters.
 
Does anyone know what Bluepoint is working on right now outside of the Gravity Daze/Rush remaster? Because they should be working on something at all times.
 
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