LelouchZero
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Source (YouTube)
Tom from Digital Foundry takes a look at Hellblade on the PC and the PS4 consoles.
He encountered an issue when attempting to test the game at a native 4K resolution on PC, basically the game may not set the correct resolution after you have selected it, it appears that this may not effect everyone but it effected his testing so he postponed the 4K performance testing and focused on 1080p 60 fps.
He considers running Hellblade at 60 fps a game-changer as the animations are smoother and more fluid, and the controls feel more natural to play. The PS4 Pro's 60 fps mode appears to run at around 900p.
The PS4 version runs at settings which are somewhat close to the max settings on offer on the PC.
On the PS4 the shadows appear to be somewhere between the medium and very high presets, the post processing appears to be a notch below on the high preset and the distant view effects also appear to be a notch below which mentions that as "really difficult" to spot. The ambient occlusion also has less coverage compared to the highest on offer on the PC. The PC version offers visual improvements in these areas as well as such as higher resolutions and higher frame-rates.
He starts the PC testing off with a GTX 1060 and then later tests a GTX 1070 and a RX 580.
For the testing he uses two presets, the first of which is a custom setting with everything set to very high expect for post processing effects and view effects which have been reduced to high, offering a slight boost in resolution, frame-rate and graphical quality. He mentions that this preset can deliver a solid 60fps throughout large stretches of the game however it can exhibit dips to the mid or low 50s when there are scenes with a high uses of physics based effects as well as post processing. Dropping down to the high settings and taking hit to shadows and foliage quality brings the performance closer to a solid 60 fps target, however the performance isn't quite there even with these settings.
To hit the consistent 60 fps target post processing and view distance have to be reduced to medium, resulting in more distant pop-in and reducing some of the visual improvements of the PS4.
What Tom found interesting was that even when he reduced to the settings to match the settings the PS4 uses at 900p, the GTX 1060 still had enough "grunt" to exceed the PS4's Pro's performance in the 60 fps mode. His thoughts of this experience is that it's "good enough" if you wanted to hit 60 fps most of the time while tackling console quality.
The GTX 1070 is able to get a perfect 60 fps without compromises and maxes the game out at 1080p.
Here's a full breakdown of Hellblade's PC performance, comparisons with PS4 along with the graphics hardware you'll need to hit 60 frames per second gameplay with better image quality than PS4 Pro.
Tom from Digital Foundry takes a look at Hellblade on the PC and the PS4 consoles.
He encountered an issue when attempting to test the game at a native 4K resolution on PC, basically the game may not set the correct resolution after you have selected it, it appears that this may not effect everyone but it effected his testing so he postponed the 4K performance testing and focused on 1080p 60 fps.
He considers running Hellblade at 60 fps a game-changer as the animations are smoother and more fluid, and the controls feel more natural to play. The PS4 Pro's 60 fps mode appears to run at around 900p.
The PS4 version runs at settings which are somewhat close to the max settings on offer on the PC.
On the PS4 the shadows appear to be somewhere between the medium and very high presets, the post processing appears to be a notch below on the high preset and the distant view effects also appear to be a notch below which mentions that as "really difficult" to spot. The ambient occlusion also has less coverage compared to the highest on offer on the PC. The PC version offers visual improvements in these areas as well as such as higher resolutions and higher frame-rates.
He starts the PC testing off with a GTX 1060 and then later tests a GTX 1070 and a RX 580.
For the testing he uses two presets, the first of which is a custom setting with everything set to very high expect for post processing effects and view effects which have been reduced to high, offering a slight boost in resolution, frame-rate and graphical quality. He mentions that this preset can deliver a solid 60fps throughout large stretches of the game however it can exhibit dips to the mid or low 50s when there are scenes with a high uses of physics based effects as well as post processing. Dropping down to the high settings and taking hit to shadows and foliage quality brings the performance closer to a solid 60 fps target, however the performance isn't quite there even with these settings.
To hit the consistent 60 fps target post processing and view distance have to be reduced to medium, resulting in more distant pop-in and reducing some of the visual improvements of the PS4.
What Tom found interesting was that even when he reduced to the settings to match the settings the PS4 uses at 900p, the GTX 1060 still had enough "grunt" to exceed the PS4's Pro's performance in the 60 fps mode. His thoughts of this experience is that it's "good enough" if you wanted to hit 60 fps most of the time while tackling console quality.
The GTX 1070 is able to get a perfect 60 fps without compromises and maxes the game out at 1080p.