Do you expect ign to lose access after publishing a rating of 7 for starfield?All I can think of when I hear anything from DF now related to Xbox games is that pic of them getting too chummy with Phil Spencer and Todd. They might be impartial but there is the impression that they probably aren't. Because Microsoft have shown what happens if you don't toe the line, you lose access. We all have bills to pay, I understand it. But you're selling your credibility.
Bethesda always used their crappy engine that have roots in late 90sBethesda needs a new game engine so badly, my God.
Yeah absolutely, but I'm willing to avatar-bet that: 1) the next Elder Scrolls game is still on that god awful engine and 2) Todd Howard will try to convince everyone that it's a new engineBethesda needs a new game engine so badly, my God.
Did DF forget to mention the HDR & SDR issue?
They dont seem to care about it as much anymore.
Series S:
Console sold as a 1440p/60 machine in 2020
Starfield = 900p/30
DF: GREAT QUALITY on the Series S
LOL
This game looks goord if they let me do the OTs it woulda higher scores
PlayStation haven’t yet released a first party title on PS5 that doesn’t have an option for 60fps. That’s my main gripe with this release on console. MS may as well release their next console now as the majority of people with any sense who want to play their titles ( and possibly PlayStations going forward) will invest in a good PC if they want to play these titles as they’re meant to be enjoyed.Why aren't you talking about the Series X?
Is it 4k on Series X? That's how they sold that one, right?
What about PS5, are all games on that platform 4k, or does that not matter either?
Why do you care? If you're playing Starfield on pc, why do you care what framerate it is on console?PlayStation haven’t yet released a first party title on PS5 that doesn’t have an option for 60fps. That’s my main gripe with this release on console. MS may as well release their next console now as the majority of people with any sense who want to play their titles ( and possibly PlayStations going forward) will invest in a good PC if they want to play these titles as they’re meant to be enjoyed.
Did DF forget to mention the HDR & SDR issue?
In a world where Microsoft doesn't buy Zenimax, this title would have been expected to launch at 30 FPS on the XSX/PS5. If you're an XSX user, how is the "current" situation worse?PlayStation haven’t yet released a first party title on PS5 that doesn’t have an option for 60fps. That’s my main gripe with this release on console. MS may as well release their next console now as the majority of people with any sense who want to play their titles ( and possibly PlayStations going forward) will invest in a good PC if they want to play these titles as they’re meant to be enjoyed.
They are deathly afraid of letting go of their legacy software which they rely on for mods. They desperately need to bite the bullet to actually get back to being impressive like oblivion at the console launch moment because so far they have been very underwhelming and they prefer to play it safe...but eh gamebyro is our fate until todd retires.Yeah absolutely, but I'm willing to avatar-bet that: 1) the next Elder Scrolls game is still on that god awful engine and 2) Todd Howard will try to convince everyone that it's a new engine
Which is a shame because the fact that they can deliver this (ie Starfield) with such an old shitty engine proves how good they are as a software team. Imagine what they could give us with something better tailored to what these consoles offer.
Where is Alex's PC video on this or is he waiting for the PR?
Playstation first party games are "corridor" handholding games with strictly handcrafted graphics & precalculated movements & minimal realtime physic's & that's why they are 60fps. Only game that I can think of as good open world is Horizon forbidden west & that is usual casual game with casual RPG elements.PlayStation haven’t yet released a first party title on PS5 that doesn’t have an option for 60fps. That’s my main gripe with this release on console. MS may as well release their next console now as the majority of people with any sense who want to play their titles ( and possibly PlayStations going forward) will invest in a good PC if they want to play these titles as they’re meant to be enjoyed.
I would like to see a tech review of it on Steam Deck, from bits I've seen it is running around 24-30fps which is not terrible for being able to play it natively on a handheld. Wonder if it will improve with further optimisations.
Yes this was what I was thinking. I'll check this vid out now.Here:
I think with a few tweaks and potentially some lower than low setting mods then it will eventually end up being a locked 30fps on the deck. Fsr3 might eventually help as well.
So DF don't mention at all how the game basically has broken HDR but also SDR? The latter is absolutely nuts to me. Whenever a game has trash HDR you can at least rely on good old SDR. There aren't even brightness/gamma settings?
You'd think a space game gets black levels correct, I'd say it's essential. Sigh. Hopefully that day one patch, but this should be a standard thing.
I don't think it's an average looking game, considering the scope of the Game. By the way, I'm happy Bethesda have improved from the previous games in terms of "polish" and Graphics/Performance. DF also confirmed this.30 fucking fps for an average looking game, what a joke.
They don't usually talk about HDR for whatever reason. Cyberpunk and Red Dead Redemption 2 both had utterly broken HDR at launch and DF never mentioned anything about it.
In the initial console comparison?RDR2 have a video explaininh how HDR is broken at the point of permanent damage your TV screen.
In the initial console comparison?
They don't usually talk about HDR for whatever reason. Cyberpunk and Red Dead Redemption 2 both had utterly broken HDR at launch and DF never mentioned anything about it.
Yeah, but they didn't at launch. They do the occasional HDR video but it's not exactly a focus of thiers.HDR video. HDR videos used to be more complex because they are heavy one and IDK if Youtube charges them in the process.
Yeah, but they didn't at launch. They do the occasional HDR video but it's not exactly a focus of thiers.
Immortals of Aveum recently released with zero HDR and DF had three articles about the game but zero mention of HDR missing. I think they can put more focus on it.
I don't even own a PS5 and know that is bullshit. Spiderman and Horizon are open world games and both have 60 fps modes. The engine used for Starfield is stretched beyond it's limits and it's showing even on PC.Playstation first party games are "corridor" handholding games with strictly handcrafted graphics & precalculated movements & minimal realtime physic's & that's why they are 60fps. Only game that I can think of as good open world is Horizon forbidden west & that is usual casual game with casual RPG elements.
You cant compare Starfield with anything what Sony is developing. Do you think if Starfield was developed for PS5 would be different?
I don't know what people are expecting from 500$, 3 year old tech. Just look at PC performance for Starfield & you will understand why it is 30fps on consoles.
If you have complains about console go & get 2k$ PC & play Starfield there.
I'm just wondering what about this game (visually or mechanically) warrants it not running at a locked 60fps on Series X if they're only targeting native 1440p. Even if we go with the argument that Series S held the "base version" back, that would actually favour the "wait so why isn't it running at 60fps" camp.
Gotta say I'm disappointed by how well it runs on my S. I held back on trading it in for an X because I expected a total fan melting disaster. Sadly it runs fine I guess. Been playing for an hour or so with zero issues.
Gotta say I'm disappointed by how well it runs on my S. I held back on trading it in for an X because I expected a total fan melting disaster. Sadly it runs fine I guess. Been playing for an hour or so with zero issues.
Playstation first party games are "corridor" handholding games with strictly handcrafted graphics & precalculated movements & minimal realtime physic's & that's why they are 60fps. Only game that I can think of as good open world is Horizon forbidden west & that is usual casual game with casual RPG elements.
You cant compare Starfield with anything what Sony is developing. Do you think if Starfield was developed for PS5 would be different?
I don't know what people are expecting from 500$, 3 year old tech. Just look at PC performance for Starfield & you will understand why it is 30fps on consoles.
If you have complains about console go & get 2k$ PC & play Starfield there.
Are (ground) textures always this blurry or this is caused by the footage?Other than the two above locations, the game is practically locked 30 FPS everywhere.
What's your avatar of?Playstation first party games are "corridor" handholding games with strictly handcrafted graphics & precalculated movements & minimal realtime physic's & that's why they are 60fps. Only game that I can think of as good open world is Horizon forbidden west & that is usual casual game with casual RPG elements.
PS5 0pSeries S 900p
Well, I have not seen s single PS game that pushes the CPU at all, they're always GPU bound so making lower resolution and downscaled graphically versions of games to run at 60 fps isn't exactly rocket science...PlayStation haven’t yet released a first party title on PS5 that doesn’t have an option for 60fps. That’s my main gripe with this release on console. MS may as well release their next console now as the majority of people with any sense who want to play their titles ( and possibly PlayStations going forward) will invest in a good PC if they want to play these titles as they’re meant to be enjoyed.