Indeed. And a game like Death Stranding is also open world with equally impressive vistas and complex game mechanics and is native 4K 60fps on PS5. The problem is definitely the engine.Disappointing performance. Especially on PC to see the 4090 struggle to hit 60 fps at 4K while the graphics are nothing special.
I don't even own a PS5 and know that is bullshit. Spiderman and Horizon are open world games and both have 60 fps modes. The engine used for Starfield is stretched beyond it's limits and it's showing even on PC.
That’s correct. It’s computer scienceWell, I have not seen s single PS game that pushes the CPU at all, they're always GPU bound so making lower resolution and downscaled graphically versions of games to run at 60 fps isn't exactly rocket science...
Yeah its def an engine thing. A game with this texture work and graphical fidelity can do better than 1440p/30 on Series X. And its not like everything is seamless either, there are lots of instances where the game has to load it in. Looks kinda last gen.
Still, I like what I see. Its a big budget space opera game.
It does do better on Series X. It's 2160p, not 1440p.
- Series X: 2160p, Series S: 1440 after FSR2 up-sampling.
- Series X: Internal 1440p, Series S: Internal 900p before FSR2.
- FSR2 related aliasing can be noted on finer details but otherwise no obvious signs of reconstruction.
- In practice both look sharp and detailed on 4K displays with Series S looking a bit softer
- Series S has fewer cut-backs than we typically see.
Impressive how they did this on Series S.
Well, I have not seen s single PS game that pushes the CPU at all, they're always GPU bound so making lower resolution and downscaled graphically versions of games to run at 60 fps isn't exactly rocket science...
It's an old engine running in 900p/30 upscaled via FSR. Mystery indeed.What a mystery...
Certain engines seem to work better on the XSS?
More dev time spent on optimization?
There is a 60fps mode, so we shall see what is sacrificed to achieve that.BG3 will put the PS5 cpu to the test
What a mystery...
Certain engines seem to work better on the XSS?
More dev time spent on optimization?
It's an old engine running in 900p/30 upscaled via FSR. Mystery indeed.
There is a 60fps mode, so we shall see what is sacrificed to achieve that.
Same CPU in the X.
Sure, if you build around it, and the limitations in the game deign are showing that. Load screens and menus exploration galore.So there are ways to make a game look nice and play well on a sub $300 machine without any drama?
Yes, the same archaic CPU as the xss and the xsx
Sure, if you build around it, and the limitations in the game deign are showing that. Load screens and menus exploration galore.
Yes. 8GB of slow bandwidth reasons.You really believe that there won't be as many loading screens in the game if the xss didn't exist?
What a mystery...
Certain engines seem to work better on the XSS?
More dev time spent on optimization?
A plague tale Requiem already did. For it run like on a PC with equivalent GPU they have to make several compromises so the CPU could handle itBG3 will put the PS5 cpu to the test
What do you mean? They originally said 1440p box, flick of a switch.It's a nice example of what Microsoft said the machine could do. Also interesting is that the VRS is so good DF didn't notice it, I wonder if that's what id helped with.
Who’s they and usnot gonna lie they had us in the first half.
What do you mean? They originally said 1440p box, flick of a switch.
Who’s they and us
But it is 1440p, with FSR2
Digital Clowndry - "Starfield is a very polished experience".All I can think of when I hear anything from DF now related to Xbox games is that pic of them getting too chummy with Phil Spencer and Todd. They might be impartial but there is the impression that they probably aren't. Because Microsoft have shown what happens if you don't toe the line, you lose access. We all have bills to pay, I understand it. But you're selling your credibility.
Digital Clowndry - "Starfield is a very polished experience".
Meanwhile
All I can think of when I hear anything from DF now related to Xbox games is that pic of them getting too chummy with Phil Spencer and Todd. They might be impartial but there is the impression that they probably aren't. Because Microsoft have shown what happens if you don't toe the line, you lose access. We all have bills to pay, I understand it. But you're selling your credibility.
Cerny writing them emails when they are spewing uneducated garbage. They are doing this pretty regularly tbh, but sometimes it just needs to be addressedDoes it make you feel any better that Mark Cerny watches there videos and even emails them?
And even if they did "lose access" they can simply buy the game and then post their opinion.
Does it make you feel any better that Mark Cerny watches there videos and even emails them?
And even if they did "lose access" they can simply buy the game and then post their opinion.
Dunno sounds to me like corporate influenceCerny writing them emails when they are spewing uneducated garbage. They are doing this pretty regularly tbh, but sometimes it just needs to be addressed
Loading screens are I/O and somehow CPU limited. Not bandwith limited at all.Yes. 8GB of slow bandwidth reasons.
Digital Clowndry - "Starfield is a very polished experience".
Meanwhile
Consoles are pretty sick if you think about what you get with 70-150watts.Power consumption
Series X 130~150W Series S 70W
Starfield - xCloud & Xbox Series X/S - PC - Graphics & FPS & Power Comparison
Starfield - xCloud & Xbox Series X/S - PC - Graphics & FPS & Power ComparisonStarfield is available on game pass. All the information is already well known s...t.co
Consoles are pretty sick if you think about what you get with 70-150watts.
It's only this low thanks to FPS limit.
No it isn't, the Xbox series consoles are very frugal, especially the S. It uses 75w working flat out. If you uncapped the frame rate it wouldn't likely go any higher, or it would only be able to do so during times (if there are any) when the CPU is working less hard, to allow the GPU to take more of the power budget.
These consoles can eat up over 200W, lower figures shows that something is limiting that.
Take any heavy PC game and limit it to 30 fps, both CPU and GPU will use much less power compared to unlimited or 60fps cap.