My editor hasn't quite finished the game yet, so we don't have a review right now. But I'm about eight missions through the game, and here are some observations:
-Definitely slower than other games, and not just because of the framerate. Attacks from both you and the enemies have bigger wind-ups, jumping is slower and you can dodge pretty far. No deal breaker, as the combos available carry enough of the DMC essence, but it could, and should, have been a bit more intense.
-Flashing weapons and enemies when enemies are about to attack was kind of a dumb idea. Attacks wind up enough for me to gauge them by spatial awareness alone. I don't need flashing lights to tell me when to move as well. I'm not a fan of the phrase "dumbing down", but this pretty much fits the bill.
-Platforming is a lot better than in previous installments, mostly due to the freeform camera this time around. Decent amount of tools to use in these instances makes it better than games with "automated" platforming such as Uncharted.
-Lack of lock-on is a crying shame and makes gunplay frustrating in some instances. Trying to shoot down airborne enemies while you also have ground targets is a trial in and of itself.
-Colour-coded enemies weren't a terrible idea, but the blue enemies just take too many hits to kill, and this definitely disrupts the flow. Situational enemies (shields, airborne, fast, impervious to frontal attacks, etc.) can keep an element of strategy in play, but the elemental enemies restrict your options and remove flavour from fights.
-When reviewing games, I play through on medium/normal. Given I wasn't reviewing this, I just went straight to hard. It's a misnomer, really. Not as hard as other normal modes in the DMC series.
-The story is far less obtuse than it was in DMC4, but many plot points are given out in the first three missions, removing a lot of potential mystique. A shame, as the backstory of Dante might have been worthy of some emotional moments. Then again, they might turn this around later in the game.
-The internal logic that governs the differences between the real world and Limbo are either not explained properly or are inconsistent, making events hard to grasp at times.
-Dante swears a bit too much, and sounds unenthusiastic outside of combat or snark situations, but other than that, he's fine. His one-liners basically become the types of lines James Bond would say, which suits me fine.
-Dante looks like a spunk without his shirt.
So far, it's definitely better than DMC 2 and 4, but nowhere near as great as 1 or 3, or Bayonetta. Time will tell if it can stack up to Revengeance, which isn't that far away.