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Do you think next generation will finally be jaggy free?

It seems like there's this growing movement away from tradition forms of anti-aliasing to more customized, less resource-intensive methods (MLAA, DLAA). These algorithms are only going to get better and the hardware they're going to be running on will be that much better as well. Do you think next-generation will finally be the one where high quality anti-aliasing will be cheap enough (performance-wise) where every game can use it?
 

Poyunch

Member
Must resist avatar quote...

but honestly I rather developers focus on having stable framerates. But it's pretty apparent this gen that that's not a priority.
 

Ether_Snake

安安安安安安安安安安安安安安安
That or some post-effect-base anti-aliasing of some sort. Unless we end up rendering at a higher resolution, in which case no.

PounchEnvy said:
Must resist avatar quote...

but honestly I rather developers focus on having stable framerates. But it's pretty apparent this gen that that's not a priority.

Framerate is a result of how much you render, unless it is poorly optimized. So even the best games could still have low framerate if the devs want to render more stuff. What could happen is that 60FPS will become mandatory from Sony and MS, but I find it unlikely.
 
The only way a console generation will be "jaggy free" is if all console manufacturers adopt standards that require a minimum level of AA to pass cert.

edit: the same goes for 60fps
 

mr_nothin

Banned
PounchEnvy said:
Must resist avatar quote...

but honestly I rather developers focus on having stable framerates. But it's pretty apparent this gen that that's not a priority.
lol, perfect.
Maybe these companies should start looking into making a separate/dedicated AA component.
 

Oblivion

Fetishing muscular manly men in skintight hosery
I have no idea how graphics work, but isn't it also dependent on your T.V.?
 

Nirolak

Mrgrgr
I predict that in the quest for better and better graphics, we'll have sub-HD resolutions, low/no AA, low/no AF, and terrible framerates with screentearing.
 
It seems that resolution, frame rate, and anti-aliasing are always sacrificed to push more effects. I'm hoping next-gen fixes that. :(
 
PounchEnvy said:
Must resist avatar quote...

but honestly I rather developers focus on having stable framerates. But it's pretty apparent this gen that that's not a priority.

Well, that's what I mean. MLAA on the new AMD cards, for example, come with negligible performance hits on most games:

Lu8MQ.png
 

Sinatar

Official GAF Bottom Feeder
The only way this would happen is if console manufacturers mandated it and forced it on through the hardware. Developers otherwise would always sacrifice it for some other whiz bang shit.

I mean christ, 5 years into this console life cycle and developers still struggle to maintain 30 fps @ sub HD resolutions.
 

-COOLIO-

The Everyman
Nirolak said:
I predict that in the quest for better and better graphics, we'll have sub-HD resolutions, low/no AA, low/no AF, and terrible framerates with screentearing.
which is worth it for better graphics
 

ghst

thanks for the laugh
i hope you aren't just waiting for mass-market consoles to catch up with your specialist standards.
 

subversus

I've done nothing with my life except eat and fap
I hope for mlaa implementation and 1280 as a standard. Fuck 1920. Eats a lot of resources, adds nothing to experience.
 

DiscoJer

Member
I just hope it gets rid of terrain pop-up/draw-in in racing games. It's a lot rarer these days, but still you often see it in rear view mirrors, where if anything, it's even more distracting.
 
Ether_Snake said:
Framerate is a result of how much you render, unless it is poorly optimized. So even the best games could still have low framerate if the devs want to render more stuff. What could happen is that 60FPS will become mandatory from Sony and MS, but I find it unlikely.

I'd buy the next gen consoles if the specs remained the same and this is the only thing that changed.
 

Lazy8s

The ghost of Dreamcast past
TBDR is what's been needed to address the issues of image quality. These console designers just don't get it.
 

Pikelet

Member
subversus said:
I hope for mlaa implementation and 1280 as a standard. Fuck 1920. Eats a lot of resources, adds nothing to experience.
:lol

I am guessing you don't play pc games?
1920x1080 is a massive improvement over 1280x720. Not just in terms of looks, but also the extra amount of things that can be thrown on screen
 
Trent Strong said:
Whatever framerate is good enough for TV and movies should be good enough for video games, yes?
Problem is, movies and TV don't require input from the viewer. You can feel button delay in a video game if the framerate gets too low.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Nirolak said:
I predict that in the quest for better and better graphics, we'll have sub-HD resolutions, low/no AA, low/no AF, and terrible framerates with screentearing.

So, basically: This generation 2.0 then?
 

stuminus3

Member
The only way to be jaggy free is to play on PC, and even that's not guaranteed.

Far too many people don't give a shit about image quality. Far too many people are too fucking dumb to close their wallets and walk away.
 
Antialiasing and 60fps 1080p should be the future standard...but it wont since everyone will do 3D first and that will drop all resolutions and fps´s down again.
 

Scrow

Still Tagged Accordingly
subversus said:
I hope for mlaa implementation and 1280 as a standard. Fuck 1920. Eats a lot of resources, adds nothing to experience.
what an odd logic. someone could easily argue the same point for keeping the resolution a step below 1280. increasing resolution adds to the experience at each step.
 
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