Zombie James
Banned
It seems like there's this growing movement away from tradition forms of anti-aliasing to more customized, less resource-intensive methods (MLAA, DLAA). These algorithms are only going to get better and the hardware they're going to be running on will be that much better as well. Do you think next-generation will finally be the one where high quality anti-aliasing will be cheap enough (performance-wise) where every game can use it?