brain_stew
Member
-viper- said:If MLAA comes as standard for next generation I'll be happy.
Techniques like MLAA certainly will. It can already be done in less than half a ms (@720p) on 3 year old PC GPUs.
-viper- said:If MLAA comes as standard for next generation I'll be happy.
subversus said:I hope for mlaa implementation and 1280 as a standard. Fuck 1920. Eats a lot of resources, adds nothing to experience.
dwebo said:Yep. I don't even notice them too badly in Wii games. /hugs plasma
DeBurgo said:5 years after they're gone there will be a post on neogaf lamenting the loss of jaggies in games.
Hazaro said:Quest for 1080p visuals at 30FPS!
Jaggies!
Quest for 1440p visuals at 30FPS!
Jaggies!
Quest for 1920p visuals at 30FPS!
Jaggies?
Soon we will pack enough power per pixel resolution we won't need anymore AA.
Truly developers are wise beyond their years.
eso76 said:considering we already have a decent amount of 720p 4xaa titles,
Pikelet said::lol
I am guessing you don't play pc games?
1920x1080 is a massive improvement over 1280x720. Not just in terms of looks, but also the extra amount of things that can be thrown on screen
Dude, you need some new eyes.subversus said:I play PC games in 1360*768. My TV can handle 1920*1080 at 30 hz only and I don't see any massive improvement. In fact it's hard for me to find a difference if you show me 1920 and 1280 screenshots side by side if they were resized to the same size of course. I can see a difference between 2560 and 1280 though.
subversus said:I play PC games in 1360*768. My TV can handle 1920*1080 at 30 hz only and I don't see any massive improvement. In fact it's hard for me to find a difference if you show me 1920 and 1280 screenshots side by side if they were resized to the same size of course. I can see a difference between 2560 and 1280 though.
brain_stew said:We do? How many retail console games with actual "high end" visuals and 720p/4xmsaa have released within the last couple of years? There's New Vegas (only on 360 mind) that I know of, not much else besides that.
tass0 said:Next-gen: Same graphics as current gen, full HD and 60 fps with no jaggies?
subversus said:I play PC games in 1360*768. My TV can handle 1920*1080 at 30 hz only and I don't see any massive improvement. In fact it's hard for me to find a difference if you show me 1920 and 1280 screenshots side by side if they were resized to the same size of course. I can see a difference between 2560 and 1280 though.
I would hardly say I was shouting. As for TV settings, I just pulled recommended numbers for my model off some AV forum, which included bumping sharpness down a few notches IIRC. Besides "LOL tune it properly," I don't see why lowering sharpness isn't a legitimate option if you're really bothered by jaggies. For a console game, what else are you going to do about it?brain_stew said:Sitting miles away from the screen and your TV blurring the image to fuck isn't a solution to aliasing. The Wii's raw output is supposed to be aliased to all hell, if it isn't then your TV isn't representing it properly, so its not something I would shout about.
dwebo said:I would hardly say I was shouting. As for TV settings, I just pulled recommended numbers for my model off some AV forum, which included bumping sharpness down a few notches IIRC. Besides "LOL tune it properly," I don't see why lowering sharpness isn't a legitimate option if you're really bothered by jaggies. For a console game, what else are you going to do about it?
If the current trend follows, there will be impressive IQ in early titles and those derived from old engines, and increasingly poor IQ will become common as developers try to push more effects.Raistlin said:No, but I do believe some level of AA will be pretty close to standard (ie. not having it will be the outlier).
So at worst, IQ will certainly be better than this gen on the average.
:lol :lol :lol :lol :lol :lol-COOLIO- said:which is worth it for better graphics
brain_stew said:You don't see any massive improvement because your monitor is unable to display the extra pixels and you're adding interlacing artefacts. Do the comparison on a display that actually has 1080 lines of vertical resolution.
So you admit your TV is subpar, why should we take your opinion on this matter seriously?subversus said:Well, may be it's the case. They look different on my TV, but not THAT different.
Oblivion said:I have no idea how graphics work, but isn't it also dependent on your T.V.?
Stallion Free said:So you admit your TV is subpar, why should we take your opinion on this matter seriously?
Obviously not. Its his thing. He loves tech related threads and speculating based on facts and reasoning. Hell I visit tech threads just to read his posts half the time.Kodiak said:god damn brain stew - is there a tech related thread on gaf that you haven't made your bitch?
Lostconfused said:Obviously not. Its his thing. He loves tech related threads and speculating based on facts and reasoning. Hell I visit tech threads just to read his posts half the time.
Those kinds of posts are the reasons I come here. I was in heaven when everyone was speculating about the 3DS.Corky said:I'm not sure if you are being facetious, but I actually do the bolded part xD
what does draw distance have to do with resolution?Shai-Tan said:seeing objects in the distance is OP
Scrow said:what does draw distance have to do with resolution?
you see more detail with higher resolution. it doesn't necessarily change your fov or draw distance. it's just more pixels.zoukka said:You see more shit with bigger resolution.
Scrow said:you see more detail with higher resolution. it doesn't necessarily change your fov or draw distance. it's just more pixels.
Zombie James said:It seems like there's this growing movement away from tradition forms of anti-aliasing to more customized, less resource-intensive methods (MLAA, DLAA). These algorithms are only going to get better and the hardware they're going to be running on will be that much better as well. Do you think next-generation will finally be the one where high quality anti-aliasing will be cheap enough (performance-wise) where every game can use it?
Every now and then you make a sensible post. This is one of them.Kittonwy said:Maybe next generation people will stop obsessing over image quality when we have AA techniques that are adequate and we'll stop posting pictures of shit ugly-looking games running with 4xMSAA at some crazy resolution and calling them good-looking because in fact they're not.
Dead Man said:Every now and then you make a sensible post. This is one of them.
Crap, good catch. :loljim-jam bongs said:eh I have a feeling he's probably trolling pc gaming with that post regardless of how sound his argument might appear on the surface
Crunched said:If the current trend follows, there will be impressive IQ in early titles and those derived from old engines, and increasingly poor IQ will become common as developers try to push more effects.
Crunched said:If the current trend follows, there will be impressive IQ in early titles and those derived from old engines, and increasingly poor IQ will become common as developers try to push more effects.
Lostconfused said:Obviously not. Its his thing. He loves tech related threads and speculating based on facts and reasoning. Hell I visit tech threads just to read his posts half the time.
Edit: I don't get why so many people expect most games to have 0 AA next gen. I mean looking at what MLAA can do now and the performance cost, I would expect it to become an industry standard for pretty much every game out there in the next few years.
RedSwirl said:The people who want no jaggies and 60fps standard so badly should really just stick to PC gaming.
Details like that are clearly not the biggest priority to a large chunk of console developers. I don't even think 60fps really benefits most games outside of shooters, racing games, music games, and fighting games. If it's not twitch-based I don't even care as long as the framerate is stable.
jim-jam bongs said:eh I have a feeling he's probably trolling pc gaming with that post regardless of how sound his argument might appear on the surface