[Core]
# Values set here will override the main dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[Video]
PerfQueriesEnable = True
[Video_Settings]
wideScreenHack = False
UseNativeMips = True
AspectRatio = 1
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
[custom]
RenderWindowAutoSize = True
KeepWindowOnTop = False
FullscreenResolution = 1920x1080
Fullscreen = True
RenderToMain = False
FrameLimit = 0x00000001
UseFPS = False
GFXBackend = OGL
MaxAnisotropy = 4
MSAA = 8
ForceFiltering = True
EnablePixelLighting = True
I ran Xenoblade just fine without a custom build. Only thing I changed were resolution settings.
Anyone?
You should add SweetFx to inject SMAA and just increase the rendering resolution to 4x or 3x. That should clean up a lot of the aliasing.
How do you get SS to work through the "Please connect motion+ extension" - I dont see anywhere in the menu for it in 4.0 ~_~?
(I know I said I'll get a dongle but it was a response to a older build).
You have a more powerful machine than I do, and SS ran near-perfectly for me. There were no audio problems and the only times frames dipped were at night in Skytown and at a few areas in the late-game time cube dungeon. And that's with like pristine visuals, SSAA and all.
Play around and I'm sure you'll find a config that flies.
Currently on 3x native with 4xSSAA, and I think I can hold it, depending on how the framerate fluctuates throughout the game. Unlocking the framerate sends me a good 20 or so above 40fps, so I figure I've got a bit of headroom.
You have to use a real Wii Remote and motion plus.
Yeah, I think I've got something. 3x native, 4x SSAA, framerate limited to 30fps. I still get a bit of popping, but I've tried Wii Sports and I get popping there too, so I'm thinking it's not just Dolphin but maybe my audio card.
It looks pretty close to me. It uses a weird crosshatch blur filter to get that smudged pastel look in the distance. I think the main point of difference the sampling resolution. The shot you showed is one of Nintendo's Skyward Sword bullshots, sampling the entire image at crazy resolutions, which should clean up the shader.
I could be wrong though. It's been awhile since I finished the WIi build, and it wouldn't be unusual for an emulated version to have issues.
I know its a bullshot yeah but what I was mostly trying to point out is that in Dolphin it looks like a cross hatch while on wii its more pastel water colory.It looks pretty close to me. It uses a weird crosshatch blur filter to get that smudged pastel look in the distance. I think the main point of difference the sampling resolution. The shot you showed is one of Nintendo's Skyward Sword bullshots, sampling the entire image at crazy resolutions, which should clean up the shader.
I could be wrong though. It's been awhile since I finished the WIi build, and it wouldn't be unusual for an emulated version to have issues.
Those buildings are way too close to be that blurry. Something's iffy with it.
I know its a bullshot yeah but what I was mostly trying to point out is that in Dolphin it looks like a cross hatch while on wii its more pastel water colory.
I believe at some point I did see a post showing a solution for it but I'll be honest in saying that I'm not 100% certain of that specific part and that I remember it being a while ago.
Whatever though, I mean, the game still looks good. Just thought id share the info I knew in case you were curious.
If you could find a way to make your desktop background a video I could probably work something out for you?
This works on Windows. You need to replace a couple .DLLs or something, but you can use Dreamscene.
How did you manage to edit the "Press Any Button" texture? I couldn't. Every program I saved a texture corrupted it. Tried to find some info online, but couldn't.
I'd kill for a moving Xenogears wallpaper.
If you can recommend me a place that I can upload and share an 800mb video I'd be glad to offer it up.
Or you could just tell me how did you edit the texture and didn't corrupt it and I'd do it myself, compression-less!
I tried editing it with both Photoshop and Gimp and it corrupts the texture. Even paint can't do it properly. I don't know what else to do.
I'm documenting my 1080p playthrough of Skyward Sword on a blog, if anybody is interested, throwing up batches of screenshots. Part one is up now: http://dolphingamegallery.blogspot.com.au/2013/09/the-legend-of-zelda-skyward-sword-part-1.html
Also, for anyone interested in getting a video of it, I'm trying to upload two separate videos - one to google drive and the other to my dropbox that hopefully others can download if they'd like.
This looks really cool. I had always heard of Dolphin but never really payed much attention because I never had a good PC. Until now. Now I'm interested in trying Dolphin out. A couple basic questions:
- How are you playing these Wii/GC games? Are you somehow connecting your Wii to your PC or something? Or is there just a giant elephant in the room where you're all pirating (but not saying so because you'll get banned)?
- What do you use for a controller? Can you use mouse + keyboard or are you somehow connecting GameCube controllers/Wiimotes to your PC?
Alright so since I'm a shitty little nerd and I was messing around with Xenoblade Chronicles textures anyway I swapped the texture for this...
Now put that in the Kingdom Hearts 3 thread and watch the fireworks.
You can use a bluetooth adaptor to connect wiimotes to your PC, this is probably the best option unless you have that funky razor motion mouse thing. And for Gamecube/Classic controllers, I just a 360 controller with buttons mapped in the GCN layout. Works pretty flawlessly.
As for games, my Wii is modded so I used it to make iso backups of all my discs, then moved those onto my PC. They all work like a charm. There's some PC methods of backing up games, but I found just using the wii was the simpliest and least time consuming.
Does someone know if you can go online right now with Dolphin 4? How do I do that?
What speed is the quad core?Hey guys, I need a TON of help.
I have a pretty decent computer, quad core, 660 GTX card, But I absolutely have ZERO clue how to get xenoblade or the last story to work without awful lag and audio problems.
I have looked up guides and I can't figure it out, so I would absolutely LOVE you guys if you guys can tell me the EXACT settings I need to play both games.
love you
Part #2 batch of Skyward Sword screenshots (heaps more at the link): http://dolphingamegallery.blogspot.com.au/2013/09/the-legend-of-zelda-skyward-sword-part-2.html
Part #2 batch of Skyward Sword screenshots (heaps more at the link): http://dolphingamegallery.blogspot.com.au/2013/09/the-legend-of-zelda-skyward-sword-part-2.html
Have you posted what your settings are?
Thanks for the info. I'll look into this stuff.
Someone had asked about F-Zero...runs like a damned charm now.