Try using either the ishiiruka branch with async shaders enabled or the new ubershaders build a few posts up with with hybrid mode enabled.Hey, I'm replaying Xenoblade Chronicles on dolphin and I get a random freeze which last half a second and is really annoying. It happens whenever a big effect goes on on screen, like a big light coming out of a sword attack or something similar.
Weird thing is, this didn't happen at all the last time I played this game on dolphin like 2 years ago, in fact it worked perfectly back then, with HD texture pack too.
My setup:
r9 390 8gb
I5 4690K
8gb ram
250gb ssd
The only thing different is that back then I used to have a gtx 970, could that be the problem?
Try using either the ishiiruka branch with async shaders enabled or the new ubershaders build a few posts up with with hybrid mode enabled.
Question: I want to install the developer build because it fixes an issue with Virtual Console games not saving properly. I currently have the base 5.0 build installed. How do I install the developer version over the 5.0 version? Do I just copy and replace all the files in the Dolphin folder?
Will try it, thanks!
Question: I want to install the developer build because it fixes an issue with Virtual Console games not saving properly. I currently have the base 5.0 build installed. How do I install the developer version over the 5.0 version? Do I just copy and replace all the files in the Dolphin folder?
It's probably due to shader compilation. What processor do you have? And did you get that GPU new? A 1050 or 1050 Ti would've been a better buy.Just got a new GPU; Nvidia GTX 950, a big upgrade from my old card (which died). PC games run much better now! However a number of games have hitches when playing in Dolphin. Never had these problems with my old ATI card, which was much worse. It's not that the framerate will drop, the game will just display the same frame for like... a second or maybe a bit less every once in a while. Happened in Metroid Prime (GC), F-zero GX, and Xenoblade, but no problems with Galaxy 1 or DKC returns. Any idea if there's some way to address this issue? Lowering settings does not fix the problem.
It's probably due to shader compilation. What processor do you have? And did you get that GPU new? A 1050 or 1050 Ti would've been a better buy.
So I wanted to play some Dolphin goodness and it seems that many of the LEDs on my DolphinBar are dead, just checked with my phone's camera and the right side seems to be entirely dead while the left side has like 2 working.
I think I left it plugged back then when I bought it and that is the problem, should've unplugged it when it wasn't used.
I just contacted Mayflash to see if they can sell me replacement LEDs, I could replace those myself, that is if they agree.
That was the tipping point for me to just play on original hardware.
Just to be sure, Dolphin doesn't benefit from AVX instructions right? So a G4560 would make a good cheap CPU for it?
It's OK but the Nintendo one is better. It has much more accurate deadzones.How is the Mayflash GC adapter for PC?
It's OK but the Nintendo one is better. It has much more accurate deadzones.
Both have a small amount of latency. Nintendo one supports rumble correctly too.
Having said that, Mayflash isn't half bad, but I can't see much reason to get one now that the official ones are well stocked.Ah ok. Might have to invest in one. Just starting to get into emulation so getting more accurate controls sounds good.
I've done a direct comparison of both adapters. The Mayflash adapter has noticeably higher input lag, even in Wii U mode.How is the Mayflash GC adapter for PC?
Having said that, Mayflash isn't half bad, but I can't see much reason to get one now that the official ones are well stocked.
I've done a direct comparison of both adapters. The Mayflash adapter has noticeably higher input lag, even in Wii U mode.
Get the Nintendo adapter if at all possible, though the Mayflash adapter isn't the end of the world.
Oh nice. Gonna have to see how well it works on a GTX 860M.Ubershaders are finally here. This is a huge improvement over async shaders for those using for those using Ishiiruka. Shader compilation stutter has finally been solved. Be sure to read the article for recommended settings for your setup. Exclusive ubershader mode looks to need a very high end card to reach even 3x IR.
You can enable ubershaders by going into the graphics settings and selecting the enhancements tab.
Ubershaders are finally here. This is a huge improvement over async shaders for those using for those using Ishiiruka. Shader compilation stutter has finally been solved. Be sure to read the article for recommended settings for your setup. Exclusive ubershader mode looks to need a very high end card to reach even 3x IR.
You can enable ubershaders by going into the graphics settings and selecting the enhancements tab.
Man, I'm not home right now, but I'm curious if I should go hybrid or exclusive for my computer. I've got an i7 6700k and a GTX 770. The GPU is kind of older. I guess I can just give them each a shot and see which I prefer.
Ubershaders are finally here. This is a huge improvement over async shaders for those using for those using Ishiiruka. Shader compilation stutter has finally been solved. Be sure to read the article for recommended settings for your setup. Exclusive ubershader mode looks to need a very high end card to reach even 3x IR.
You can enable ubershaders by going into the graphics settings and selecting the enhancements tab.
Ubershaders are finally here. This is a huge improvement over async shaders for those using for those using Ishiiruka. Shader compilation stutter has finally been solved. Be sure to read the article for recommended settings for your setup. Exclusive ubershader mode looks to need a very high end card to reach even 3x IR.
You can enable ubershaders by going into the graphics settings and selecting the enhancements tab.
Has it gotten better than a few weeks ago? Ubershaders did nothing to completely smooth out Metroid Prime Trilogy like async shaders did. Can anyone confirm this has been fixed?
Yes. Also, check the article. They're not comparable solutions, at worst you're trading off different bugs. There's not a "fix" to look forward to, it's optimization.
https://dolphin-emu.org/blog/2017/07/30/ubershaders/
Does this still work on older systems?
Yes. Also, check the article. They're not comparable solutions, at worst you're trading off different bugs. There's not a "fix" to look forward to, it's optimization.
https://dolphin-emu.org/blog/2017/07/30/ubershaders/
Can they go all out reverse engineering once the GameCube and Wii's patents expire? Probably still a long way off
What for? I doubt any emulator author is looking at and avoiding breaching patents of all things when reverse engineering.Can they go all out reverse engineering once the GameCube and Wii's patents expire?
There's a minute-long ubershader compilation with the first run, which is pretty acceptable considering that there's no recompilation in subsequent runs and the Mario Kart Wii starting line is no longer a minute-long stutterfest. Awesome. Using the same settings I've used on previous builds (3x IR, 2/4x AA depending on game, per-pixel lighting) and not noticing any performance penalty, though I haven't tried any games that actually push my laptop like Mario Galaxy.Oh nice. Gonna have to see how well it works on a GTX 860M.
Can they go all out reverse engineering once the GameCube and Wii's patents expire? Probably still a long way off
There's a minute-long ubershader compilation with the first run, which is pretty acceptable considering that there's no recompilation in subsequent runs and the Mario Kart Wii starting line is no longer a minute-long stutterfest. Awesome. Using the same settings I've used on previous builds (3x IR, 2/4x AA depending on game, per-pixel lighting) and not noticing any performance penalty, though I haven't tried any games that actually push my laptop like Mario Galaxy.
The article implies that per-pixel lighting does something (toggling per-pixel lighting requires recompiling the ubershaders).Per-pixel lighting works with ubershaders now?