stan423321
Member
Yes, but it needs to be the GC compatible model. Family Edition can't handle small discs. Wii mini maybe could, but AFAIK no one got around to hacking it.It can dump GCN games too right?
Yes, but it needs to be the GC compatible model. Family Edition can't handle small discs. Wii mini maybe could, but AFAIK no one got around to hacking it.It can dump GCN games too right?
July and August have been busy on the blog. On top of working on this Mega Progress Report, two feature length articles had to be made after developers selfishly completely huge, highly anticipated features without considering that it makes work for us here at the blog! Well, the extra work-load is well worth having the incredible Ubershaders and support for Dragon Quest X!
But even beyond those two massive articles, we've been hard at work keeping up with everything else going on because this is going to be a big one. Adding to that someone on the blog staff thought this month of all months would be a good idea to try and harness the power of the blog to get extra testing on some old issues. So buckle up, this is going to be a long read!
Also while I'm posting - do the Dev builds include prior updates made, or do I have do download the specific revisions in the update to get that feature? Not really familiar with how it all works.
I would really just grab a dolphin bar. Super easy to setup and is basically 1:1.New No More Heroes hype has made me want to dig up the first to games to replay. Unfortunately when I traded in my Wii U I took my Wii sensor bar instead and the Wii U one strangely isn't compatible with Wii... so I thought I'd try the Steam Controller for inputs.
I'm struggling to find a guide for setting up the motion controls - lot to dig through in this thread. I'm curious if gyro is possible, or better to use the touch pads for swipe motions? There were also nunchuck motions for grabs, I remember, but how would I set up registering 2 separate motions on the Steam Controller.
This will probably be the most involved controller set up I've had to do within Dolphin.
I would really just grab a dolphin bar. Super easy to setup and is basically 1:1.
I love reading this stuff. Man the guys are amazing
Um, guys, is there a good enough way to configure Wii Remote and Nunchuk to work perfectly with mouse and keyboard? Bought Prime 3 yesterday and just can't make my mouse to work great as a nunchuk and can't even pass a ship section in the very beginning. Maybe i need to download something extra for emulator to configure nunchuk? I can't even use my X360 gamepad and configure nunchack to work pefectly. I won't be gitting Wii Mini till next year and don't want to wait that long to play Prime 3.
Is this really work well for Prime 3? I mean, there's some motion control stuff which is extremely important and you can't ignore it. Did you had any problems with motion control stuff using this config in Prime 3?http://www.neogaf.com/forum/showpost.php?p=198977418&postcount=14347
That post is how I setup Metroid prime trilogy to work with mouse and kb.
Awesome! My Wiimote never worked right with Dolphin, disconnects and constant recalibration. I will give it another try soon, without Wiimote.
Can anybody help me upgrade my emulation by linking to a Bluetooth dongle on amazon or somewhere that delivers anywhere that will 100% work with the Passthrough a Bluetooth adapter option in Dolphin (and Windows 11)? I currently use a Dolphinbar but that doesn't recognize more than 1 controller at a time or additional accessories like the balance board and I don't want to fiddle with devices that will end up not working properly (or are overpriced). I'm also reading that the controls actually see a decently perceivable upgrade when you switch from Emulation of Wii's Bluetooth adapter in Dolphin to the more recent Passthrough setting, so that would be nice to have too, though personally I can't really tell a real difference to how I remember my Wii even in the likes of Wii Sports Resort and Red Steel 2 or the various lightgun game ports (unless performance drops).
Also after that I guess I'll also need a USB sensor bar that will work without having the additional Bluetooth stuff the Dolphinbar has, it should also be nearing its end of life at this point since I've had it for years so a solid replacement will be good to have, I don't wanna resort to candles, ha.
That's nice but not what I'm talking about.I've had some success using Joycons as Wii remotes, uses the gyro for the pointer so it's kind of similar to how Skyward Sword operated as in you need to press a button to recalibrate every so often instead of relying on the sensor bar.
Any dongle with the Qualcom CSR8510 A10 chipset should work. I use one from König but they're also available from different manufacturers as well. Either of these two should be compatible, for example.Can anybody help me upgrade my emulation by linking to a Bluetooth dongle on amazon or somewhere that delivers anywhere that will 100% work with the Passthrough a Bluetooth adapter option in Dolphin (and Windows 11)? I currently use a Dolphinbar but that doesn't recognize more than 1 controller at a time or additional accessories like the balance board and I don't want to fiddle with devices that will end up not working properly (or are overpriced). I'm also reading that the controls actually see a decently perceivable upgrade when you switch from Emulation of Wii's Bluetooth adapter in Dolphin to the more recent Passthrough setting, so that would be nice to have too, though personally I can't really tell a real difference to how I remember my Wii even in the likes of Wii Sports Resort and Red Steel 2 or the various lightgun game ports (unless performance drops).
Also after that I guess I'll also need a USB sensor bar that will work without having the additional Bluetooth stuff the Dolphinbar has, it should also be nearing its end of life at this point since I've had it for years so a solid replacement will be good to have, I don't wanna resort to candles, ha.
Any dongle with the Qualcom CSR8510 A10 chipset should work. I use one from König but they're also available from different manufacturers as well. Either of these two should be compatible, for example.
I can't speak for other Wii accessories but it does support BT passthrough for the regular Wii controller. But since there's no actual setup involved (other than installing the libusb driver) then I don't see why other devices wouldn't work.
Hey dude, I got a usb BT thingie but need some help cos it's not working. At first I was getting an error from dolphin saying that there's no device it can work with, but then I did the steps to install libusbK with Zadig or whatever, it installed fine, and now it doesn't say that but also it doesn't work.Any dongle with the Qualcom CSR8510 A10 chipset should work. I use one from König but they're also available from different manufacturers as well. Either of these two should be compatible, for example.
I can't speak for other Wii accessories but it does support BT passthrough for the regular Wii controller. But since there's no actual setup involved (other than installing the libusb driver) then I don't see why other devices wouldn't work.
It's likely you already know, but you need to press the sync shortcut within the game, and then press the red sync button on the Wiimote.Hey dude, I got a usb BT thingie but need some help cos it's not working. At first I was getting an error from dolphin saying that there's no device it can work with, but then I did the steps to install libusbK with Zadig or whatever, it installed fine, and now it doesn't say that but also it doesn't work.
I've tried syncing with the Wiimote red button or with just pressing any button or pressing 1 + 2 together, it just flashes for a while and nothing happens. Dolphin says scanning for Wii remotes or whatever when pressing the hotkey or the sync button in the controller config and that's all, nothing...
Yeah I've tried that, I set the hotkey to CTRL but nothing happens, a message flashes saying scanning for Wii remotes but the thing won't connect, just flashes its blue lights for a few secs and nothingIt's likely you already know, but you need to press the sync shortcut within the game, and then press the red sync button on the Wiimote.
Dolphin's website used to have a list of working Bluetooth devices. I had a UGREEN Bluetooth that worked after installing the relevant driver. I can't guide through the setup step by step as it's been a while, but a simple YouTube video was enough for me. It might be that your Bluetooth isn't compatible; the program is known to be quite selective about that.Yeah I've tried that, I set the hotkey to CTRL but nothing happens, a message flashes saying searching for Wii remotes but the thing won't connect, just flashes its blue lights for a few secs and nothing
Is it incompatible usb BT thingie possible? Or would it throw an error message or something in that case?
Pobably not compatible then, if Dolphin doesn't have a way to know & throw an error or anything in that case, as I couldn't find the exact model I was told and I bought a similar one thinking that the same company will likely use the same chips for various variants and products. Oh well, sucks.Dolphin's website used to have a list of working Bluetooth devices. I had a UGREEN Bluetooth that worked after installing the relevant driver. I can't guide through the setup step by step as it's been a while, but a simple YouTube video was enough for me. It might be that your Bluetooth isn't compatible; the program is known to be quite selective about that.
I didn't use wii balance or emulate wii remote option so I can't help you on that. But it seems that's the main advantage of passthrough usage, able to sync effortlesly. I had many issues even with ds4 bluetooth connection so good luck on that.Pobably not compatible then, if Dolphin doesn't have a way to know & throw an error or anything in that case, as I couldn't find the exact model I was told and I bought a similar one thinking that the same company will likely use the same chips for various variants and products. Oh well, sucks.
I reverted the device to default and I can use it to pair Wii remotes this way but there doesn't seem to be an easy way to turn it off and pair it back afterwards, seems every time I turn it off or disable BT or anything else, then I have to go through the whole "add new device" deal again to use it.
Is there any other solution to that? That's with the emulate real wii remote setting in Dolphin (obviously). Also can a Wii balance board work with this mode or only passthrough? It doesn't work with the Dolphinbar so it'd be nice if I can at least get this bonus from getting this BT device instead.
When did you use PCSX2 the last time? Because after Stenzek (Duckstation's dev) started contributing to it about a couple of years ago, there have been some very big changes/improvements.13 years later, still one of the most accurate, plug and play, labor of love emulators in gaming. I wish pcsx2 was this far ahead in optimization and ease of use
Absolutely, Dreamcast and Xbox should receive the same loveWhen did you use PCSX2 the last time? Because after Stenzek (Duckstation's dev) started contributing to it about a couple of years ago, there have been some very big changes/improvements.
Yeah I know. It's still got a ways to go in terms of compatibility though and considering the ps2 is the more popular console you'd think it would be prioritized.When did you use PCSX2 the last time? Because after Stenzek (Duckstation's dev) started contributing to it about a couple of years ago, there have been some very big changes/improvements.
I'd day dream cast is there already when it comes to emulation quality, Xbox could use a lot of work thoughAbsolutely, Dreamcast and Xbox should receive the same love
Huh, Dreamcast emulation is near perfect, good as any at least. Redream I don't use due to the paywall on principle though it seems up there with the best too based on videos, but Flycast runs amazing out of the box, there's basically one setting (after the standard 32+ alpha layers setting that should be set to ensure previously known problems like lack of shadows projecting on the car models in Daytona USA 2001 don't manifest) that you may need to tweak for a small minority of games (the framebuffer or render to texture setting for things like the Code Veronica water and heat haze distortion effects that cause issues otherwise) and outside that just a tiny few problematic games I've seen. Mainly Sega Rally 2 which is quite the famous example (but also an unfairly hated game anyway so not so big) but then again Dolphin has even more major issues with famous games like Rogue Squadron (and PCSX2 with many more), sadly it is what it is some times. Otherwise it runs anything, normal games, Windows CE games, Atomiswave games (I know, duh, it's identical to Dreamcast, hence the recent homebew ports to it), Naomi games, Naomi 2 games too as of recently. I use it in RetroArch and it's basically been flawless with some exceptions as above. Played lightgun games and games that need a VMU screen for gameplay, you can do anything. Very performant too, probably less demanding than the also excellent Mednafen/Beetle for Saturn. I know you've worked a ton with Dreamcast stuff, maybe you personally need some features Demul or whatever has been abandoned/overtaken without working on those (I hope Flycast will eventually also add support for Hikaru thay Planet Harriers runs on too for example, though it was hardly well done on Demul and it's normal it's not a priority with so few games on it) but for general playing it doesn't get much better. Not just for vanilla settings but for enhancements too, high res for those who like it, texture filtering and fast loading which is super sweet (and only causes issues in very few games) etc.Absolutely, Dreamcast and Xbox should receive the same love
Flycast is great, but wish they would improve the accuracy of the Arcade boards it supports. Some games will lose sync in their attract modes (like the couple of big truck games) and Dead or Alive 2 will crash at a certain spot. Surely there are other issues and i feel like Demul is a bit more accurate in general (it also loses sync with the big truck games but it doesn't crash anywhere that i know of).Huh, Dreamcast emulation is near perfect, good as any at least. Redream I don't use due to the paywall on principle though it seems up there with the best too based on videos, but Flycast runs amazing out of the box, there's basically one setting (after the standard 32+ alpha layers setting that should be set to ensure previously known problems like lack of shadows projecting on the car models in Daytona USA 2001 don't manifest) that you may need to tweak for a small minority of games (the framebuffer or render to texture setting for things like the Code Veronica water and heat haze distortion effects that cause issues otherwise) and outside that just a tiny few problematic games I've seen. Mainly Sega Rally 2 which is quite the famous example (but also an unfairly hated game anyway so not so big) but then again Dolphin has even more major issues with famous games like Rogue Squadron (and PCSX2 with many more), sadly it is what it is some times. Otherwise it runs anything, normal games, Windows CE games, Atomiswave games (I know, duh, it's identical to Dreamcast, hence the recent homebew ports to it), Naomi games, Naomi 2 games too as of recently. I use it in RetroArch and it's basically been flawless with some exceptions as above. Played lightgun games and games that need a VMU screen for gameplay, you can do anything. Very performant too, probably less demanding than the also excellent Mednafen/Beetle for Saturn. I know you've worked a ton with Dreamcast stuff, maybe you personally need some features Demul or whatever has been abandoned/overtaken without working on those (I hope Flycast will eventually also add support for Hikaru thay Planet Harriers runs on too for example, though it was hardly well done on Demul and it's normal it's not a priority with so few games on it) but for general playing it doesn't get much better. Not just for vanilla settings but for enhancements too, high res for those who like it, texture filtering and fast loading which is super sweet (and only causes issues in very few games) etc.
Well attract modes are kind of a bitch depending on how they were made. Nightdive was rightfully proud they got Doom 64 so accurate the demos worked. Some DC and Atomiswave games they go weird in Flycast also. In Le Mans and in Faster than Speed to name a couple respectively. And the attract of Under Defeat has an error message about some discrepancy on the Dreamcast version yet works fine in the Naomi version (and Under Defeat in particular also had various performance issues in various versions, fixed at one point then returning in another, but it seems to have settled at fixed lately). Still, for playability they're as good as any and not something most people perceive. I mean, everyone was praising Supermodel emulator yet it runs the games ~5% faster than normal to get them to 60fps (where Daytona USA 2 in Like a Dragon Gaiden is at proper gameplay speed at 60fps compared to the original arcade at 57 or whatever). Such inaccuracies are the norm unless it's some cycle accurate emu like that SNES emu that required 3+ GHz back in the day but everyone played on the worse more performant ones. Demul has issues too since it's abandoned (like the Daytona USA shadows I mention Flycast used to have the issue with until they added that layers setting to 32 and beyond). And Planet Harriers crashes constantly. I'd bet if someone delves into accuracy this much they will find issues with pretty much any popular emu, from DuckStation to whatever, on specific games, modes, settings and so on. And for Dolphin for sure too, hence games like Rogue Squadron being so problematic on it. But generally they're all great. I never noticed that shadow issue in Daytona until it was fixed, lol. But it made me (more) concious of how games may actually look different/better/worse than with emulation and to judge that differently to the actual systems (hence when discussing systems I never post emulation videos). I now use Final Burn Neo for arcades even if it's nowhere near mame in technical accuracy (and board support) because of how well integrated its interface is to RetroRarch, and the games being too numerous to play everything anyway. I won't care Capcom's 1942 plays their logo animation that Mame fixed after 20 years wrong. Of course if I really want to play an unsupported game like you wanted to play the arcade version of DOA2 instead of the Dreamcast version which works fine in my experience yeah, I'd care about that of course, as I care about Dolphin not playing Rogue Squadron. But it's not like there's no alternative emulator that will make that work in this case or similar cases either. Oh well. It is what it is. Just make sure it's not some setting causing your issues as well, ie, the attract of Skies of Arcadia hangs if you have fast loading enabled. It's similar for a couple other games. Oh the one 100% unplayable Dreamcast game I've encountered is Fur Fighters! But that's alright as it's better on PS2 anyway.
Idk, I don't really use Supermodel but I've not encountered a single video that has the correct gameplay speed.A few questions:
I understand the reason why they sped up the games in Supermodel. Most people have fixed 60hz screens so a 57fps or whatever, the frame rate would either not sync or screen tear horribly. But that doesn't apply to free-sync/VRR screens so is it something you can config to get the original speed back? RetroArch also does something similar but when you use a VRR screen it gives you the original speed AFAIK.
Also, what's this about Rogue Squadron in Dolphin? You mean Rogue Leader or Rogue Squadron 3? I thought these were fixed, no? They are still problematic?
Most of the issues you are describing are performance related. And in the vast majority of cases that's a host computer issue, not emulation. You say your PC is outdated so that's most likely the case, though it would help if you posted the specs.Idk, I don't really use Supermodel but I've not encountered a single video that has the correct gameplay speed.
Both Rogue Squadron games don't work right for me at least, maybe super powerful PCs or similar can brute force them so it's considered fixed? For me, they stutter in many random situations but without fail when changing view from first to third person or using the infrared visor targeting computer thing. Without enhancements like high res or per pixel lighting etc. I don't use when testing and I'm always on latest nightly versions, windows and driver updates. Granted they do seem smoother than they used to be where they stuttered like mad as soon as I fired in the training mission.
I'd think it's a big deal when it was finally fixed but google isn't helping me on finding such a report, all I find is old, outdated stuff about z something hacks implemented that were then removed so it can be fixed properly without hacks and Dolphin forks that still have it and so on and so forth and nowhere have I seen anyone go omg game x now works perfectly or anything. But, my PC's currently quite outdated so that may be the problem I guess, if they implemented fixes that are demanding as I also notice for example that in F Zero GX where the attract mode used to be perfectly smooth as far as I recall, I used it as a sort of benchmark and settings/crash test, nowadays while it's largely fine in gameplay certain attract mode views cause major slowdowns for a couple seconds (but that does seem fixable with better specs so I don't mention it as a problem).
Though it doesn't max my PC or anything either, GPU is largely unused and CPU maybe 50% in most situations, they don't seem like performance related issues to me but again maybe better specs somehow brute force through it all.
Either way even if it's been fixed it certainly took a long while and there are probably other issues remaining here or there and inaccuracies as I don't believe it's a cycle accurate emu, it just so happens that the way GC/Wii games were made it doesn't tend to manifest issues outside edge cases.