If it follows the trend of their prior games, the install size of this thing is gonna be ridiculous.
1080p60 is cool though
It was great in theory, not in practice.I thought idtech 5 was very impressive on release. People were blown away by Rage's visuals as I recall. When did they fall from the forefront of graphics tech innovators?
I'll believe it when DF says so.
With respect, I think you're jumping to conclusions. "virtual textures" is a catch-all phrase describing any system in which texture resolution is resolved at run-time. Even if the implementation behind the scenes was changed completely, the interface through which the rest of the engine accesses these textures most likely stayed the same.
Tearaway Unfolded which was coded by one man at Media Molecule.It's a damn good looking game. What other 1080p60 titles come to your mind as looking better?
I'm looking forward to seeing face off to see the technical differences.
I'm sure dynamic horizontal resolution differences between platforms will be quite interesting.
Hines' comment is literally the only point of data that suggests id Tech 6 is not using the same underlying virtual texture system, but he's not a developer and was categorically incorrect about id Tech 5 not supporting dynamic lighting.
If someone forgot there is some Doom 4 alpha tests
Everyone can safely ignore these, they have no relevance to the release game.
Grassgate 2.0Well, perhaps they made some substantial changes like an equivalent to more grass to make some people happy.
This true. GPUs these days have much better support for sparse textures. Though I doubt that anybody still does at the same scale as the megatextures system.Remember, John Carmack implemented VT in software, you can now do it better in hardware.
I hope this game gets it's fair share of better effects, shadows, AA and filtering on the PS4, due to the extra GPU boost, but I'm always happy when developers aim for 60fps and also keep an eye for good graphics as well. I can't say enough of how impressive MGS5 looks and how well it performs to boot.Not exactly fair to downgrade the PS4 version just to get 1080p @ 60fps on Xbox One is it?
Doom was on the best graphics list on many E3 roundups, it's a very nice looking game with some great effects and a silky smooth framerate. There are a million sub 30fps shooters on these consoles that don't look better.Pushing for 1080p60fps is commendable and all, but
That's certainly not what this game is.
Not really. But I'd rather people avoid that kind of arguing.ITT: People over overestimating the power gap between PS4 and Xbox One.
Doom was on the best graphics list on many E3 roundups, it's a very nice looking game with some great effects and a silky smooth framerate. There are a million sub 30fps shooters on these consoles that don't look better.
I hope this game gets it's fair share of better effects, shadows, AA and filtering on the PS4, due to the extra GPU boost, but I'm always happy when developers aim for 60fps and also keep an eye for good graphics as well. I can't say enough of how impressive MGS5 looks and how well it performs to boot.
You're right, but what about the rest of my post?
I imagine they're also making a transition from the forward+ rendering of id Tech 5
Again, my post was made with the interpretation that Doom would be the best looking game on consoles, period, despite being 60fps.
I'm not keen on parity either, but I'd like to give ID the benefit of the doubt here....The extra GPU power should manifest into other things on PS4 surely....AF, AA, Effects, AO, Shadows.....it has to.Well that's what I'm hoping for. It really should do. I'm not keen on parity.
The game looks pretty bad during the Alpha so I think them can do it, we'll see how it performs in SP.
Sure. Like, if a developer were targeting Uncharted 4 visuals in its PS4 exclusive, then obviously it's not going to be a game with the scale of Grand Theft Auto or Elder Scrolls. But that's a moot point as a game running at 1080p30 most definitely offers a greater rendering budget than 1080p60.
http://www.neogaf.com/forum/showthread.php?t=1066174
They presumably use something akin to this now given there are still references to virtual textures: http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Chen_Ka_AdaptiveVirtualTexture.pdf
I'd be surprised if they kept anything from the old renderer, I imagine they're also making a transition from the forward+ rendering of id Tech 5 to a more modern deferred system with emphasis on lighting and post-processing.
I'd also be pretty shocked if they kept using an OGL implementation, has that been confirmed anywhere?
Not exactly fair to downgrade the PS4 version just to get 1080p @ 60fps on Xbox One is it?
Might as well make it 720p 20 fps, as this offers a much greater rendering budget than 1080p 30fps
Thats him talking about other games tho
ITT: People over overestimating the power gap between PS4 and Xbox One.
RAGE engine can't do 1080p/60 in it's wildest dreams lol.
Your tag makes your post more comedic, but at the same time, more anger-inducing.Not exactly fair to downgrade the PS4 version just to get 1080p @ 60fps on Xbox One is it?
Your tag makes your post more comedic, but at the same time, more anger-inducing.
Don't be an ass and knock off the other platforms to justify your purchase decision, alright?
Yes, the PS4 is more powerful.
No, it's not a NASA Super Computer, nor will every game be specifically catered to the hardware's strengths.