1080PR?
Developers like DICE optimize based on the hardware, yes, that's what they're supposed to do and they're right in doing so.But every game should cater to its specific hardware, thats the point.
It is also making me extremely nervous on the PC front that it will take a little too much after idtech 5: which has an incomprehensible performance profile amond...ehem... a 60fps lock! :X
Weren't the PC benchmarks for this pretty bad? I mean I think the 1920x1080 fps with SLI 980ti's was like 50-60fps average.
Your tag makes your post more comedic, but at the same time, more anger-inducing.
Don't be an ass and knock off the other platforms to justify your purchase decision, alright?
Yes, the PS4 is more powerful.
No, it's not a NASA Super Computer, nor will every game be specifically catered to the hardware's strengths.
Fear not. I'm going to be playing this on my GTX 970.
Developers like DICE optimize based on the hardware, yes, that's what they're supposed to do and they're right in doing so.
His case is that because the PS4 is more powerful hardware, there should always be an advantage given to it.
If a developer hits the "ceiling" (1080p, 60fps) on both platforms and feels as if they have achieved the experience they want equally on both platforms, they shouldn't be forced to include more bells and whistles to appease the console-war waging crowd. It's unnecessary, ridiculous and childish to demand more than is necessary to convey the performance and visual experience they want to deliver.
Also, I have every platform and don't have a skewed preference towards any of them, so my point is that we should celebrate the times where a developer achieves parity, not demean them or accuse them of incompetence.
Yeah, it would be a shame to let that power go to waste.
I only have a R9 280x
I am going to wait until the reviews are in before committing....
Will it be 60fps on PC too? Fucking iD Tech.
By which I mean capped at 60.
That opens up a whole can of worms around art direction and what not. It certainly is lovely, though.Tearaway Unfolded which was coded by one man at Media Molecule.
Well, he did say RAGE engine, not id Tech 5 so he must be talking about Rockstar's engine.Wolfenstein used it...
Guess what framerate and resolution that was?
They could do 8k at 120fps, doesn't change that game doesn't look all that great to play.
They said the same for Wolfenstein and was't true...
Well now I have no real reason to get the PC version.
If the PS4 version will be 1080p60 then I will get that for sure.
They could do 8k at 120fps, doesn't change that game doesn't look all that great to play.
I'm sorry, PS4 is 50% faster than XBone. PS4 should be supersampled.
Which part? It was 1080p60 on both platforms. It could drop in resolution in XO but both versions run like a dream.
highly doubt it will be 1080p 60 on the xbox one.
"1080PR" then yes
Carmack said a lot of interesting things a while ago about hybrid tri/voxel rendering in IdTech6, using voxels for things like terrain. Do we know if any of that tech actually came to fruition?
The headroom should be enough for 4k. Has the benefit of saving aa costs.
I'm glad that the Xbox one is getting 1080p @ 60fps. I'll be interested to see how they achieved that.
Sounds great, impressed to see they're still focusing on 60fps performance then for this generation.
im very happy they are targeting this, 6fps for mp is great
Not exactly fair to downgrade the PS4 version just to get 1080p @ 60fps on Xbox One is it?
That is more like a slideshow. What is this, the N64?
Here are a couple of screenshots they released this month from gameplay perspectives:
If you go for the best graphics possible path, you sacrifice frame rate.Nothing is wrong with 60fps, but running a game at 60fps on a closed hardware platform demands sacrifice.
...at the cost of fluidity and overall image quality. Your flippant attitude is misdirected, by the way, as I'm not saying I prefer 1080p30 to 1080p60 (I do own a PS4 and Wii U, but my primary gaming platform is a custom PC); I was merely delineating the logic -- that is, some people would prefer to see 1080p30 than 1080p60 because 30fps is high enough and gives developer an extra 16.66ms to play with. A fact you'd be acutely aware of if you hadn't thought it prudent to jump in mid-discussion in an attempt to make me look like a fool.
Jeez.
What about all the PC games that have suffered because of consoles?
“We want players to wonder how DOOM and idTech 6 games can be so visually stunning at 60 frames-per-second at 1080p on all platforms"
The two systems aren't that far apart.
Tweak a couple effects/settings....maybe dynamic resolution.
Will this game suffer from parity issues too, or will PS4 have improvement in other areas due to the more powerful hardware?
Why are you acting so defensive? I'm just pointing out the obvious -- you can always sacrifice framerate and resolution for better graphics. Games are still technically playable at 720p and 20 fps, and a lot of people (on these very message boards, even) apparently want their games to run at the minimum acceptable framerate and resolution in order to achieve the best visuals possible, so aiming for 1080p and 30 fps would be a waste of resources in their eyes.
If you go for the best graphics possible path, you sacrifice frame rate.
Sacrificing frame rate is also a sacrifice. I don't get why sacrificing graphics detail is the only one that we should care for? It's just a matter of picking your poison.
Competitive MP players should have their 60 Hz framerate, but especially thinking about consoles and not super high powered gaming rigs... I would have preferred 30 Hz with high quality per object and camer motion blur
Battlefront might be, but that's not how I interpreted that quote. To me it sounded like "The best looking game, period, AND it's 1080p60fps."