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DOOM and DOOM II updated with add-ons, 60 frames per second support, more; PC version released

Mista

Banned
DOOM_01-09-20.jpg


Bethesda Softworks has updated the July 2019-released versions of DOOM and DOOM II for PlayStation 4, Xbox One, Switch, iOS, and Android with various new features, including add-ons, 60 frames per second support, and more. Both games are also available today for PC via the Bethesda.net Launcher.

Here are the patch notes, via Bethesda Softworks:
Patch Highlights

  • Add-on Support: Add-ons can now be downloaded and played from the main menu. We will continue to add content that is a mixture of official DOOM and DOOM II add-ons, as well as some of the best community episodes and megawads released for the original DOOM games. We’ve curated the initial list and will be asking you guys for your picks for best community made wads soon! Check out the FAQ here for more info!
    • “Add-ons” refers to the free content we’re to rolling out to our latest releases of DOOM and DOOM II. These are some of the best professionally made and community content created for these games over the last 25-plus years, all available to you, for free, on all six supported platforms.
    • First thing is log into Bethesda.net. Once you’ve done that, go to Add-ons. Browse through what’s available and hit the “Download” option. Then press the “Toggle Activation” button to enable it. When you go back to the main menu, you’ll notice things have changed and you’re playing the new Add-on.
    • At launch we have some exciting ones for you. On both DOOM and DOOM II you’ll find TNT: Evilution and The Plutonia Experiment, the two map packs that constituted the retail Final DOOM release. Together those alone represent over 60 levels of gameplay! On DOOM, you’ll see SIGIL, an original campaign created by legendary designer John Romero. And with DOOM II you’ll also find “No Rest for the Living,” a map pack created by our friends at Nerve Software for the original Xbox Live Arcade release.
  • 60 Frames Per Second Support: For the first time, DOOM and DOOM II now run at 60 frames per second on all platforms, instead of 35 frames per second as in the original releases.
  • Added Aspect Ratio Option: Stretches the display vertically to match the original 4:3 aspect ratio that the game was intended to be played in.
  • Added Quick Save and Load: Pause the game, and press R / R1 / RB to immediately save where you are, and unpause the game. Load your quick save by pausing the game and then pressing L / L1 / LB.
  • Added Level Select: Pick an episode, map, and difficulty of your choosing, and immediately play on it without having to clear the previous levels first.
  • Added Weapon Carousel: You no longer need to cycle through every weapon to get to the one you want. Press Previous or Next Weapon to highlight the weapon you want, and it will swap immediately to the selected gun.
  • Added Quick Weapon Select:The Directional Pad can now be used to quickly swap between weapons.
    • Up: Shotgun and Super Shotgun
    • Right: Chaingun
    • Down: Rocket Launcher
    • Left: Plasma Gun
  • Added Overall Brightness and Level Brightness: Turn up Overall Brightness to make the colors brighter, but if that isn’t enough, you can also raise Level Brightness to change the brightness of the lights in the world.
  • Added Random SFX Pitch Toggle: Turn off randomized sound pitches during playback, which was a feature present in early versions of the original DOOM release.
  • New split screen HUD: A minimal HUD will be used when playing split screen multiplayer. The bottom status bar is removed, allowing more room for the game to be displayed in.
Changes

  • Changed Health Graphics: The pill has been changed into a green plus, making the graphics closer to their original appearance.
  • Changed Wolfenstein Secret Level: Enemies in the Wolfenstein level have been restored to the original DOS release. The original textures and enemy audio have been re-added to the level, but with [censored] references removed.
Performance Optimization

  • Several optimizations to DOOM‘s software renderer have been made in order to better support 60 frames per second and increase battery life.
  • Game rendering resolution on the Switch version now displays at 640×400 to support 60 frames per second and improved battery life.
  • Improved behavior when starting the game out of sleep mode. There still may be cases that cause the game to lock up after awakening.
  • Sped up various UI animations to make navigating through menus quicker.
Fixes

  • Fixed an issue from the original DOS release where map objects would not correctly track the player after loading a saved game. This also fixes an occasional crash with loading a save game with an active BFG projectile.
  • Fixed an issue where the game would skip ahead several tics after unpausing.
  • Fixed an issue where attract mode demos would desync, causing demo playback to deviate from the original DOS release.
  • The trophy for “When I’m With You” for beating every level on Nightmare in co-operative mode has been fixed and will now be awarded properly.
Gematsu
 
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Panajev2001a

GAF's Pleasant Genius
  • Game rendering resolution on the Switch version now displays at 640×400 to support 60 frames per second and improved battery life.

Is this greater or lower than the current resolution?
 
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Does this fix the issues with the music? I see no mention of that in the notes. Also, I knew they would leverage that bethesda.net requirement to get the add-ons. Sucks that it's not just part of the patch.
 

Panajev2001a

GAF's Pleasant Genius
Same way that mods have been doing it? We're not exactly talking about juryrigging a cutting edge engine...
Well, the rumor was that they rewrote the game engine and ported it to Unity, so maybe .... maybe that is the positive side-effect of it and we get TRUE 60 FPS rendering without any nausea coming from the old interpolation style of uncapping framerate in the various source ports you can find online. See my previous link.
 
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Nikana

Go Go Neo Rangers!
The only annoying thing left for me on these ports is that it still isn’t 16:9? There are grey textures bars either side in fullscreen, still? As an OLED user this hurts my balls.
I don't think you could make it true 16x9 without stretching the image.
 

SweetShark

Member
I wonder if they add more unofficial WADs which are totally entirely new games like Total Chaos.
Dope if this become a possibility.
 

Spukc

always chasing the next thrill
I have the iphone 6 plus.
Cant install the update of doom

That's cute 🤠👌🤠

Still didnt remove those borders eh?
Fucking tossers
 
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Xaero Gravity

NEXT LEVEL lame™
Still no online support or did I miss that?

Edit: Doesn't seem to be there. Guess I'll stick with the backwards compatible versions on XB1.
 
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Cattlyst

Member
For those interested, Sigil only works with Doom as far as I can tell. Doom 2 has a different fan-made map set (besides Evolution and TNT) that actually seems more enjoyable than Sigil...to me at least. Playing on Switch and the update is really cool, even though borders still exist, even in 16:9 and there's still no online multiplayer. Not complaining though, this is a sweet update.
 
I get these features being added to the console versions...but the PC update is fucking useless. Any Doomer worth his salt already uses one of many different source ports that have been floating around for years.
 

Panajev2001a

GAF's Pleasant Genius
I get these features being added to the console versions...but the PC update is fucking useless. Any Doomer worth his salt already uses one of many different source ports that have been floating around for years.

It is possible that, unlike many of those source ports, this one is 60 FPS without interpolation.
 

Dane

Member
I was thinking about buying DOOM 3 that comes with the expansion pack, but then I recalled that X360 BFG allows you to play DOOM I and II on Backwards compatibility and those versions are considered the best, glad they fixed the issues., do they now bring the exclusive levels?
 
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Sp3eD

0G M3mbeR
Pretty solid $5 tbh

Does this fix the issues with the music? I see no mention of that in the notes. Also, I knew they would leverage that bethesda.net requirement to get the add-ons. Sucks that it's not just part of the patch.

They fixed the music months ago
 
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Sp3eD

0G M3mbeR
Super impressed with this. Lack of online multi is a bummer but with all the add ons and hopefully some good extra ones in the future this is an impressive console port. I just got a couple hours of gameplay injected into my cheap ports along with a cool weapon hud and 60fps.

The tnt and Plutonia packages are identical in both games right? Doom 2 doesn’t get a super shotgun or d2 enemies right?
 

EDarkness

Member
Game runs super smooth now. Put a good bit of time in both games and I'm totally happy with the way the game is. Glad they updated.
 

xrnzaaas

Member
Nice changes, they should've included some of them in the launch build instead of rushing to release the classic trilogy.
 
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