furrygiblets
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steam: furrygiblets
steam: furrygiblets
According to Valve, if the doors don't open your client couldn't connect to the matchmaking server, which either means you have connection problems or the servers are down.nilbog21 said:Anyone else have this screen?
MrKnives said:Everyone who just got their invite just join the NeoGAF channel and put it on autojoin. It's always more fun to play with gaffers
Iced_Eagle said:How do you put a channel on auto-join?
Also, how do you create chat channels?
Yesterday I played a bunch more games. I played my first game as Skeleton King (so easy!) and also did a lot more games as Shadow Shaman.
I think it's official for me. Even with the problems that Dota2 has, I already love it more than HoN. At about 23 hours played right now. My friends have been giving me tons of shit that I've been playing dota 2 and not skyrim.
x3r0123 said:when dota2 finishes loading, press the + sign in the middle of the screen or so. It will show you a list of channels
Iced_Eagle said:Right. That's how you join chat channels. But is there a way to auto-join them so I don't have to join them every time I launch the game? I know there's a way to do it with your autoexec.cfg, but I was hoping there would be a way to do it in the UI because I'm lazy.
Or, if you're like me and sometimes play two Steam games at once, you need to close the other game. Or, if you're like everyone, sometimes that other game doesn't close properly, and you need to open up the task manager and Shut That Bitch Down. Like a boss.MrMister said:According to Valve, if the doors don't open your client couldn't connect to the matchmaking server, which either means you have connection problems or the servers are down.
Ancient Apparition is a big one.Ferrio said:One thing I find funny about Dota is that as much as people like to tout it as the most hardcore game in the genre, it really lacks in the skill shot department.
I mean you have Pudge's, Mirana's arrow, Clockwerk's reverse hook. Any others I'm missing? I remember thinking people were godlike being able to land hooks with Pudge, then when going to LoL like every other character has a skillshot... and it's no big deal being able to do them accurately.
Ferrio said:One thing I find funny about Dota is that as much as people like to tout it as the most hardcore game in the genre, it really lacks in the skill shot department.
I mean you have Pudge's, Mirana's arrow, Clockwerk's reverse hook. Any others I'm missing? I remember thinking people were godlike being able to land hooks with Pudge, then when going to LoL like every other character has a skillshot... and it's no big deal being able to do them accurately.
Any chance we can see you dominating a game with Pudge then?Ferrio said:then when going to LoL like every other character has a skillshot... and it's no big deal being able to do them accurately.
Ikuu said:Any chance we can see you dominating a game with Pudge then?
Hylian7 said:Ancient Apparition is a big one.
AbortedWalrusFetus said:That depends what you consider a skill shot. I would say that a handful of the AoE stuns are skill shots in that timing on them is so important. For instance, Lina's stun is not targetted and the timing can be tough to get down. Not really considered a traditional skill shot, probably because it is AoE though.
Lion's stun.Ferrio said:One thing I find funny about Dota is that as much as people like to tout it as the most hardcore game in the genre, it really lacks in the skill shot department.
I mean you have Pudge's meathook, Mirana's arrow, Clockwerk's reverse hook. Any others I'm missing? I remember thinking people were godlike being able to land hooks with Pudge, then when going to LoL like every other character has a skillshot... and it's no big deal being able to do them accurately.
Togglesworlh said:Lion's stun.
Do targeted AoE's count? In my mind, they do.
There's also the things that depend on position, like Dazzle's heal, which only requires you to click on a friendly unit, will damage any adjacent enemies. I think Omniknight's is similar.
Togglesworlh said:I've had Lion's stun miss, between me and another hero. Maybe he targeted a creep accidentally.
But again, positioning helps because he'll stun everyone in a line between him and the target.
Weaver's Sukuchi requires him to actually run through targets to damage them.
Bat Rider in general, except his ult, which is still pretty skill-dependent once he actually lassos someone.
Windrunner's Powershot. Shackle also depends on positioning because it's useless if there's nothing nearby on which to shackle them.
Jakiro. Sand King.
I don't exactly consider Morphling "braindead easy to use"Ferrio said:I think you might be stretching what are skillshots on everything except maybe windrunner. All those can be targetted/or huge aoe (though badly I guess if you're a moron), and running through people with weaver isn't really rocket science.
Anyways, just splitting hairs at this point. Like I said just something I realized after coming back to Dota 2. That overall dota's hero mechanics are pretty braindead easy to use. I mean you got stuff like Skeleton King who is 3 passives and one targetted stun... you can't get any simpler.
Hylian7 said:I don't exactly consider Morphling "braindead easy to use"
Togglesworlh said:Ooh, ooh.
Fucking Shadow Fiend. Earthshaker! Duhhhh Earthshaker.
Togglesworlh said:Let's not forget the heroes that require controlling multiple units. Chen, Enigma, Enchantress, etc. Or heroes that regularly take advantage of illusion runes.
Does LoL even have any other than consumables (potions, etc.)?Cheeto said:I don't think people give denying enough credit... It adds a lot of complexity to the laning phase and allows skilled players to control a lane over lesser-skilled players. Feigning denies/last hits, feigning harass, there's a ton of stuff you can do to confuse or play mind games with your opponent. Removing denying as LoL did makes sitting under the tower a viable strategy when you can be out-harassed by your opponent as the lane will always push itself towards it.
There's also the activated items, which I believe dota has scores of over LoL.
Then the expense of the items, higher level cap, and the fact that you lose gold on death, make ganking almost crucial to securing a win. In LoL, you can gank an enemy carry to maybe set them back in levels for the mid game, but in reality if the game goes on long enough, they'll always hit the level cap and get enough gold to buy their items and have the potential to carry anyways.
I don't think skill-shots are the "be all end all" of what makes a dota game "hardcore".
Hylian7 said:Does LoL even have any other than consumables (potions, etc.)?
There are some. Yoomu's Ghostblade is the only I can think of off the top of my head, but I know there are more.Hylian7 said:Does LoL even have any other than consumables (potions, etc.)?
Yeah there's a handful, but they usually aren't great. Ghostblade is used a lot, Gunblades slow is nice and Executioner's calling has its uses, but mostly people don't use the activations, they buy items for stats. In my opinion, banshee's veil should be an activated shield... that'd make things a ton more interesting.Hylian7 said:Does LoL even have any other than consumables (potions, etc.)?
yea, there's actually a fair amount of them. Hextech Gunblade, Randuins, Reverie, Deathfire, QSS are some examples.Hylian7 said:Does LoL even have any other than consumables (potions, etc.)?
Cheeto said:Yeah there's a handful, but they usually aren't great. Ghostblade is used a lot, Gunblades slow is nice and Executioner's calling has its uses, but mostly people don't use the activations, they buy items for stats. In my opinion, banshee's veil should be an activated shield... that'd make things a ton more interesting.
PuppetYuber said:Why do you need skill shot department in a team base game. This is not 1v1 TDM lol. Player should focus on proper positioning of your hero, targeting, and mana management for team fights / ganking phase and even during laning phase. Difference between a good player and a bad player can be as minimal as casting an extra stun in team fight.
Even games like bloodline champion, an arena based PVP, lacks skill shot department.
Ferrio said:He's an easy character once you understand his agi/str morph. Someone can just tell you how to build him and you'll do alright. I mean compared to someone like pudge who's always going to have to be on his game to do well, and have actual practice with hook.