When has a playerbase been split by a revision?Exactly. Especially for a game with esports aspirations, it'd be unwise to stick with new editions & cut people off from being competitive.
I'm not necessarily saying "do Fight Money", but instead avoid locking modes & balance changes behind paywalls and make them free for everyone. ASW & Bandai Namco can still make their profits off of the DLC characters.
It sure as hell hasn't happened in any meaningful way to an Arcsys game.
Guilty Gear Xrd going into Revelator for starters. The balance changes were locked behind the re-release, so nobody with Sign could get the latest balance changes or modes without having to buy Revelator. While yes, Rev 2 is a step in the right direction, ASW can improve further.
Rev was too big of an update to be simply a patch. Beyond the new characters, it added new system mechanics, revised movesets, new stages and all old ones changed, new music beyond just the new character themes, a fully fleshed out sequel to the story in Sign, greatly improved netplay lobbies. It is a sequel, not just some small changes and new characters thrown into Sign.
How does it get better than Rev 2 though? They don't have Sony paying them so they can give away things like characters and story for free. The free to play model isn't going to work here unless they have something to make up for the money they're not making on all that hard work.