Expectations about sales? Subscribers? What? Like one month ago Square Enix said it was satisfied with the game.
Yeah I would like to hear official word from SE on this, as I thought the initial reports were encouraging.
Expectations about sales? Subscribers? What? Like one month ago Square Enix said it was satisfied with the game.
Anyone else think they might have released the game a little to late? I can't imagine how FFXI would have performed if it released any later than it did.
Um...release it in North America, then I will buy the hell out of it. An MMO is not gonna reach huge numbers in one region...
Most players in Japan came from the PS2 version.
So what does it take for Wada to lose his job ? Is it enough for FF XIV 2.0 to flop ?
Yeah I would like to hear official word from SE on this, as I thought the initial reports were encouraging.
"hey let's make a MMORPG on the console with the worst online possible, this will be surely an hit"
Publishers Say the Darndest Things. It should be a series!A MMORPG on Wii not meeting expectations? SE must be one of the dumbest publishers right now.
If you had asked me a year ago if a failed MMORPG could take down a company president, I would have told you of course.
Now it seems like a "Well, depends on who they know" answer.
Yea, that's what I thought too. Many PC players of FFXI I've met started out playing the game on PS2. That's all anecdotal of course.no.. it had a very large amount of console success.
Hmm, it seemed like they were satisfied with it and it was making them a profit last time they talked about it. Still, DQ10 as an MMO was a very dumb idea. Should have been a regular DQ game launched on Wii U.
I imagine they were thinking more about the Wii U ahead of release. You want to launch an MMO early is a system's life to make the most of the platform's viability, but you want to launch on a high install base for initial return. I think SE did the right thing.This game should of been on PS3 , By the time this game was announced Nintendo was already stopping support of the Wii.
FFXI PS2 also performed significantly worse than DQX Wii (130k in the first year). Most of the FFXI subscriber base was on PC.
Considering FFXI's success via PlayOnline, the Wii's archaic online might have been a breath of fresh air.
Will still play the shit out of this on WiiU if it comes to NA. Already have a static party ready to go.
Rocky said:Still, its not a console exclusive MMO, like DQ is. Has there ever been a successful MMO that was console exclusive?
How many failures is it going to take to get the shareholders to finally oust Wada? I find it messed up that Iwata is putting himself in the hot seat but its all rainbows and sunshine in Wada land.
I dont think it is much of a problem being a MMO, but i think it might have been better if they made a PC SKU as well, not keeping it exclusive to the Wii.Making it an MMO in 2013 really just goes to show how out of touch Square is on that stuff. Especially with their business model.
Most players in Japan came from the PS2 version.
Certainly strange, because they did indeed claim that the game had already recouped development costs. The sales it achieved are amazing for an MMO in Japan, so the subscriber base must have tapered off immensely for this to suddenly be a big issue.
Certainly strange, because they did indeed claim that the game had already recouped development costs. The sales it achieved are amazing for an MMO in Japan, so the subscriber base must have tapered off immensely for this to suddenly be a big issue.
That's why I'm wondering what type of speculation this is.
Indeed, but that seems very likely to me. They've done these two out of the norm, seems fitting to have a return to something traditional next time around. Hopefully it's Wii U, not 3DS.I do hope we get a single player focused DQ like 8. I liked 9 but the fact that there we no established characters with unique personalities really hurt my experience with that game.
Investors have to feel that Wada's overall strategy is bad for him to get under pressure.
Their social/mobile/online business is performing well, and he's shifting resources toward that, so to at least some degree he seems competent to investors.
it's almost as if releasing it as the last major game of a console's life and the first major game of another's was a poor decision.
Not on Wii it isn't...So, it's not coming to the West?
Certainly strange, because they did indeed claim that the game had already recouped development costs. The sales it achieved are amazing for an MMO in Japan, so the subscriber base must have tapered off immensely for this to suddenly be a big issue.
I think we'd need to find the MSN Japan article, but I can't search effectively in Japanese.
Isn't DQIX the best selling Dragon Quest ever? And DQX is already profitable, even though it has only been released in one region. If they ever release it on more than one platform worldwide (maybe PC in addition to WiiU) and it becomes even somewhat successful, it'll be everything but a flop. Plus like with Final Fantasy after XI, they will 200% surely go back to a non-MMO Dragon Quest with XI, so it's not like fans who don't care for MMOs have anything to bitch about.Almost tanking both Dragon Quest and Final Fantasy in just one generation and still keeping your job: Wada-guy.
Final Fantasy had never had a MMO before XI either yet FFXI is the most profitable JRPG ever (and a good one at that).To the surprise of nobody, a subscription based MMORPG in an era where subscription based games are failing, based off a franchise that's never had an MMO before, from a company who has a previous failure in the MMORPG market, is failing to meet expectations.
Indeed, but that seems very likely to me. They've done these two out of the norm, seems fitting to have a return to something traditional next time around. Hopefully it's Wii U, not 3DS.
I don't understand. The number of copies sold isn't the problem, so people bought it, they just aren't continuing to play it (presumably). So I'm not sure what that has to do with what you just said.