I don't understand. The number of copies sold isn't the problem, so people bought it, they just aren't continuing to play it (presumably). So I'm not sure what that has to do with what you just said.
Sure is, that game was really amazing. Probably the grandest 'journey' of any command RPG.A game like DQ8 but without random battles is mouthwatering. Unfortunately DQXI will be on 3DS. There's really no way it won't.
Aeana said:[16:16] Aeana http://sankei.jp.msn.com/economy/news/130205/biz13020517070018-n1.htm
[16:18] Aeana They claim it's advancing steadily, but it wasn't the big hit that they expected.
I don't understand. The number of copies sold isn't the problem, so people bought it, they just aren't continuing to play it (presumably). So I'm not sure what that has to do with what you just said.
Certainly strange, because they did indeed claim that the game had already recouped development costs. The sales it achieved are amazing for an MMO in Japan, so the subscriber base must have tapered off immensely for this to suddenly be a big issue.
I think a big part of it also is being Fukushima's handpicked successor, and he owns nearly a third of the company. Wada probably gets a little more leeway thanks to that.Investors have to feel that Wada's overall strategy is bad for him to get under pressure.
Their social/mobile/online business is performing well, and he's shifting resources toward that, so to at least some degree he seems competent to investors.
A game like DQ8 but without random battles is mouthwatering. Unfortunately DQXI will be on 3DS. There's really no way it won't.
babel fish'd:So this line I think?
同社は決算発表で昨年8月サービスを開始したオンラインRPGゲーム「ドラゴンクエストX 目覚めし五つの種族オンライン」の運営は、「堅調に進捗している」とコメントしているが、オンラインシステムの運営負担がのしかかるうえ、期待されたほどの大ヒットにはつながっていない。
동사는 결산 발표로 작년 8월 서비스를 개시한 온라인 RPG 게임 「드래곤 퀘스트 X 온라인」의 운영은 「견조하게 진척 하고 있다」라고 코멘트하고 있지만 온라인 시스템의 운영 부담이 더해지고 있고 기대한 정도의 대히트에는 연결되지 않았다.
(Square Enix) comments that "our company is progressing steadily with the Online RPG Dragon Quest X". However the online system bears management costs and it was not the expected Big hit.
http://bbs2.ruliweb.daum.net/gaia/d...depth&searchValue=스퀘어&platformId=&pageIndex=1
There's no reason they couldn't do DQ8 on the 3DS. It's got the horsepower to do it.
Yeah this is basically how Aeana translated it too.
Almost tanking both Dragon Quest and Final Fantasy in just one generation and still keeping your job: Wada-guy.
so whose expectations are we talkinga bout. MSNs expectations or Square Enix expectations? 400k userbase on wii seems to be quite good all things considering.
There's no reason they couldn't do DQ8 on the 3DS. It's got the horsepower to do it.
I don't think FF XI should count since it was on PC as well and that attributed to most of its success. Heck, it was released in NA on PC before PS2.
Then they must have put zero effort into DQ7 because that game looks nowhere near as good. Storage space could also be a problem. 3DS is like, what, 4GB?
Certainly strange, because they did indeed claim that the game had already recouped development costs. The sales it achieved are amazing for an MMO in Japan, so the subscriber base must have tapered off immensely for this to suddenly be a big issue.
I don't believe this is true at all, the game is only playable on the fat PS2 models and these things got discounted almost a decade ago.
Then they must have like zero effort into DQ7 because that game looks nowhere near as good. Storage space could also be a problem. 3DS is like, what, 4GB?
Then they must have put zero effort into DQ7 because that game looks nowhere near as good. Storage space could also be a problem. 3DS is like, what, 4GB?
Using Wii as a beta for the Wii U beta seemed like a bad idea.
Should have been Wii U exclusive from the beginning and released at end of 2013 or early 2014 after Nintendo's big titles hit and the console picked up steam.
This also implies the subscriber base isn't decreasing though. So it's growing from 400k and thus still outperforming FFXI by a decent margin.Here we go, courtesy of Aeana:
Or, effectively, not meeting expectations.
DQ7 3DS looks better than DQ5 PS2, which is what you should actually be comparing it to.Then they must have put zero effort into DQ7 because that game looks nowhere near as good. Storage space could also be a problem. 3DS is like, what, 4GB?
If management said it, it would be Square Enix's expectations.
This doesn't sound like an analysts' comments given there's no analyst in that statement.
I think they should have just made it a regular DQ game for the Wii U, exclusively. Nintendo would definitely prefer that as well.
Making it a MMO was so stupid, especially given the FFXIV debacle going on. You'd think Wada would get a fucking hint, that maybe they can't just repeat FFXI in the current market.
Then they must have put zero effort into DQ7 because that game looks nowhere near as good. Storage space could also be a problem. 3DS is like, what, 4GB?
Investors have to feel that Wada's overall strategy is bad for him to get under pressure.
Their social/mobile/online business is performing well, and he's shifting resources toward that, so to at least some degree he seems competent to investors.
Umm... even assuming DQ8 could possibly be recreated exactly, I wouldn't expect Arte Piazza (the developer of DQ7 3DS) to be able to do it. Look toward Level-5's 3DS games to see what the developer who actually made DQ8 is able to do on the system.
Using Wii as a beta for the Wii U beta seemed like a bad idea.
Should have been Wii U exclusive from the beginning and released at end of 2013 or early 2014 after Nintendo's big titles hit and the console picked up steam.
This also implies the subscriber base isn't decreasing though. So it's growing from 400k and thus still outperforming FFXI by a decent margin.
I actually feel like they've kinda burnt their Dragon Quest brand.
While 9 was a commercial success, it strayed too far away from what their fans were expecting. Then 10 came over and trumped it even further.
I think 10 would have benefited better from being a spin-off.
Then they must have put zero effort into DQ7 because that game looks nowhere near as good. Storage space could also be a problem. 3DS is like, what, 4GB?
Oh, I thought it was about DQX going by the quote. :[No it doesn't, that line isn't about the subscriber base. They're talking about the company.
DQ8 HD would be easy money.
It's also incredibly unlikely, unless Horii has changed his mind dramatically about re-releases and remakes.
I quit Dragon Quest after 8. I can't stand Toriyama's character designs.
It's also incredibly unlikely, unless Horii has changed his mind dramatically about re-releases and remakes.
Does the Wii U version come alongside content we would generally consider to be expansion-like? New classes, new quests, maybe new areas, etc.?
If so, that might help. If not...they should probably get on that.
He doesn't want to re-release a game unless it can be improved dramatically, which is why we get remakes and not re-releases. The anniversary collection is one of the only times that games were actually re-released in their original forms.Why? It didn't stop them from remaking the others.
DQX should of been on 3DS, featuring coop online play :/