A preliminary fix is a few posts above youIs the "shadow box" issue with AMD cards fixable?
A preliminary fix is a few posts above youIs the "shadow box" issue with AMD cards fixable?
Missed it. Thanks.A preliminary fix is a few posts above you
it ignores most of a single gpu so it's probably safe to assume it completely ignores a second gpuappears to be completely ignoring my second card in crossfire. Anyone with SLI have different results?
Strange that I can't run it at more than 4k.
Framerate is between 30-60 for me, and goes as low as 20's in some scenes. Any fix for this yet?
At least it works up to 15K, i didn't try higher...
At least it works up to 15K, i didn't try higher...
For some reason I don't think my screenschots look as great as others, maybe fraps pngs are just not as good. The default 4k res.
Well here goes. This fixes the cut-off loading screen, box in the top-left for AMD users and HUD (HUD only tested on AMD hardware), but it breaks the loading screen and datalog background images and possibly more. I have no idea how it will work on NVIDIA GPU's, so feel free to try it and post about it.
http://ge.tt/8ygRcF12/v/0
Most people capture full resolution versions and then resize them afterward with bicubic scaling. Alternatively, you can set GeDoSaTo's scaling method to bicubic and you should get the same, or a very similar effect.
I got one crash when the first fight loaded in, the second time I ran ~30minutes without crashing.Thanks, still crashing after 5 mins for me, anyone else getting this ?
forced 5760 x 1080 with GeDoSaTo and it just stretched the image...im not very good at this but I might try and find whats causing that
i knew GeDoSaTo wasnt supporting it, I was just curious what would happenonly weird resolutions in 16x9 are supported at this time
forced 5760 x 1080 with GeDoSaTo and it just stretched the image...im not very good at this but I might try and find whats causing that
They won't, because I think you've got it set to scale bilinearly, and capturing with fraps just captures the already scaled image.
Most people capture full resolution versions and then resize them afterward with bicubic scaling. Alternatively, you can set GeDoSaTo's scaling method to bicubic and you should get the same, or a very similar effect.
it is a triple monitor setupI know this thread is all about dem graphics, but I keep trying to make the game recognize my 360 gamepad without any success. Is anyone else having issues with it? The game doesn't see neither my wired gamepad nor my HORI Fighting Stick (which is, for all intents and purposes, a 360 gamepad).
Isn't that resolution... odd? I've only seen it with triple-monitor setups. The image may be stretched because you're trying to cram three 1080p monitors worth of horizontal resolution into just one. Just an idea, of course.
Hmm, I thought I had it set to lanczos but maybe I lost that as the default with a gedosato update. I will double check.
Normally, iirc, fraps collects the full image and I resize with fastone but it's capturing monitor res shots at the moment. I would just resize them to that res anyways so I'm not sure it makes a difference. I will check both of those..
Fraps will not capture full render resolution shots from GeDoSaTo, because the way GeDo works, all that fraps see's is that you're rendering the game at 1080.
If you are using Lanczos in conjunction with something like SMAA that might also be why yours aren't looking as good. Lanczos is a sharper scaling method which pairs nicely with something like FXAA, since it adds a bit of blur.
Fraps will not capture full render resolution shots from GeDoSaTo, because the way GeDo works, all that fraps see's is that you're rendering the game at 1080.
If you are using Lanczos in conjunction with something like SMAA that might also be why yours aren't looking as good. Lanczos is a sharper scaling method which pairs nicely with something like FXAA, since it adds a bit of blur.
Yeah, it's just not working for me. That looks like 720p, despite what it says. Blurry as hell, close ups in-game look awful. Nothing like the shots above.
Okay, so I somehow managed to get the game's running à 4k+ (before the game would crash if I used something higher) at 60 LOCKED fps, no drops, combat or not.
Still 35/50% GPU usage but the framerate is now smooth as butter.
Okay, so I somehow managed to get the game's running à 4k+ (before the game would crash if I used something higher) at 60 LOCKED fps, no drops, combat or not.
Still 35/50% GPU usage but the framerate is now smooth as butter.
Okay, so I somehow managed to get the game's running à 4k+ (before the game would crash if I used something higher) at 60 LOCKED fps, no drops, combat or not.
Still 35/50% GPU usage but the framerate is now smooth as butter.
Deleted the fixes from Ge.tt since the menu fix is already part of GeDoSaTo and as for the AMD&Hud fix I have an update here which fixes the backgrounds slightly. Could I get some feedback from NVIDIA users as well? Does your HUD function properly?
Deleted the fixes from Ge.tt since the menu fix is already part of GeDoSaTo and as for the AMD&Hud fix I have an update here which fixes the backgrounds slightly. Could I get some feedback from NVIDIA users as well? Does your HUD function properly?
Okay, so I somehow managed to get the game's running à 4k+ (before the game would crash if I used something higher) at 60 LOCKED fps, no drops, combat or not.
Still 35/50% GPU usage but the framerate is now smooth as butter.
what setting causes the alpha issues one eyes n shit on AMD cards? I saw it talked about in one of these threads but I cant find it
i had at one point, but I have it disabledDid you activated AA with AMD software ?
Couple more.
what setting causes the alpha issues one eyes n shit on AMD cards? I saw it talked about in one of these threads but I cant find it
thanks, found it, I did have a driver setting turning it on due to an accidental change to system wide settings while I was toying with XIII stuffI've turned off ALL driver forced AA to avoid that. Every time I see that bug I notice that something is being forced ( though I have an Nvidia card). Only have AF forced now.