cormack12
Gold Member
Source: https://www.polygon.com/platform/am...iew-intel-system-team-clint-hocking-interview
Interesting and was one of the main questions I had about knowing who and when to recruit.
Interesting and was one of the main questions I had about knowing who and when to recruit.
I asked Watch Dogs: Legion Creative Director Clint Hocking about assembling a meaningful team of DedSec operatives, and he was quick to talk about the intel system, which was a direct result of the game’s delay.
“This is one of the things we focused on over the last year with the extra time we’ve been given,” Hocking told Polygon. “Really taking what we learned from the game over the previous few years of development and really being able to take a hard look where the value proposition to the player was coming from and how to really present characters to the player better.”
Some of that involved streamlining what was already in the game — removing extraneous information, packaging and presenting relevant information about characters’ abilities and traits better. But the big breakthrough, from the perspective of someone who’s played the game, is the intel system.
“So if someone gets arrested, the game will push you a barrister or a lawyer. If someone gets injured, you’ll get pushed a paramedic or a nurse or something like that. But also intel will push you characters who have cool new abilities or weapons or things like that, depending on what you’ve already got on your team. You’ll also see people on the street, like a getaway driver if you don’t have one or a beekeeper if you don’t have one. It’s really like better advertising of a lot of what was already there, plus amplifying some really cool features that we just found ways to improve.”