You know what? I'll accept removing all that if you can make up for it with something equally FromSoft unintentionally good. Fix the atmosphere that's lost in the touched up images and I'm willing to take the new version.
Well, considering you're just a joe on the Internet I'm sure that just breaks BBs art director's heart.
Iq isn't everything when it comes to art direction. It's like turning the grain and fog off in silent hill because you want to get a look at those far off sign post textures.
Too little CA, it's lacking the soul of the game. Which is solely dependent upon CA apparently.Wow, this looks even more impressive. Nails the Iosefka's Clinic / Lecture Building look.
The fuck
Sebastien Schulz of Crytek also made some Bloodborne inspired environmental art (in CryEngine).
Boy I'd love to see a guy compliment some creators about how their best work comes from something "unintentional" which makes less and less sense the more they catch up with other people graphically. I guess if they don't have CA and use pretty much standard graphical stuff for Bloodborne 2 they've sold out?
Utter nonsense.
Uh. I was WTFing at you calling the doll a "sex doll"...The doll is not in the UE4 recreation.
I don't like CA, too. Game soul or not, it look ugly and makes the game just blurry.
Boy people really are gonna keep doubling down on the whole "it's missing that From Software touch" without articulating anything that makes sense. Vague posting does not make you look like you know what you're talking about..
When you make another thread about Bloodborne art make sure this time it removes the Blood too. Make sure to ruin every aspect of the game. in doing so.Too little CA, it's lacking the soul of the game. Which is solely dependent upon CA apparently.
You'd be surprised at some of the dialogue in the game...Uh. I was WTFing at you calling the doll a "sex doll"...
Uh. I was WTFing at you calling the doll a "sex doll"...
I'm not saying it isn't impressive in itself, being able to recreate someone else's work in another engine is technically impressive not artistic impressive tbh. The art was already created he "just" "ported" it over to UE4.Because he was able to emulate the look of a game using a 3rd party engine using seemingly only using the game as reference and by himself as well. Even not being an artist in anyway shape or form or not knowing jack shit about how things like this are done you should be able to appreciate the artistry and effort that goes into making scenes like this.
These images aren't touched up as shown by the video in the OP. That's what the scene looks like in UE4.
I'm not saying it isn't impressive in itself, being able to recreate someone else's work in another engine is technically impressive not artistic impressive tbh. The art was already created he "just" "ported" it over to UE4.
Uh. I was WTFing at you calling the doll a "sex doll"...
I'm supremely curious about how you specifically think that this was made. Like as in, the actual process. Because this whole "not artistically impressive" thing is absolutely grating.I'm not saying it isn't impressive in itself, being able to recreate someone else's work in another engine is technically impressive not artistic impressive tbh. The art was already created he "just" "ported" it over to UE4.
When you make another thread about Bloodborne art make sure this time it removes the Blood too. Make sure to ruin every aspect of the game. in doing so.
What engine does a decent job of rendering reality?You'll find that most professionally employed artists are actually "porting" over looks from other places.
Are you?Resorting to straw men arguments now?
Looks good but something about it doesn't have that "feel" of Bloodborne. Not bad though. Just feels different to me.
Yep, the fog is very effective at enriching the atmosphere.He doesn't have the volumetric fog running with the same glow/distortion effect.
He doesn't have the volumetric fog running with the same glow/distortion effect that makes it feel more otherworldly.
It shouldn't be too hard to engineer that in though.
I know you're being sarcastic but this actually does look better and closer to the themes behind the game.nah, looks to good. Wait, let me fix it
yay, next gen.
Something tells me the fog has infinitely more to do with the atmosphere fog than chromatic aberration.
I know you're being sarcastic but this actually does look better and closer to the themes behind the game.
The other one looks Sanitized.
Uneal engine 4. Cry engine as well. Both are very good at emulating the look of other games. These shaders were made in UE4.What engine does a decent job of rendering reality?
Uneal engine 4. Cry engine as well. Both are very good at emulating the look of other games. These shaders were made in UE4.
Funny how someone at Crytek does it with their own internal engine but someone at DICE doesn't. Like I said: I want to see it on Frostbite. Hell, if he can't do that because LOL EA LOL NO TAKING INTERNAL COMPANY STUFF HOME TO USE ON YOUR OWN TIME LOL/security issues, I'd like to see him do Mirror's Edge: Catalyst in Unreal Engine 4 just to see how much of an "upgrade" from UE3 "Mirror's Edge 2" would've been.
The comparison shot in the OP looks pretty badly compressed. Here are some PNGs I took.
He doesn't have the volumetric fog running with the same glow/distortion effect that makes it feel more otherworldly.
Oh I know about that line. Still a stupid thing to say but w/e.You'd be surprised at some of the dialogue in the game...
and no CA.
Do they have the imaginiation though?
Yep. FFS there's a marketing screenshot from the actual game on the first page which like the others doesn't feature CA.The image only looks half decent because it's half-size. It's got waaaay more CA than Bloodborne actually does and would look like shit full-sized and in motion. There are more effective ways to impart a feeling of ethereality beyond slathering CA all over your image.
I don't think they were trying to recreate the look rather they were testing out tech that is currently being used in Zelda U.Boy it makes me furious Nintendo did such a bad recreating the look of WW in that remaster. Truly one of the most baffling artistic mess ups I've seen.
You can see Bloodborne without CA by looking at every single pre-release screenshot. They added CA in at the last minute out of nowhere.
Missing characters from the original?As good as it looks it's missing some character from the original. Hard to place exactly, just feels a bit dead by comparison.
That said the tech (which is the point of this ) is awesome.
EDIT: ok the CryEngine shots are way better. Beautiful!
Sebastien Schulz of Crytek also made some Bloodborne inspired environmental art (in CryEngine).
I don't think they were trying to recreate the look rather they were testing out tech that is currently being used in Zelda U.
He doesn't have the volumetric fog running with the same glow/distortion effect that makes it feel more otherworldly.
It shouldn't be too hard to engineer that in though.