DeathbyVolcano
Banned
This game looks so great. Can't wait.
LegendofJoe said:And yet the actions are not all the same. SS is going to be the first 3D Zelda where you can run and jump. And we have yet to see all the items, which are guaranteed to introduce new gameplay.
EmCeeGramr said:And then later both he and the game's producer went back on that comment (or it's possible that by "in its present form" Shigeru meant something different).
Why you were still expecting something completely revolutionary, after the game's producer said in 2007 that it wouldn't be drastically different, is strange.
Mantrid said:Agreed, they both went back on what they promised, this is part of the thing that irk's me as I was genuinely looking forward to something new.
2009:
"In mid November, Eiji Aonuma said Nintendo hopes to show something "surprising" about Link's next Wii-bound adventure at E3 2010."
"We're making efforts regarding the TOTAL flow of the Zelda game"
Now, I certainly have not seen anything that surprised me or anything that affects the total flow of the game. Have you? Are you not bored of it also?
Mantrid said:Now, I certainly have not seen anything that surprised me or anything that affects the total flow of the game. Have you? Are you not bored of it also?
Zoramon089 said:Which makes sense...as we haven't seen the entire game...or even a small portion of it. All we've seen is a specially constructed area, for the sole purpose of demoing controls and a trailer that did the same thing. We know next to nothing about the game
Vinci said:If they have focused heavily on the content-to-scale ratio problem that most 3D games have, not simply Zelda titles, then that will be a reworking of 'the TOTAL flow of the game.' Without question. And considering Aonuma and Miyamoto both mentioned this in the Iwata Asks made for last E3, I assume we're going to see a positive change in this regard.
Mantrid said:You know, I think this will make a difference for the better, but I want more than ICO/SoTC mixed with Zelda.
Vinci said:....
Yeah, you're going the wrong direction with the content-to-scale ratio.
Mantrid said:Minish Cap LOL?
Mantrid said:I did make that point on numerous occasions.
Not to mention that MC's director is taking reigns again.Vinci said:Yeah, we don't know yet. We'll see. All I'm saying is, if they've corrected the content-to-scale ratio and are aiming for a 'fun' experience (as they both said in the Iwata Asks), then I don't know if it's going to resemble Minish Cap or what - but it's a positive thing nevertheless.
Boney said:Do you even read what you say?
Not to mention that MC's director is taking reigns again.
You keep insisting they haven't showed you how they have changed the structure, and you admittely know that the first reveal was for showcasing the controls only.Mantrid said:Please make your point with a point.
Boney said:You keep insisting they haven't showed you how they have changed the structure, and you admittely know that the first reveal was for showcasing the controls only.
So what are you whining about?
Well I was just skimming over the thread at first, and thought you knew about the trailer being just a showcase of controls with this. My mistake.Mantrid said:I didn't admit that the first reveal was for showcasing the controls at all. Don't put words in my mouth.
Do you actually read my posts? Do you actually read yours?
Boney said:Well I was just skimming over the thread at first, and thought you knew about the trailer being just a showcase of controls with this. My mistake.
This trailer isn't indicative of the final design of the game. It's just an enclosed area for messing around with the controllers.
That's it, nothing more.
You can argue they didn't give you your "revolution" when we actually know more about the game.. but as it stands, it's impossible to say anything from a design standpoint except from the excerpts from Aonuma, which point out to a shake up in the formula.
One thing I feel I need to point out is the new revamped swordplay. I'm not talking about using M+ because it could be replicated with a second analog stick.Mantrid said:Yeah, I know, I love me some Zelda, like most in here, just a little concerned we are going to get served the same meal. Let's just see and hope!
ShockingAlberto said:I'd like some changes, but I think people are so frustrated with standard Zelda that they're asking for more change than I would personally want.
.la1n said:I still want to see Ganon represented in one way or another because he is such a staple and we do have an continuing universe of sorts (right guys, yeeeah) but I wouldn't be opposed to him being a puppet for a greater evil.
Holy Order Sol said:wtf Ganon can't be anyone's puppet
he's fucking GANON
he just can't
I'll try to play this at Gamescom. Hopefully the waiting line won't be too long.The Dutch Slayer said:Going to play the E3 demo at gamescom in only a few days SO EXITED !!!!!
It kind of has to be since Ocarina of Time is the story of Ganon's origin and skyward Sword is a prequel.Cygnus X-1 said:No mention of Ganon? If there is a new villain, it already would be a sep in the right direction.
jett said:At least those awful pointer controls are gone in SS.
God, seriously. Aiming stuff with the pointer = best thing to happen to Zelda in a long time. It's the main reason I want to see a New Play Control Wind Waker.AniHawk said:1. The pointer controls in TP were awesome
2. The pointer controls are still there in SS for the slingshot and bow/arrow combo, except for the bow and arrow, you have to pull back on the nunchuk before you can fire.
I wanna play it as well, but no way am I gonna wait in line for more than an hour. I'm only gonna be able to go the one day (sunday) and I don't want to spend it standing in line.The Dutch Slayer said:Going to play the E3 demo at gamescom in only a few days SO EXITED !!!!!
AniHawk said:1. The pointer controls in TP were awesome
2. The pointer controls are still there in SS for the slingshot and bow/arrow combo, except for the bow and arrow, you have to pull back on the nunchuk before you can fire.
If you weren't using targeting in battle you were doing it wrong anyway.jett said:1. O rly. I found them annoying to use in the middle of battle, having to re-position myself everytime I wanted to use the bow. Game would always lose track of where the wiimote is. Outside of battle I guess they were serviceable. Motion controls in general were pretty awful in TP Wii, I think I would have had a much better time with the gamecube version.
2. In the E3 demo Miyamoto gave he said you no longer have to point at the screen with the wiimote. The M+ thingy takes care of the aiming. He said this while using the slingshot.
jett said:1. O rly. I found them annoying to use in the middle of battle, having to re-position myself everytime I wanted to use the bow. Game would always lose track of where the wiimote is.
2. In the E3 demo Miyamoto gave he said you no longer have to point at the screen with the wiimote. The M+ thingy takes care of the aiming. He said this while using the slingshot.
Well, seeing how you're going on Sunday, you will probably have to wait an hour in line for most games.eXistor said:I wanna play it as well, but no way am I gonna wait in line for more than an hour. I'm only gonna be able to go the one day (sunday) and I don't want to spend it standing in line.
AniHawk said:Point the remote at the sensor bar and make sure the settings are set for the remote to be above or below the TV (in the system settings). Also, if you're sitting too close (within 2 feet) or at an angle, it tends to get somewhat wonky. I've played at an angle before to mild success, but usually I do it about 10 feet away from the TV.
Well the one I played was done with pointer controls.
Why would you use the pointer while battling? :Sjett said:1. O rly. I found them annoying to use in the middle of battle, having to re-position myself everytime I wanted to use the bow. Game would always lose track of where the wiimote is. Outside of battle I guess they were serviceable. Motion controls in general were pretty awful in TP Wii, I think I would have had a much better time with the gamecube version.
Boney said:Why would you use the pointer while battling? :S
Oh and I thought in SS it worked like in Archery in WSR. Wonder why they didn't use that..
Saw your new post.. well at least it has a smart camara to follow you around that makes it more managable, but yeah camara control should be a better thing to have.
And well waggling like a maniac is probably the reason why they didn't work..:lol
jett said:I was using targetting, but sometimes the enemies are far way. I don't know, it was just a messy experience for me! Or maybe it's the shield attack working less than 30% of the time that is clouding the whole motion experience in TP for me.
I'm about 4 feet away from my TV, so I dunno. I don't have a problem with grabbing starbits in mario galaxy though. The problem wasn't really aiming, more about adjusting between aiming and waggling like a maniac hoping for your crap to register. Than and the fact that for me that kind of experience didn't justify losing control of the camera.
Boney said:Why would you use the pointer while battling? :S
Oh and I thought in SS it worked like in Archery in WSR. Wonder why they didn't use that..
jett said:Anihawk since you played at E3, could you tell if it was running at 60fps? Thanks for the control scheme btw. I hope they put the camera on the dpad since it seems unused at the moment.
And right there is what has grow to become one of the fundamental problems with the Zelda series.there may be more items than the 8 seen in at E3
That's what they did in the DS zelda's and well... I'm not that big of a fan.Refreshment.01 said:And right there is what has grow to become one of the fundamental problems with the Zelda series.
Aonuma, just take the best 3-4 items and make them essential in all the dungeons in clever and imaginative ways.
jett said:1. O rly. I found them annoying to use in the middle of battle, having to re-position myself everytime I wanted to use the bow.
Mantrid said:I have fear that this sounds far too similar to Zelda's of old: I.E. Formulaic.
I hope that Nintendo do what they have promised and change this game a lot from previous incarnations. From the build and trailer shown so far, the game play mechanics look much the same as the old games.
I am not sure changing the environments or the scale of the environments will be enough of a shift to keep anyone tiring of the base structure of Zelda so I am seriously hoping that this demo is an illusion to keep us away from finding the truth about the scale of the changes intended.
Plus, the fucking art style in this game is hideous IMO, much prefered the art style in Wind Waker and was willing to live with TPP in the hope it would bring back a bit of the OOT magic, it didn't.
Change the game, it needs to evolve.
Ok, but why you are opposed to reducing the item count?Boney said:That's what they did in the DS zelda's and well... I'm not that big of a fan.
LLTP dungeons did this pretty good, and had tons of items.