PandaPedinte
Member
Update #3: the game is complete and released
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Update #2: It's going to release on Steam Early Access on Thursday 24th.
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Update #1.5: The Necrophages
About the Necrophages
Update #1: Another major faction revealed The Broken Lords
About the Broken Lords
Amplitude Studios just released a trailer presenting a new major, The Wild Walkers. They previously released a trailer showing The Vaulters.
About the Wild Walkers
About the Vaulters
Some pre-alpha screenshots:
Basic Tutorial
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Update #2: It's going to release on Steam Early Access on Thursday 24th.
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Update #1.5: The Necrophages
About the Necrophages
----------------------------------------------------“The Necrophages are a scuttling monstrosity polluting the surface of Auriga; an insectoid menace that should be crushed under one's heel like the mutated cockroaches that they are.
Or so the Vaulters, the Wild Walkers, the Broken Lords, and every other nation on the planet would have one believe.Naturally, the Necrophages themselves don't share this view -- in fact, they hold very few views other than fight, feed, and propagate. The Necrophages have found a niche in the environment that suits them very well: They win by numbers; by elevating the colony over the individual; by constant warfare.
Something between a hive insect and an undead horde, they reproduce by laying eggs in the bodies of fallen enemies. Occasionally the offspring even inherits elements of the host's DNA, accelerating their process of change and adaptation. Emotionless, relentless, and driven by their biology, the Necrophages do not waste time with diplomacy and commerce.”
Update #1: Another major faction revealed The Broken Lords
About the Broken Lords
----------------------------------------------------“The Broken Lords are a faction of knights and town-builders; an aristocratic society that believes in honour, virtue, and justice. To succour the weak, to champion what is just, to root out evil wherever it may lurk - those are the ideals by which these noble warriors would live.
And yet, the Broken Lords are a crippled people that exist only as spirits wrapped in their great suits of Dust-enhanced armour. Other nations view them as monsters, for their race was fading when it discovered a deadly secret -- that by consuming the life force of a sentient being they could extend their own life span. This rite of consumption is, obviously, a complete betrayal of their principles and their history. The greatest hope of the Broken Lords, therefore, is to develop magic that will break this curse and allow them to live without destroying others.
Though the question remains, and haunts their thoughts: Even if they did find a cure, would they want to give up this powerful gift? Their codes and morality insist 'yes', but in their hearts it is much less clear...”
Amplitude Studios just released a trailer presenting a new major, The Wild Walkers. They previously released a trailer showing The Vaulters.
About the Wild Walkers
The Wild Walkers have the ability to transfer their spirits to the animals of their world. This act, called “The Sharing,” enables elves to experience the wild, untamed energy of their totem animal. Elves who have shared often risk having the spirit of the beast burst out like a violent flame and take control during moments of stress. In spite of the potential flame, some elves sought increasingly savage beasts in order to experience Sharings of even greater intensity.
With individual elves embracing the savagery of the animals and vanishing forever into the woods, the nation had to choose between the wild spirits of nature and the civilization of their towers. Troubled but determined, they forswore The Sharing, and renamed themselves The Wild Walkers, and set out to build their towers away from their dark past. Only time can tell if The Sharing still has its hold on their souls.
About the Vaulters
It is a time of change for the Vaulters.
For countless generations they lived as loosely-federated clans in the vast underground labyrinths that riddle Auriga. Their skills in mining and crafting made them comfortable, and their study of ancient artefacts slowly unlocked the secrets of their world's past. Though their origins were lost in legends and myth, they had found peace and prosperity in the deep places of the planet.
Suddenly, now, the Vaulters have been forced to abandon those ancient halls. The Great Quake broke walls and ruined roads and bridges; as their towns crumbled around them they fled to the surface. Some turn for answers to the priests in the Church of the Great Orrery, others look to their leader, Szabad Ilona, First of the Bloodline. For a people deeply bound by tradition and unused to change, the surface of Auriga is a frightening place.
Torn between the secrets of the planet, their own traditions, and their need to survive, the Vaulters may struggle. But they will not fade, or surrender
Some pre-alpha screenshots:
Basic Tutorial