RPGCrazied
Member
Looks like its running at an uncapped framerate to try and hit 60 fps? I think I might just stick with the PS3 versions.
Looks like its running at an uncapped framerate to try and hit 60 fps? I think I might just stick with the PS3 versions.
No it's pretty clearly 60fps 99% of the time. The stuttering is what is the problem. Could we get a frame rate test from Digital Foundry?Looks like its running at an uncapped framerate to try and hit 60 fps? I think I might just stick with the PS3 versions.
Xemnas 1 only crashed on PS4 when it was first tested at PAX. I have no idea what made it crash there but since this guy is claiming it was fixed by running it off a hard drive on PS3, I guess it's possible that that demo build ran off an external device, or perhaps the hard drive speed was different and the crash might still occur depending on the hard drive. Or they actually fixed it with patch 1.02. It's hard to say at this point.The game was already installed when it crashed on ps4.
So wouldn't that mean 1.02 fixed an English exclusive issue ? In which case there might be hope for the stutter.
No it's pretty clearly 60fps 99% of the time. The stuttering is what is the problem. Could we get a frame rate test from Digital Foundry?
Xemnas 1 only crashed on PS4 when it was first tested at PAX. I have no idea what made it crash there but since this guy is claiming it was fixed by running it off a hard drive on PS3, I guess it's possible that that demo build ran off an external device, or perhaps the hard drive speed was different and the crash might still occur depending on the hard drive. Or they actually fixed it with patch 1.02. It's hard to say at this point.
Do we have confirmation, which version is the english version that stutters? Cause it could be 1.00 and the day one patch JP got could have been to address the stuttering over there.
No.
1.02 stutters.
1.02 in Japan or in the English version? I'm kinda lost.
Are the cutscenes from BBS choppy in the PS4 version? They looked terrible frame-rate wise on the World Tour Concert screen.
Kh1 iMO is a little worse. FM for KH1 is largely for Japanese release to catch up with extra bosses from NA releaae.bit off topic
are the final mix versions of the game really that much different than the original?
Kh1 fm didn't seem different at all. Wondering about kh2
One of the biggest injustice in the world is that Terra's english VA actually got paid for his """performance"'"".
KH1FM is kinda both better and worse than original KH1 (while 2FM is only better).
1FM has a few bad enemy recolours and Leaf Bracer is kinda too good when the game already had a super spammable cure. Also they kinda messed up some balance stuff (like there is no reason to use Oblivion over Divine Rose now). Some of the synthesis stuff many people dislike but I actually don't mind.
What it does do well doe is make the different ''jobs'' more interesting and bit more balanced. KH1 had pretty anemic options for normal combos anyway before FM. Normal attacks are now much better for Staff users since you get a finisher that scales with your MP. And of course some of the new content is pretty cool like Proud Mode, the new boss, weapons and more accessories.
I think it's more bad writing and direction than the actor.
I'm team KH1FM > KH1 purely because the new abilities go a long way towards making early game combat actually fun, as opposed to KH1 vanilla, where it only starts getting decent around Monstro.
I've always found KH1 Final Mix to be the most interesting of the FM releases because of how thoroughly it overhauls it's approach to combat across the entire game, whereas a majority of KH2FM's biggest balance changes were in Critical Mode, and BBSFM was purely a content update.
I thought of that.
Then I heard him in 0.2.
I love KH1FM, but also I'd say Limit Form (and the re-addition of Dodge Roll) is actually a very big deal for KH2FM's overall balance; also, of course, tons of additional content, but also the many new Bonus Levels associated with said additional content are actually a pretty big deal (IMO).I'm team KH1FM > KH1 purely because the new abilities go a long way towards making early game combat actually fun, as opposed to KH1 vanilla, where it only starts getting decent around Monstro.
I've always found KH1 Final Mix to be the most interesting of the FM releases because of how thoroughly it overhauls it's approach to combat across the entire game, whereas a majority of KH2FM's biggest balance changes were in Critical Mode, and BBSFM was purely a content update.
I thought of that.
Then I heard him in 0.2.
I mean, Critical level 1 literally turned KH2 into one of the best games ever. You can't brush that off. Made the entire game shine, made it far more satisfying and rewarding. It also added quite a bit of content.
What's the big problem here and is it confirmed?
Minor stuttering and frame rate drops?
I got it pre ordered, should I cancel?
One of the biggest injustice in the world is that Terra's english VA actually got paid for his """performance"'"".
He was significantly better in 2.8.
His "enough" was great. But it still sounds like he's phoning it in for the rest. :/
Maybe the jp version spoiled me.
Anyway, there's no new patch, and square hasn't commented on it, it's the patch that JP got a while ago, so the stutters are here to stay for now.
That's kinda disgraceful .
I can do the OT btw but I sure as hell will blast them if they ignore the issues today despite what they said.
Not brushing it off or saying one FM is better than the other, just saying that KH1FM interests me the most from a rebalancing standpoint. Everything in KH1FM was re-tuned, from Sora, Donald and Goofy's stats, to critical hit rates, to pretty much every keyblade in the game, and so on. They almost kind of approached it like a balance update for a fighting game, and I find it fascinating to see that kind of thinking applied to an action RPG.I mean, Critical level 1 turned KH2 into one of the best games ever. You can't brush that off. Made the entire game shine, made it far more satisfying and rewarding. It also added quite a bit of content.
This is a good idea. Maybe I should dig my Vita out...
Not brushing it off or saying one FM is better than the other, just saying that KH1FM interests me the most from a rebalancing standpoint. Everything in KH1FM was re-tuned, from Sora, Donald and Goofy's stats, to critical hit rates, to pretty much every keyblade in the game, and so on. They almost kind of approached it like a balance update for a fighting game, and I find it fascinating to see that kind of thinking applied to an action RPG.
This comes out tomorrow?
Looks like it unlocks at 3AM instead of midnight smh