People can't always forsee the future. If the company issuing a rerelease of the game fails to release (or announce the rerelease or whatever) it before all the potential customers have already played the game, then it's the company's fault for missing out on taking advantage of consumer demand. The existence of emulators and available copies of previous releases are the whole reason that companies are so hesitant about doing rereleases.The problem though is that say you emulate Earthbound and then a few years later the Wii U game releases and you think, no need to buy that I already beat it.
interesting point. but do you really think a cartridge looses its value if theres an emulated version on the internet? because for many people that would pay prices above 100$ for an old game, the cartridge is the reason...
i don't think it devalues the cardridge that much, but at the same time i don't think someone should have an exorbitant gain on a used item he paid 60$ 20 years ago...
still a valid point because me thinkin things isn't knowin.
Why don't you buy and then emulate? Emulation does not preclude ownership.
For the record, I don't have a major ethical/moral issue with piracy of old stuff you cannot feasibly pay for.
This happened to me with 4 games: DKC 1-3 for the SNES, and TMNT 1 for the NES, all of which I bought for the original Wii's Virtual Console, and all of which have since been delisted and lost forever through that service.
Since this discussion is up and i dont really want to make a thread(because they all turn out so bad) What if emulating a game which you own is okay, does that in turn mean that using an emulator, such as dolphin, without owning a wii/gc(working or non working) is also bad? I've seen people argue that not owning the game = piracy but not owning the operating software = not piracy.
I do think visiting pirating websites that profit from offering unlicensed software is unethical in and of itself.
Did exactly the same thing. Same for pcsx2. Games can be made to look so good O_O
In a way they were not completely wrong. Yoshi's Cookie is a known exception to the redownload rule where it was completely removed instead of delisted. It also means if you system transfer to a Wii U you can easily lose the copy of the game as several people have (I think if it is on the Wii menu it survives otherwise it is lost) which I suppose is all the more reason to make a NAND backup before doing a the system transfer (as you can keep using it on the Wii then).I don't own the original Wii, but even if I did, that's not the impression I got from the Nintendo Customer Service representative I was talking to. Maybe I misunderstood him. He made it sound like it was virtually impossible to re-download delisted games.
Note: this is assuming the title hasn't been re-released like Banjo Kazooie, PSN classics, and the Virtual Console.
Im talking about titles that will likely never be re-released. Games like Lost Vikings, Battletoads, Dragon Quest Monsters, etc.
I think they are basically the same thing. The actual creators aren't being reimbursed, you are only paying a scalper/collector/other person. Even the hardware you need to buy won't be reimbursing the creators.
Edit: title was meant to say buying a used game
Virtual Console has done fairly well for itself.
Protip: PCSX2 can run PS2 game discs directly from your computer's CD drive. I've done it with Persona 4.
Yeah but generally ripping it as an ISO and putting it on your HDD is better for performance...
Protip: PCSX2 can run PS2 game discs directly from your computer's CD drive. I've done it with Persona 4.
Assuming your disc isn't scratched, and is therefore unrippable by your CD drive. That happened to my copy of Yu-Gi-Oh Forbidden Memories and the used copy of 007: Agent Under Fire I bought. I wound up having to go to shady sites to get working ISOs.And if you DO want to use an ISO, since the games CAN be read by a normal computer, ripping them yourself is honestly probably easier than going to a shady download site.
Downloading new games for free when they go on sale is a problem. As for retro stuff, I don't see a problem there at all. But then again, the definition of "retro" varies from person to person.
On a side note:
Some people don't understand how important preservation of games is. You can call it whatever you want, but one day you will learn to appreciate it. Nobody would ever be able to play the BS Zelda games without it for example. Also, try to get a complete C64 set without "piracy". Good luck.
We'll obviously never know, but I suspect the Virtual Console and similar would be doing even bettermuch betterif emulation wasn't a thing.
Imagine: the game that's been virtually impossible for anyone to play for the past 15 years was finally re-released! It would be somewhat like the Disney Vault. People would go nuts.
Whether or not that's good for the industry, is, of course, another matter. I honestly have mixed feelings.
I like Tim Schafer's advice from before Psychonauts was re-released when he told people to pirate the game then buy one of their t-shirts on their website.
Assuming your disc isn't scratched, and is therefore unrippable by your CD drive. That happened to my copy of Yu-Gi-Oh Forbidden Memories and the used copy of 007: Agent Under Fire I bought. I wound up having to go to shady sites to get working ISOs.
This is why I think it's wrong 100% of the time. No exceptions. The reason is it DEVALUES games. I just assume the people that cry about the price of the Virtual Console are pirates. $8 for a Super Nintendo game, especially a rare one, is a good price... unless of course you have the entire catalog downloaded for free.We'll obviously never know, but I suspect the Virtual Console and similar would be doing even bettermuch betterif emulation wasn't a thing.
Imagine: the game that's been virtually impossible for anyone to play for the past 15 years was finally re-released! It would be somewhat like the Disney Vault. People would go nuts.
Whether or not that's good for the industry, is, of course, another matter. I honestly have mixed feelings.
Huh, really? Shit, I need to remember to never delete DKC from my Wii U...
But in a case like this, I would personally say it's ethically OK to emulate.
It also means if you system transfer to a Wii U you can easily lose the copy of the game as several people have (I think if it is on the Wii menu it survives otherwise it is lost) which I suppose is all the more reason to make a NAND backup before doing a the system transfer (as you can keep using it on the Wii then).
I feel much better not having to pay some Ebay selling $200.00 for some old game that I am mildly curious about. If there was some system that would allow me to give money directly to the original creators for purchasing their original works, than I would.
Yes it is wrong to emulate if you have access to the game. If you pay a collector then you support the industry because that game at some point came from the developer. A healthy used game and collector market benefits developers.
A healthy used game and collector market benefits developers.
Which brings up the question... why don't more publishers proactively put their older games in services like PSN/Live/VC?
No, the company lost out on the money by waiting too long to rerelease a nearly 30yo game.This is where your problem is. No game is likely NEVER re-released. So say you pirate the Battletoads ROM and emulate it, play the crap out of it. Next month it gets a surprise release on the Nintendo Virtual Console or some Classic Rare Collection or something. You aren't going to buy that, because you just played the crap outta the game already, you are no longer in a Battletoads mood. So the company lost out on your money because you pirated the game.
It's a wonder why Broken Age is in the shape it is.
Some people don't understand how important preservation of games is. You can call it whatever you want, but one day you will learn to appreciate it. Nobody would ever be able to play the BS Zelda games without it for example. Also, try to get a complete C64 set without "piracy". Good luck.
In what way does piracy prevent that in a way used games do not?
It doesn't matter what the DMCA allows, because it applies only to the USA. Also, if it were to those people, we wouldn't be this far with the preservation of games. By preserving games I'm talking about people dumping the images and making them accessible forever. As for BS Zelda & Co., how is that a rare exemption? What about Nintendo's WiFi service and it's content which has been shut down? Again, "pirates" came to the rescue. How is this different from a non-profit archival organization?The "preservation" argument doesn't work for 99.999999% of all games, because the DMCA specifically allows for preservation through backups, by non-profit archival organizations. A good example is what Internet Archive is doing. A random person downloading a ROM isn't preserving a thing. With BS Zelda, sure, the people doing the backups were doing good archival work since that was never sold in stores and was specifically designed to be only used "live" along with broadcasts, but that's one of the rare 0.000001%.
As for a "complete" C64 set, nobody who owned a C64 ever owned a complete set, even with the rampant C64 piracy of the time. An individual having a complete ROM set of any major game system is definitely not ethical, I don't know of one that doesn't have officially licensed games or collections on sale (for example, I have an officially licensed C64 collection on iPad).