-Pyromaniac-
Member
Damn, AndyH has the best track record lol.
I don't know anything about Orbis' secret sauce, other than I'd heard it was pretty straight forward overall. As for Durango, I have never wished I was software engineer as much as I have this week.
I don't think it will look better than GOW3, Gears, Halo 4, Uncharted. I think Nintendo will be able to reach a level incrementally better than the best after several years of development on the system but I don't think it will ever be able to blow past even the standouts on the PS3/360. Of course just my opinion
Interesting. Just one more thing. Do you think the above will hold true in 20 years from now and do you think there will be any developers (who are not NaughtyDog,Epic,343) who can surpass those games?I don't think it will look better than GOW3, Gears, Halo 4, Uncharted. I think Nintendo will be able to reach a level incrementally better than the best after several years of development on the system but I don't think it will ever be able to blow past even the standouts on the PS3/360. Of course just my opinion
I don't think it will look better than GOW3, Gears, Halo 4, Uncharted. I think Nintendo will be able to reach a level incrementally better than the best after several years of development on the system but I don't think it will ever be able to blow past even the standouts on the PS3/360. Of course just my opinion
The redesign was pretty straightforward, again, from my understanding. With regards to any sort of leaks, I've already said elsewhere that we would rather be right, and more importantly for our audience, provide proper context and explanations, than just blast info out there that a) we haven't 100 percent confirmed and b) we don't understand.
No, unless developers suddenly start hating x86...
i was just joking on how nintendo fans went all nuts for an average tech demo of zelda, but when they started seeing what the machine was actually doing it was all about the gamepad instead.
The redesign was pretty straightforward, again, from my understanding. With regards to any sort of leaks, I've already said elsewhere that we would rather be right, and more importantly for our audience, provide proper context and explanations, than just blast info out there that a) we haven't 100 percent confirmed and b) we don't understand.
Doesn't 8GB seem like a kind of arbitrary number for a high profile engine developer to publicly demand?
Damn, AndyH has the best track record lol.
Question: Orbis's 512mb for OS. is that referring to the background features while ingame, or is it referring to wha the OS can use as a whole? IIRC the Vita OS uses a reduced version of its main OS with less RAM while ingame, so I imagine Sony would use a similar system here
what nintendo franchise are you expecting to look like gears of war, out of curiosity
Just to clear one thing. Orbis still has apu + discrete (7970?) GPU ? according to this rumor
RE: Durango : Why not just put in a better GPU instead of designing all this custom silicon?
Why would it be? Most mid-range computers ship with 8GB nowadays.
RE: Durango : Why not just put in a better GPU instead of designing all this custom silicon?
I was told 1:1.5 AFTER those.
Haha I have no idea how to interpret this. Are you saying that the Durango is using a flux capacitor.
Damn this is fun times. This E3 is going to be madness
I don't know anything about Orbis' secret sauce, other than I'd heard it was pretty straight forward overall. As for Durango, I have never wished I was software engineer as much as I have this week.
I was told 1:1.5 AFTER those.
Console ram is different.
RE: Durango : Why not just put in a better GPU instead of designing all this custom silicon?
As much as I want to read that article, you guys are making the right choice.
He didn't say look like.
Kind of off topic, but do we know the Wii U's specs in depth yet? Do we even know if it has DDR3 ram, what type of GPU exactly, etc?
Can't say that any more with MS and Nintendo using DDR3.
Kind of off topic, but do we know the Wii U's specs in depth yet? Do we even know if it has DDR3 ram, what type of GPU exactly, etc?
Interesting. Just one more thing. Do you think the above will hold true in 20 years from now and do you think there will be any developers (who are not NaughtyDog,Epic,343) who can surpass those games?
well he said it wouldn't look better - which somehow implies that they're in some way measurable in a competitive aspect at all. how does one compare gears of war to anything nintendo does, i just don't know. they're completely different beasts chasing different results.
Can't say that any more with MS and Nintendo using DDR3.
Kind of off topic, but do we know the Wii U's specs in depth yet? Do we even know if it has DDR3 ram, what type of GPU exactly, etc?
Surface Pro has 4GB RAM total and that's pretty much a full W8 install so 3GB sounds sensible when you add in kinect, browsers and any other crap thats going on.
RE: Durango : Why not just put in a better GPU instead of designing all this custom silicon?
I truly believe GAF will die when these consoles get unveiled.
2GB DDR3-1600 12.8GB/s, 156mm^2 GPU die (includes eDRAM on die likely on 40nm). We also know that when playing games the Wii U consumes about 33W of power.
probably will reserve 1.5 and try to use 1. after a bit if it works out for them they will make the 1gb permanent and allow games the rest
3gb just doesn't seem right. ...
I sincerely doubt the forum will be usable during the E3 conferences, hah.
RE: Durango : Why not just put in a better GPU instead of designing all this custom silicon?
I read at B3D that it uses a flops capacitor to make up the GPU deficit.
So are you saying only Orbis and Durango can surpass the best of PS3/360?I think if the Wii U was comparable to Orbis and Durango that Retro and Nintendo EAD could put out software that would be at the very height of graphical capability and excellence.
Neither console is a PC. They're not using dedicated CPUs or GPUs. Ignoring that they're both using APUs, their processing and graphics elements would already have certain customizations made specifically for gaming, rather than the broader brute force approach a desktop, and even a laptop would take. Custom hardware is about eliminating stuff that isn't efficient for games to make room for things that could be, or to lower cost.
Long story short: custom hardware is present to make a better GPU. They're not picking parts off a shelf.
I truly believe GAF will die when these consoles get unveiled.
Right, I understand that. It's just, I can't see any amount of supplementary hardware going to make a 1.2 tf GPU punch 2+ tf or whatever some of the more outrageous claims are.
I'm not sure where your line of questioning is supposed to arrive.So are you saying only Orbis and Durango can surpass the best of PS3/360?
Never!!! We will be here nit-picking them to death, while Evilore laughs on the corner and bishoptl gets it's hands full of sacrificial blood from juniors and members alike that crack under the pressure.
It will be glorious.
Those are outrageous. But custom stuff can easily eat up a% of the already very basic measurement of Tflops. Eat up enough to cover the distance?
Depends.