This interview is valuable to me because of Roberts' statement that the game is balanced and playtested to be played without microtransactions. (Only way he could make a stronger statement is if he were to say the microtransactions have been designed independently by a separate designer who has no input on the underlying design.)
That's a factual statement, it doesn't have wiggle room like discussion of motivations of the design. Either he's telling the truth and in that case you can simply ignore the microtransactions, or he's very explicitly lying, which I think reviewers would be able to observe with reasonable certainty from the final game. I doubt he'd choose to tell that lie when he could surely dress up the truth in a relatively inoffensive form.
The only reason it is in there is to take the money out of the wallets of people with an addictive personality, or whales/dolphins etc. There is
no other reason. Now, he can try to smooth talk his way out of it, but either way he's complicit in implementing it and trying to make it sound not as bad.
This bugs me a lot, because I've seen plenty of people spend 300 dollars a month on an inane F2P game only for that game to ultimately shut down because it didn't generate enough cash for the publisher. That's what people with addictive personalities do, no matter what.
Sure, you could say Shadow of War is a finite singleplayer game. It has an ending, but that doesn't matter if the replay value is high enough for them and they want to get that specific piece of gear or that one orc, so they're willing to pay a tremendous amount of cash to get it. It's
gambling and the only ones getting rich on that are the board and shareholders since the developers themselves will not see any of that money (because fixed contracts and milestone bonuses etc) and it is appalling.
If you, as a publisher, can't create a singular Triple A single-player game for a set budget (and allowing some leeway to up the budget by taking certain risks into account) and deliver the game
within said budget, you're doing something wrong. You can always ask for DLC, expansions etc
after the release of that game, if it is successful and people are clamoring for more content. But to throw in some addictive gambling shit like loot boxes just to make even
more money, that's just scummy.