I'm growing sick of seeing developers with multiple games in their belts pan handling through Kickstarter. They've made 3+ games in this same vein. Why do they need to ask for money upfront this time?!
I have a bad feelign that announcing ti as PC/Console means PC gamers arent going to back it because they fear 'consolization', and console owners wont back it because they have no experience or love for Stalker.
This is why people get burned on kickstarter. They dont see anything wrong with something that looks wrong.
edit: you know what? Throw your money at it if you are so sure.
I thought that STALKER 2 would have followed a couple years after Call of Pripyat, it's been over 4 now. I'm dying for more STALKER.
What happened to the other Stalker-like game from the other Ex-Stalker devs? It looked pretty cool, but it was a multiplayer game IIRC which kinda turned me off.
It's still going: http://www.youtube.com/watch?v=HhLkBwm56FQ
I thought that STALKER 2 would have followed a couple years after Call of Pripyat, it's been over 4 now. I'm dying for more STALKER.
25$ for the digital version? Dampened my hype a little.
Eh, maybe I bite on that. But I need more information about it first.
It's still going: http://www.youtube.com/watch?v=HhLkBwm56FQ
I know that's an early build but that looked like shit. Why even have a competitive multiplayer? That's not really why people play Stalker and Metro, people play them for the survival aspects and atmosphere. If it was a more open ended multiplayer like a Day Z then sure (although it wouldn't be my cup of tea) but that looked like straight up deathmatch.
Their plan is to eventually go for something that's large, open-ended, and blends PvE with PvP and sandbox elements. I imagine they're just focusing on the competitive multiplayer first because the environments are smaller, the time scale is shorter, and there aren't any AI or A-Life elements to contend with, but the engine work, assets, and tuning will still carry over to some extent.
I'm growing sick of seeing developers with multiple games in their belts pan handling through Kickstarter. They've made 3+ games in this same vein. Why do they need to ask for money upfront this time?!
Why is our base goal so modest?
We've invested all of our savings into making Areal, and don't have funds to go any further. Unlike most companies, every one of our employees has invested their time and money into making Areal. That's why we think Kickstarter is the perfect platform to help us get our game done. If we are successful on Kickstarter, then we know we can finish the game. And having a successful crowd-funding campaign opens up a ton of financial options for us that will make sure that Areal becomes the AAA title that it was always envisioned as. All we need is for the Kickstarter and S.T.AL.K.E.R. community to support our Kickstarter, and Areal is guaranteed an unhurried and complete release.
We are using a brand new proprietary engine...that is fully scalable allowing us to bring this to Wii U
yikes do not want
death animation looks like he's going to sleep lol
go ly dow
B.A.C.K.E.D.
$25 minimum to get a copy of the game and a ludicrously low goal is going to doom this one to an early grave.
Can't back. Amazon is giving me troubles.