br0ken_shad0w
Member
As long as the OR remains purely a plug-n-play peripheral, I don't mind. If they start DRMing the shit out of it and/or requiring a Facebook account/software complete with ads, well fuck that noise.
So should I keep my DK2 preorder?
This seems so strange...
On mobile, but has anyone started putting all these in a post? We have notch and EA so far right?
That sounds bitter.
EA not feeling it either.
It took facebook for me to watch the end of the world alongside EA.
I just hope they keep the Oculus Rift an open platform.
That's all they need to do.
I wish I was naive enough to reach this level of ridiculous optimism
That sounds bitter.
Facebook just potentially ruined the future of gaming. It's that simple.
Cross-posting this from the OT thread:
There seems to be a lot of misconceptions about what a business acquisition is going on here. I'm assuming when it says that Facebook is acquiring Oculus, it means Facebook will be holding a majority share of Oculus. When you say "oh, wow, they're rich now, good job", you don't really get what this is about. Why would the bleeding VR hearts and the guys with proper passion for VR sell their share now, and go "oh, fuck you all, I have money now!" and drop their life-long vision of creating VR?
Very little is said on how this acquisition will take place. If it's a complete take-over, I'd be really surprised. It would mean that the share of Oculus people owned would be converted to Facebook stocks. Thinking that Facebook has anywhere near as huge of an upside as Oculus does is ludicrous. However, the upside is part of the evaluation. The evaluation is fucking enormous, so I guess Oculus sees this as perhaps not the complete upside, but also exactly what the company needs to reach that upside. But, this is not Facebook buying out the people that are working there. This is a huge resource infusion for the company. The 2 billion dollars does not go to the stakeholders in more than exactly what is was before, as a part of the company. If you wish to sell your part of your company, that's your prerogative, but you don't get to keep your part and get money at the same time. The resources then go into the company, and will now give Oculus probably 50 times more resources to fiddle with. They will be able to move into a proper production facility, drive the costs down by a huge amount, and get more people the consumer version a lot faster. We won't have to sit around for months waiting for our kits to arrive, like we did with DK1 and now DK2.
This is a huge opportunity for Oculus. They can essentially focus on exactly what they wish their vision to be, and not have to struggle to make ends meet. Facebook will likely push to get a big, new team going to push for social media advances with VR. Perhaps some new interactive VR world? I don't know what Zuckerberg envisions. But the core team can do whatever they want. Facebook knows that they can't just come in and shift the focus of the existing team. However, they're free to put a new team next to that that works on utilizing the VR. That has nothing to do with building the tech, which will remain its own team, which will continue doing exactly what it does, only more effectively. Especially and at least in terms of production. The amount of R&D they're at liberty to do, now, the ways they can make the unit more affordable to the consumer. All of this is a huge advent of VR. This will push what you're all oozing in your pants to get your hands on; a proper, integrated VR experience with all the haptic feedback and stuff you've only dreamed would one day be a part of this.
And now that Facebook enables that, you all go "preorder cancelled"? That's not what's going on.
Competitors to VR? What's better than VR?No. VR is a future -- not the future. I'm sure there will more competitors down the line if this thing is going to take off.
Their product is your likes, your bundled network of friends and families and connections, and demographic data. And your eyeballs.
So what is the new moniker for newly minted member of the Facebook family, FaceOc? Foculus?
All the bitterness is sickening. The consumer version is going to be amazing
Ive always loved games. Theyre windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasnt just possible, it was almost ready to move into the mainstream. All it needed was the right push.
We started Oculus VR with the vision of making virtual reality affordable and accessible, to allow everyone to experience the impossible. With the help of an incredible community, weve received orders for over 75,000 development kits from game developers, content creators, and artists around the world. When Facebook first approached us about partnering, I was skeptical. As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place. Virtual reality is a medium that allows us to share experiences with others in ways that were never before possible.
Facebook is run in an open way thats aligned with Oculus culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry. As Facebook has grown, theyve continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team thats used to making bold bets on the future.
In the end, I kept coming back to a question we always ask ourselves every day at Oculus: whats best for the future of virtual reality? Partnering with Mark and the Facebook team is a unique and powerful opportunity. The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated.
Very little changes day-to-day at Oculus, although well have substantially more resources to build the right team. If you want to come work on these hard problems in computer vision, graphics, input, and audio, please apply!
This is a special moment for the gaming industry Oculus somewhat unpredictable future just became crystal clear: virtual reality is coming, and its going to change the way we play games forever.
Im obsessed with VR. I spend every day pushing further, and every night dreaming of where we are going. Even in my wildest dreams, I never imagined wed come so far so fast.
Im proud to be a member of this community thank you all for carrying virtual reality and gaming forward and trusting in us to deliver. We wont let you down.
serious question.. did anyone think Microsoft would buy Oculus after Sony revealed their VR?
EA sounding legit shook
Cross-posting this from the OT thread:
There seems to be a lot of misconceptions about what a business acquisition is going on here. I'm assuming when it says that Facebook is acquiring Oculus, it means Facebook will be holding a majority share of Oculus. When you say "oh, wow, they're rich now, good job", you don't really get what this is about. Why would the bleeding VR hearts and the guys with proper passion for VR sell their share now, and go "oh, fuck you all, I have money now!" and drop their life-long vision of creating VR?
Very little is said on how this acquisition will take place. If it's a complete take-over, I'd be really surprised. It would mean that the share of Oculus people owned would be converted to Facebook stocks. Thinking that Facebook has anywhere near as huge of an upside as Oculus does is ludicrous. However, the upside is part of the evaluation. The evaluation is fucking enormous, so I guess Oculus sees this as perhaps not the complete upside, but also exactly what the company needs to reach that upside. But, this is not Facebook buying out the people that are working there. This is a huge resource infusion for the company. The 2 billion dollars does not go to the stakeholders in more than exactly what is was before, as a part of the company. If you wish to sell your part of your company, that's your prerogative, but you don't get to keep your part and get money at the same time. The resources then go into the company, and will now give Oculus probably 50 times more resources to fiddle with. They will be able to move into a proper production facility, drive the costs down by a huge amount, and get more people the consumer version a lot faster. We won't have to sit around for months waiting for our kits to arrive, like we did with DK1 and now DK2.
This is a huge opportunity for Oculus. They can essentially focus on exactly what they wish their vision to be, and not have to struggle to make ends meet. Facebook will likely push to get a big, new team going to push for social media advances with VR. Perhaps some new interactive VR world? I don't know what Zuckerberg envisions. But the core team can do whatever they want. Facebook knows that they can't just come in and shift the focus of the existing team. However, they're free to put a new team next to that that works on utilizing the VR. That has nothing to do with building the tech, which will remain its own team, which will continue doing exactly what it does, only more effectively. Especially and at least in terms of production. The amount of R&D they're at liberty to do, now, the ways they can make the unit more affordable to the consumer. All of this is a huge advent of VR. This will push what you're all oozing in your pants to get your hands on; a proper, integrated VR experience with all the haptic feedback and stuff you've only dreamed would one day be a part of this.
And now that Facebook enables that, you all go "preorder cancelled"? That's not what's going on.
Yes I'm sure FB will gladly let their 2 Billion dollar Oculus onto non FB games.
Facebook will be the platform you get to use your Oculus games on, not Steam.
And no, they won't sell it for $100 just because they are rich.
The delusion is strong with this one.
i dont see why they wouldnt. isnt facebook known for being open-source folks?
Yeah no. Have you already seen real gamers games on Androïd or SmartPhones?
Always expect the worst and developers catering to the lowest common denominator.
Facebook = Quick/Easy money in publishers mind. You'll see more Farmville VR or The Sims VR than Skyrim VR.
Plus do you need a powerful PC to run it or is it included in the headset?
Cross-posting this from the OT thread:
There seems to be a lot of misconceptions about what a business acquisition is going on here. I'm assuming when it says that Facebook is acquiring Oculus, it means Facebook will be holding a majority share of Oculus. When you say "oh, wow, they're rich now, good job", you don't really get what this is about. Why would the bleeding VR hearts and the guys with proper passion for VR sell their share now, and go "oh, fuck you all, I have money now!" and drop their life-long vision of creating VR?
Very little is said on how this acquisition will take place. If it's a complete take-over, I'd be really surprised. It would mean that the share of Oculus people owned would be converted to Facebook stocks. Thinking that Facebook has anywhere near as huge of an upside as Oculus does is ludicrous. However, the upside is part of the evaluation. The evaluation is fucking enormous, so I guess Oculus sees this as perhaps not the complete upside, but also exactly what the company needs to reach that upside. But, this is not Facebook buying out the people that are working there. This is a huge resource infusion for the company. The 2 billion dollars does not go to the stakeholders in more than exactly what is was before, as a part of the company. If you wish to sell your part of your company, that's your prerogative, but you don't get to keep your part and get money at the same time. The resources then go into the company, and will now give Oculus probably 50 times more resources to fiddle with. They will be able to move into a proper production facility, drive the costs down by a huge amount, and get more people the consumer version a lot faster. We won't have to sit around for months waiting for our kits to arrive, like we did with DK1 and now DK2.
This is a huge opportunity for Oculus. They can essentially focus on exactly what they wish their vision to be, and not have to struggle to make ends meet. Facebook will likely push to get a big, new team going to push for social media advances with VR. Perhaps some new interactive VR world? I don't know what Zuckerberg envisions. But the core team can do whatever they want. Facebook knows that they can't just come in and shift the focus of the existing team. However, they're free to put a new team next to that that works on utilizing the VR. That has nothing to do with building the tech, which will remain its own team, which will continue doing exactly what it does, only more effectively. Especially and at least in terms of production. The amount of R&D they're at liberty to do, now, the ways they can make the unit more affordable to the consumer. All of this is a huge advent of VR. This will push what you're all oozing in your pants to get your hands on; a proper, integrated VR experience with all the haptic feedback and stuff you've only dreamed would one day be a part of this.
And now that Facebook enables that, you all go "preorder cancelled"? That's not what's going on.