Great Rumbler said:
So, more fun doesn't make it better? Why not? Isn't that the point of playing a videogame in the first play? And I disagree that using first-person realtime takes out the strategy and complexity. The pause system offers you the ability to plan your attacks better than pure realtime and with die rolls coming back [which makes this game more like Morrowind], it's not just about aiming the mouse. The strategy is different, but it's still present.
That's all true and fair, and pause can work well for this (need to see more from VATS for this), but considering all RPGs have been going with RT and RTwP, wouldn't it have been more interesting for Bethesda to go with a more expansive, innovate TB system? I agree Fallout's TB had a lot of flaws, but isn't the more obvious solution to that to try and fix the flaws, rather than dump the system>
Great Rumbler said:
Shivering Isles and the Dark Brotherhood quests tells me that Bethesda has people that are talented in writing. Probably not as much as Black Isle had, but they've got some skill. And the books and journals that have always been well written. If they're following the Fallout style, that book writing skill will be more helpful than it was in Oblivion. But I don't know for sure if they're going to do it that way or not.
Dialogues in the demo were pretty wordy and expansive. I didn't see much great writing, beyond the highly amusing "Nice hat, Calamity Jane" line. Dad's lines, for instance, were a bit inconsistent and uninteresting. But I dunno how that reflects on the game, need to see more for that.
I agree they have some inhouse talent, especially Emil, though Rolston left and that hurts their writing talent a bit, a lot of their current dialogue devs been a bit inexperienced in game writing (the only experience being Oblivion). But there's some reason for hope, how much hope is reasonable kinda needs more info.
I'm a mod of the games forum there and I had to clean up after that dramabomb so you can try to claim whatever you want but that won't change what happened. The simple fact that somebody insulted somebody else on an internet forum, no matter who they work for, is an unremarkable issue and the "response" to it was spastic and chimplike at best.
Sure, it was a mess, but I'd argue it was a mess because SA overreacted, more so than anything NMA did (arguably we could've handled it better too, but it devolved into cross-site trolling soon, something we have since more actively discouraged). I doubt there were many NMA users trolling SA, since you banned all NMA-related users. There were plenty SA users trolling on NMA, tho' we didn't ban any of them purely on the basis of being from SA. Maybe we should've, if that's such a good policy?
Anyway, don't you think a bunch of guys trolling a forum is of little importance compared to the fact that SA users tried to hack NMA admins' computers and DDOS NMA? I think it's a bit of a different scale, no?
Everyone who's ever been associated with the Fallout games and has bothered to deal with NMA on the internet has walked away disgusted, even the people who made the games they actually claim to like.
Huh? J.E. Sawyer posted to comment on the Van Buren demo recently, Puuk, another Van Buren dev, posts regularly to comment on Fallout 3. Corith, another ex-Interplay dude, is also a regular. Chris Taylor, the lead designer of Fallout and senior lead of Tactics, also dropped by just a few weeks ago to talk to us. And that's just public. The Troika guys don't really post publicly anywhere, but I'm still in regular contact with guys like Leonard Boyarsky and Tim Cain, and even more in contact with the Obsidian guys, especially MCA.
So...that's not true?