Chairman Yang said:
I'm pretty optimistic about Fallout 3. I say this as someone who's an ardent proponent of turn-based combat (
check this thread I made), someone concerned about the rampant dumbing-down in the industry, and someone who didn't particularly like Bethesda's previous output.
But all three of those things are in direct opposition to the kind of game Bethesda is making...
CushVA said:
From June, a reminder that not everyone was happy with Van Buren:
http://www.neogaf.com/forum/showpost.php?p=6755177&postcount=249
Yeah, I know that. But the response was NOT all negative; there was a substantial amount of positive reactions as well. That is not true with Bethesda's Fallout. Really, compare the reactions and you'd see that they really were quite different.
As for the response to the techdemo, I'd think that some of its biggest problems -- the annoying camera controls, the realtime-only combat -- would have been fixed in the final release. I'm sure that there would have been some people on NMA who would have disliked Black Isle's Fallout 3 had it come out, but as I said... as universally as they dislike Bethesda Fallout 3? No way. Absolutely no way.
Still though, that quote of Josh Sawyer's is great...
Oh yes, I think at some point an NMA article pointed out that the substance of the complaints was quite different between the two games. I mean, with Van Buren there the complaints are about the details... with Bethesda's, it's about everything from the basic game concept on down. With Van Buren that basic concept was assumed to be good; the complaints were about lower-level, more technical things, like which kinds of guns they should have. The basic game system vs. arguments about car types? It's really not comparable.
Great Rumbler said:
Yes, it's fun and that's more or less what I sid about it. As to whether it would have been less popular or not if the battle system had been different, I can't speak to that, I can only go from my personal experience with both games.
Had the battle system been different, though still worked with the game, it still would have been a great game. And that's my point.
Yes, but a lot of the Fallout fans on sites like NMA wouldn't have been interested in the game with action combat, I think, and that was my point. The combat is a major part of what makes the game what it is...
So, more fun doesn't make it better? Why not? Isn't that the point of playing a videogame in the first play? And I disagree that using first-person realtime takes out the strategy and complexity. The pause system offers you the ability to plan your attacks better than pure realtime and with die rolls coming back [which makes this game more like Morrowind], it's not just about aiming the mouse. The strategy is different, but it's still present.
Morrowind's combat is NOT deep or complex. It's extremely simplistic and basic, just like Arena and Daggerfall (but without the unique 'move the mouse to swing' mechanism). There's absolutely no comparision between the combat in any TES game and the combat in Fallout. So no, I definitely reject the argument that the strategy is comparable.
Anyway, I think I said more viscerally fun; there is definitely more of a reaction to hitting something instead of just clicking on a skill and then the character. I didn't mean that the action way is actually more fun, though, as I think I said with my TIE Fighter/Rogue Squadron comparison and stuff... while it's a lot easier to kill a lot of TIEs in Rogue Squadron, TIE Fighter is a much more fun game because the depth ads a lot to the game and makes it more interesting. The same applies here, I think.
Shivering Isles and the Dark Brotherhood quests tells me that Bethesda has people that are talented in writing. Probably not as much as Black Isle had, but they've got some skill. And the books and journals that have always been well written. If they're following the Fallout style, that book writing skill will be more helpful than it was in Oblivion. But I don't know for sure if they're going to do it that way or not.
We'll see, but I'm extremely skeptical.
Brother None said:
That's all true and fair, and pause can work well for this (need to see more from VATS for this), but considering all RPGs have been going with RT and RTwP, wouldn't it have been more interesting for Bethesda to go with a more expansive, innovate TB system? I agree Fallout's TB had a lot of flaws, but isn't the more obvious solution to that to try and fix the flaws, rather than dump the system>
How valid IS the Baldur's Gate comparison, anyway? I mean, BG had pausable realtime, but that wasn't what made it great, it's the huge variety of options you had to choose from WHEN paused -- and that many battles were unplayable without pausing to take the time to plan and execute strategy. I just can't see anything like that coming from Bethesda... (well, it won't be. You have only one character instead of six after all. But even beyond that...)
Great Rumbler said:
The more obvious solution would be to take what they know how to do well, or at least what they're familiar with, and expand upon that, implementing features and components as needed.
VATS is a first-person, realtime battle system that features a pause-for-accurate-aiming feature which utilizes skill points and is largely based on stats. It's got enough of the old to be familiar and enough of the new to be interesting, I'd say.
Yeah, Baldur's Gate doesn't seem like the right comparison.
... on another note, how does VATS compare to stuff like bullet-time? Is that a better comparison, dice-roll aspect ignored? I really don't know, I've never actually played a bullet-time game...
Great Rumbler said:
Well, I liked Fallout 1/2 and Morrowind/Oblivion, so I'll probably be happy either way.
Fallout 1 is a great game even if I never quite got around to finishing it, but Morrowind (and Arena)... well, you know what I think about that series, I think. I think that the TES games prove that focusing on scale above all else is a flawed concept. RPGs really need better characters, plot, and combat (and direction) than the TES games have. The TES games are impressive efforts in size and scale and world design, but in actual gameplay... I've never felt that it's worth it.
Brother None said:
Agreed. Lots of room for improving the original TB system. Too bad Bethesda isn't going to.
Absolutely agreed.