Looks decent at best.
The difference is that in the days of analog color grading, the job was difficult and it required a lot of skill to apply, but digital color grading is cheap and just about anyone can do it. That means that a lot of seminal works in the post-apocalyptic genre would still have natural colors, and the modern interpretation "color coding = genre" is much less widespread......before digital color grading people used to do it by hand. Well, chemicals. It was always a thing.
Its not fooled, it works. If you want to use a blue sky sure, but you best show some other way, aesthetic wise that it's set in a post apocalyptic setting.
Why you gotta be tellin' me dis?wait, wait, wait
why is the place where you pick up dogmeat from
called
RED ROCKET
But they have various departments working on the game. It's not like the guys working on making the thing look pretty aren't working throughout the duration of development.
I thought HBAO+ was confirmed? Or am I misremembering that?
Dog raptor needs to say 60fps instead.
Why you gotta be tellin' me dis?
All "Fallout 4 has Gameworks!" stuff is rumors launched by wccftech.com.
Dog raptor needs to say 60fps instead.
Looks like a PS3 game and you guys know it.
Not really an accurate picture of game development. The graphics programmers/artists work within the confines of the engine and the target platforms. The engine in this case being one designed around ease of use, scalability, and balls fast iteration times. The creation kit (or whatever it will be called) is the backbone of not just the modding community, but the Bethesda devs themselves in charge of world building, which has always been their main creative focus. The longer it takes the engine to bake lighting/post-process/whatever, the less time there is for the developers to build an interactive world (and the harder it is for modders to do their stuff). Game dev is a process of resource allocation, and Bethesda has decided for better or worse to embrace the sandbox/simulation idea of open world games over explicitly scripted events.
Comparisons to other open world games (coughwitcher3cough) aren't exactly fair because they aren't doing the same things ES/Fallout games are doing with hundreds of physically interactive world objects and easy to use system-level mod support. Not saying it's impossible for this game to look better than it does, but it (for example) would probably be impossible for CDPR to release a settlement building update on par with Fallout 4's simply because of how the respective engines work differently.
That got rant-y on me, but it annoys me when people imply the artists or developers aren't doing enough or aren't working hard. FO4 is a very clear graphical upgrade from Skyrim in every way, but if you play games primarily for the razor sharp textures or superbly mo-capped animations then none of Bethesda Game Studios' games will ever satisfy you. Different priorities.
Looks like a PS3 game and you guys know it.
I'm saying the talk of them choosing one or the other (graphics or gameplay) seems to ignore some pretty obvious facts. Sure, they can hire more staff that specialize in things like level design, AI, game mechanics, etc. but it's not so easy as just saying, "Let's spend money on gameplay instead of graphics."
This is gonna look bonkers though in like 2 years. But yeah, you right.
Yeah, the real conversation was probably more like "we are shipping holiday 2015. Get it done, bitches." The time and money allotted got us here. There would only be two choices for getting better graphics. More money, or more time. And time is money.
Where did these come from? reviewers got PC copies?
Yeah kinda surprised that no one really seems curious about this. The physical copies comes on DVD's that probably doesn't have the full game files on there and needs to download additional files from Steam, not to mention Steamworks will block activation before release. If someone found a way to bypass all of this, I'm pretty sure this would be the bigger news story by now.
So it seems like either someone got these shots straight from Bethesda somehow, or as you said, they've been allowing reviewers/gaming press access to the PC version in some form. Didn't hear anything about the latter, but I suppose it's possible.
Yeah, I oversimplified, but I was arguing against the assertion that Bethesda are simply choosing to spend X amount of money on gameplay and Y amount on graphics. And not once did I imply that the devs are lazy or lacking in talent, nor have I said anything negative about the presentation. If that last paragraph was meant for me, you should probably calm yourself before making assumptions.
he who controls the dog penis controls the wasteland
Aren't reviewers allowed PC versions and early unlock? Just not noticeable through steam?
Wasn't meant to attack you, no worries. Just seems easier for certain people to dogpile on the devs than acknowledge the realities of time and budget constraints. Even considering Skyrim sold like a bazillion copies, this game had to be finished at some point. Building a new engine that could be as flexible as Creation AND a graphical powerhouse would presumably take longer than a one-game lifecycle.meat