You say this, and its fine because that is very subjective, but I see ["be everything, do everything"] as the evolution of roleplaying. Every manual(did Skyrim come with a manual?) for TES games has always come with an intro describing the very design philoophy you stated. And I have "Role Played" more in TES games than any other game in existance. I find the TES games are more of a RPG than any JRPG, or the Witcher, or any of the older types of RPG. Because TES games allow me to actually play a role. Create a character and a history for myself. Go out into a massive world, meet new people and interact with them as I please. Exploring vast cities, or tombs. Exploring ancient ruins of dead civilizations. Treking through a rainstorm and stopping at an inn in the dead of night, getting changed out of my armor, having a drink and a bite to eat, then resting until just before dawn, when I set out again, watch the sun rise over the hills, not knowing what the next encounter will bring me. Rolling with the punches and sometimes messing things up due to my mistakes. THAT is true role playing. And Bethesda understands this. The more behind the scenes the number crunching is, the better.
The people that are so stuck to this "golden standard of RPG" that to them means a D&D set of rules, numbers, being stuck in classes, having a linear path with dialouge choices being the differentiator, etc etc bother me. You are living in the past. Sure I love me some old school RPGs as well, and they have their place. But saying something is "Not an RPG" because it does not fit your outdated standard of what an RPG should be, is not the right way to go about it.
To be clear I do take issues with some things Bethesda has done, including some things that ARE "dumbed down". But there is nothing wrong with streamlining, and it is the future of roleplaying. Knowing the difference is essential.