GeordieMark
Member
I frankly couldn't disagree more.
The Aim Controller is the very game changer here, as far as I'm concerned.
A light gun can't be considered a game changer in 2017. And the aim controller is a fancy light gun.
I frankly couldn't disagree more.
The Aim Controller is the very game changer here, as far as I'm concerned.
Does the aim controller use batteries ?
A light gun can't be considered a game changer in 2017. And the aim controller is a fancy light gun.
What turn setting do you guys use? Default?
I might have to revert back haha.
My quick impressions after 1.5 hours:
Farpoint is very good.
Aim controller is fucking great.
A light gun can't be considered a game changer in 2017. And the aim controller is a fancy light gun.
I stuck with the small turns for that reason, it still works very well.
Did you try them?
A light gun can't be considered a game changer in 2017. And the aim controller is a fancy light gun.
They are going to fix it in a future patch:
https://mobile.twitter.com/ImpulseGear/status/864868578767421440
Just like PSVR is just a fancy Cardboard.And the aim controller is a fancy light gun.
In the same way a Geordie is practically a Mackem.
^^ These are my thoughts exactly.
AIM controller is better than expected and the game itself is exactly what PSVR needed in the FPS space. While it isn't BF1 or Titanfall 2 quality, it does so many great things in regards to VR and I feel like it will help springboard other FPS games in the future. The Headset visuals are on par with RE7 and the sense of presence is close too.
I really do wonder if somewhere deep in Sony, the execs aren't taking a good, hard look at Killzone 3, which used the Move shooter control and wondering how much it would cost to port that over for VR using the Aim Controller. It's basically ready to go in terms of content.
God I would love this. Graphics wise it should work perfectly in terms of converting to great PSVR graphics. And as you said, Sharpshooter support was already accounted for.
'Game changer' or not its incredible. The amount of time I spent in the first parts of the game just firing my gun off into space and just being wowed by the execution of the whole thing, tracking, feedback, accuracy etc. its hard not to be impressed.
I had this exact same thought last night. The game was even in 3D already.I really do wonder if somewhere deep in Sony, the execs aren't taking a good, hard look at Killzone 3, which used the Move shooter control and wondering how much it would cost to port that over for VR using the Aim Controller. It's basically ready to go in terms of content.
One thing I've always disliked about the glowing orbs is that it's very light dependant no matter how many arbitrary and redundant sensors they add to the device. The lighting conditions need to be close to perfect, and any light interference and make it drift or be a little less precise.
Has that carried over? If so, I don't blame AT for the review.
FWIW, I set my height as six inches shorter than I actually am to alleviate similar issues with the Aim Controller. I don't blame the hardware though, I blame the fact that I prefer to play sitting down because I'm lazy.Any frequent 'Out of Bounds' issues? I picked up Lethal VR cheap and using the two Move controllers I was getting constant Out of Bounds.
Exactly. It is pretty cool and it made me smile. I didn't say I thought it was crap, or brought nothing new to the table. I just didn't think it was revolutionary.
Any frequent 'Out of Bounds' issues? I picked up Lethal VR cheap and using the two Move controllers I was getting constant Out of Bounds.
A lot of people complained about having issues with that game in particular. I had no issues myself other than sometimes after throwing a ton of knives but I've got a perfect light controlled vr setup.
I absolutely loved my 2 hours with Farpoint last night and had no issues with the AIM controller other than it not having almost any juice out of the box. This was definitely my favorite vr experience yet and I've played a lot of what's out there. I also tried out that cartoon shooter game for the AIM and that was flawless in the brief time I played it.
I would love any advice you could give me to get best Cobditions possible.
Any frequent 'Out of Bounds' issues? I picked up Lethal VR cheap and using the two Move controllers I was getting constant Out of Bounds.
I played it at a Sony event today, alongside WipeOut and GT Sport. I liked the demo quite a bit actually, but I'm not sure if I'm willing to get the peripheral, since I fear there won't be a lot of other games that use it.
I've said this before, but god, I wish Namco would do an HD remaster of the original Time Crisis for PSVR and give it Aim support... I'd buy that shit day zero.Already five games announced, including the Arizona Sunshine port.
I've said this before, but god, I wish Namco would do an HD remaster of the original Time Crisis for PSVR and give it Aim support... I'd buy that shit day zero.
sUrViVorS k3eP mOviNgSurvivors keep moving.
I've said this before, but god, I wish Namco would do an HD remaster of the original Time Crisis for PSVR and give it Aim support... I'd buy that shit day zero.
I've said this before, but god, I wish Namco would do an HD remaster of the original Time Crisis for PSVR and give it Aim support... I'd buy that shit day zero.
Arizona Sunshine is definitely on my radar. Still on the fence about Dick Wilde and the support patch for Brookhaven.
Can I play with the aim while it charges? That shouldn't cause any damage right?
Such a complete no-brainer it actually hurts. I'd also be there in a heartbeat cause it's fucking time crisis in VR!I've said this before, but god, I wish Namco would do an HD remaster of the original Time Crisis for PSVR and give it Aim support... I'd buy that shit day zero.
Arizona Sunshine is definitely on my radar. Still on the fence about Dick Wilde and the support patch for Brookhaven.
I just love, love, love the original game. The sequels didn't have quite the same charm, IMHO.Such a complete no-brainer it actually hurts. I'd also be there in a heartbeat cause it's fucking time crisis in VR!
Try this if the wiggling doesn't work:Sony really need to get a handle on the longstanding PSVR bugs. I was fighting a rather large boss and before I knew it my aim controller and headset had both left drifted at different rates. Couldn't reset it. As usual the way to fix it is to reboot. So I guess I've just lost all my progress on that level.
Just played coop at buddies place. I play lefty but they dont alternate what the sticks do. I need to move with my right thumb and turn with my left thumb. Opposite to normal controller play. Did i miss an option to alternate that?
It was unplayable for me. My brain couldn't make the switch for some reason. It's the same reason I couldn't play Wii games with a nunchuk like Mario Galaxy or Skyward Sword.
I even tried to do the dashboard override to switch the sticks, but the AIM ignores the changes.
I've tweeted Impulse Gear a couple of times. I hope they patch it in. That seems like flipping a zero to a one somewhere.
Try this if the wiggling doesn't work:
Press the PS button to go to the system menu
Point gun at camera
Press PS button again to return to the game
After that little bit of no control, hold Options to recalibrate
Can I play with the aim while it charges? That shouldn't cause any damage right?
I don't have a secret really I am just kind of lucky I guess but one thing I did was buy a microphone stand and mounted the camera to it so that I can move it up or down, tilt it up or down, turn it left or right, and really put it anywhere now that I picked up the camera extension cable. Having the camera so flexible really helped.
Ive got it setup in my basement living room with 100% blackout window coverings to the point that I can make it pitch black on a sunny day. I've got a dimmer switch for the lights that are above my vr seating position, not behind me. My walls and carpet are light to medium brown which I think helps as well.
Oh great! I thought I'd looked through the whole thread for any news, but I might've missed it.I think someone posted a link or something earlier that it will indeed be patched in.