panda-zebra
Member
Any word on when the patch to switch sticks will drop for us lefties? I'm a hot mess trying to control things in this game. Really frustrating.
Is that possible at system level as a temporary bodgefix?
Any word on when the patch to switch sticks will drop for us lefties? I'm a hot mess trying to control things in this game. Really frustrating.
Currently at 70 on Metacritic but 8.3 on user reviews - looks like the people actually paying the cash to play the game are enjoying it a lot more than the reviewers.
Currently at 70 on Metacritic but 8.3 on user reviews - looks like the people actually paying the cash to play the game are enjoying it a lot more than the reviewers.
Is that possible at system level as a temporary bodgefix?
Does anyone still have issues with their headsets video and audio cutting out in PS4 PRo? Oddly it happens to me more with certain games. Farpoint does this all the time, but I played Summer Lesson for about as long and it didn't happen once.
Does anyone still have issues with their headsets video and audio cutting out in PS4 PRo? Oddly it happens to me more with certain games. Farpoint does this all the time, but I played Summer Lesson for about as long and it didn't happen once.
Dick Wilde with the aim is the most fun VR game I've every played.
The tracking is actually better than Farpoint. Too bad the iron sight is not useful because of how fast enemies are approaching, Really wish they would use the holographic sight like Farpoint.
I've been playing sooooo much Dick Wilde, this might be the first VR game I'm actually addicted to.
Hey, so no one wants to discuss farpoint's story?
I checked out the trailer and wasn't too impressed; but these impressions are starting to sway me.
Hey, so no one wants to discuss farpoint's story?
Just started to play this title. What I noticed is, that using cameras to track motion controllers aren't that great. After a while i noted that the tracking goes off, not the tip of the led, but the rest of the aim controller itself. Maybe they should have included an additional led on the opposite side/backend, to keep it aligned in game, similar to the hmd itself.
Other than that I find that farpoint and aim justified my investment in psvr. Cannot wait to experience all the upcoming aim compatible titles in action.
Just to add something, during my first session, i did experience nausea and it was mainly caused by strafing. Having some air blowing around and talking/sining to myself actually help alot.
Can you theoretically use the PSVR Aim controller with ps3 light gun games? since Move hardware is the only variable and is functional with the ps3 eye cam ofc.
I checked out the trailer and wasn't too impressed; but these impressions are starting to sway me.
Hey, so no one wants to discuss farpoint's story?
The game is nothing special on any level, its the controller and the feeling it provides that has people losing their shit.
My advice is wait until its a bit cheaper, I returned it as I felt the game was boring apart from the novelty of using the gun, which will wear off fast and there will be little else to use it for.
Its a superb piece of kit and hopefully some devs will make some engaging games for it, and by then it will be a lot cheaper. I can see why the reviews settled around 70, its not because those people "never paid for it" its because the peripheral didnt make them giddy enough to ignore the fact that the game itself is a bit boring after 2 missions.
Pretty sure they were talking about Dick Wilde
Im with you, I dont understand the ending. Other than that I thought it was a decent plot, enjoyed the characters.
I thought the cut scenes, especially when you are in the shoes off the characters are super effective.
Especially the scene where the two are out under the stars and he's breaking the bad news about their situation to her. She's looking into your eyes and crying... Gah. Really effective.
I was overall very impressed with the performances and animation.
Hmm, not really enjoying the late game combat with. My choice of weapons isn't helping matters either. They move around too quickly to hit accurately with the Precision rifle, and the Plasma rifle may be one of the most useless weapons I've ever used in a FPS.the aliens
Also, the night time setting makes it difficult to make out enemies in the distance.
Maybe I just need to git gud.
Just ordered the bundle after a friend agreed to go halves
I told myself I would slow down on game purchases. But with this, Polybius and my preorder for Wipeout, I seem to be ramping up, instead ... Also sounds like i need Dick Wilde, now.
No regrets
I'm in the same boat as you. Played it for half an hour yesterday, and today. But oh man, thoseI don't know if I can even finish this game. This is to much for me, to real. The adrenaline is killing me because of the spiders and the feeling of complete loneliness and the unknown ahead of me. Played only one hour yesterday but went out shaking and with a fucking high pulse. Needed to come down before I could sleep. Crazy...
Any advises? Because I really wanna play through it. Just arrived at the.robots
Anyone figure out what the points you get from dropping random items in that hole in the multiplayer lobby are for?
The desk lamp is worth 75pts for example.
Had more fun than we should have trying to bat shit in there from off the table. XD
How the fuck did this game score so low? I just finished a 1 hour co op session. At one point the guy and I were pinned behind a pillar blind firing around each side to buy some time. It felt so freaking real. The adrenaline rush I got when we beat that level was incredible. This is easily my favorite thing of 2017 so far.
I'm not afraid of spiders and I'm in agreement with people saying that the spiders are too scary. I kind of wish the game had robots or something less phobia-inducing.
I agree that this is the best video game experiences I've had all year. But the game itself is a 7, the level design is a bit uneven (too many corridors) and the enemies are fairly generic bug monsters. It's the controller that pushes it to a 8 or 9 for me. I think several reviews gave it lower scores because they're not adding the controller experience to the score, which I think is fair.
Just FYI, there are more than just bugs ...
anyone notice the toys on your table when you start or continue the game from the menu screen?
anyone notice the toys on your table when you start or continue the game from the menu screen?
I think the further you are in the game the more toys appear.