Windom Earle
Member
I don't really understand how this game was so positively received on release. Is it the nostalgia?
- Insanely cringe voice acting and characters lacking the charm of the original by a mile
- FF7R takes what was once a 5 hour segment from the original game and stretches it to a ridiculous 35-50 hours. This takes padding to a whole new extreme. There’s just an absurd amount of fluff in this game. Yes, some of the extended cutscenes and missions, especially early on, are great. But most of the time, FF7R adds hours upon hours of tedious, repetitive gameplay sections for no other reason than to pad out the game’s length. As a result, there’s no real sense of urgency or flow.
- Bland, boring filler side quests with terrible looking NPCs
- Literal corridor simulator. Game is made up of repetitive, linear, narrow corridors. Makes exploring a total chore.
- Maps are littered with invisible walls and spaces in which characters must slowly crouch or squeeze their way through. Finding the way forward is almost never rewarding either, since the maps have hand holding neon arrows embedded into their surfaces.
And I wish I could say story and combat save it in the end, but the story goes from the plot never moving to suddenly being nonsense. The combat is not a total trainwreck but to me there is no real flow to it. Just like the rest of the game. Modern Square Enix is garbage.
- Insanely cringe voice acting and characters lacking the charm of the original by a mile
- FF7R takes what was once a 5 hour segment from the original game and stretches it to a ridiculous 35-50 hours. This takes padding to a whole new extreme. There’s just an absurd amount of fluff in this game. Yes, some of the extended cutscenes and missions, especially early on, are great. But most of the time, FF7R adds hours upon hours of tedious, repetitive gameplay sections for no other reason than to pad out the game’s length. As a result, there’s no real sense of urgency or flow.
- Bland, boring filler side quests with terrible looking NPCs
- Literal corridor simulator. Game is made up of repetitive, linear, narrow corridors. Makes exploring a total chore.
- Maps are littered with invisible walls and spaces in which characters must slowly crouch or squeeze their way through. Finding the way forward is almost never rewarding either, since the maps have hand holding neon arrows embedded into their surfaces.
And I wish I could say story and combat save it in the end, but the story goes from the plot never moving to suddenly being nonsense. The combat is not a total trainwreck but to me there is no real flow to it. Just like the rest of the game. Modern Square Enix is garbage.