Only thing that looks out of place is the save point, but damn, a realistic Wutai like that would rock.
Not to mention that each 60$ part will be around only 30 hours. Other companies can put out a full length rpg in less time then ffxv. How many tales of games alone have come out in durring ffxv development time? Your telling me you can even release a remake as a single game in less then 10 years?
realistically i know that they will not be able to resist shoehorning every possible reference to their ff7 fanfiction into the remake, even though i continue to hope that they wont.
Can it be fanfiction if the guy who wrote the original is responsible? He even said compilation was a lot of what he wanted to include in some way to begin with.
I'm not sure what point you're trying to make.
That 30 hours doesn't count as a full game, that $60 is too expensive for a 30 hour game, that the Tales Of games have anywhere similar development cycles to FFXV, that the FFVII remake should be one game or that you think it'll take them ten years to make.
Pick one.
Anything involving Genesis.I kind of mentioned it before, but what exactly can they actually add in from the compilation that would be of any significance?
Im saying that ff7 remake should be a single game and no way in hell should that take them 10 years to make. I do not want to spend 60$ a pop on 3 games that only have 30 hours of content. Other companies can make a full rpg in a normal development cycle so why cant square?
Im saying that ff7 remake should be a single game and no way in hell should that take them 10 years to make. I do not want to spend 60$ a pop on 3 games that only have 30 hours of content. Other companies can make a full rpg in a normal development cycle so why cant square?
Anything involving Genesis.
I think people's contempt of the compillation also has a lot to do with tone and presentation rather than just the content itself. Like how Crisis Core turned Zack into a superhero whereas he was portrayed as a fairly "normal" soldier in FF7. They basically took every aspect of VII and turned it up to eleven.
I don't have the article in front of me, but I could read the OP to mean that each installment is full length, not necessarily that precisely 3 games are confirmed. Unless I'm missing something.
If content does not include garbage stories with retconning out the wazoo and terrible new characters, yeah sure.Anything involving Genesis.
I think people's contempt of the compillation also has a lot to do with tone and presentation rather than just the content itself. Like how Crisis Core turned Zack into a superhero whereas he was portrayed as a fairly "normal" soldier in FF7. They basically took every aspect of VII and turned it up to eleven.
Before Crisis had some Cloud stuff and gives a hint that he is special amount everyone else when he picks up and weilds a sword.I kind of mentioned it before, but what exactly can they actually add in from the compilation that would be of any significance? Basically everything from AC is entirely post FF7, there's nothing to reference there maybe beyond making it more obvious Rufus lived.
And Crisis Core is not Cloud's story, it wouldn't make much sense to reference that beyond better fitting the scenes Nibelheim events/flashbacks to those from CC (I don't even recall the changes there being huge).
Do the other FF7 spinoffs have more significant retcons that would alter the story more?
So basically Kitase during FFVII was M Night Shyamalan before he got too powerful for people to say no to?
And now Kitase is powerful...
Shit. Nice knowing you, FFVII. Enjoy your sanity-check-free addons that'll drag you into the abyss.
If content does not include garbage stories with retconning out the wazoo and terrible new characters, yeah sure.
Oh, and some godawful character design too, courtesy of Nomura. That one might fall under tone and presentation though.
Contempt is the right word. The "Compilation" is a embarrassment, and if it really stems from the "minds" of FF7, it simply shows how important Sakaguchi was.
Did you actually go back and look at FF7 itself? Story wasn't written all that well in the first place, and really had a layer of dimension added onto it i thought, with the compilation.
Except you know, a lot of people also liked Crisis core and AC, and what they added to the lore, so its not an objective thing.
If there are people who dislike the compilation, that's perfectly acceptable. My point is that its just stupid to think that they would not include it in any remake they would ever potentially do, you did it to yourselves thinking otherwise.
It should have been common knowledge.
Of course they will include it, I just hope they keep it to a strict minimum.
My main beef isn't even with CC or AC. AC was just dumb and CC was eh.
I just don't want to see Hojo transform into a being of pure energy and upload himself to the internet.
I don't want to hear a single utterance of the word Deepground and how there's a city under midgar full of super soldiers wearing jockstraps on their faces that can enter the matrix and the negazone.
I don't want Vincent to secretly be an avatar of the planet for when doomsday comes for realsies this time.
I just want the truly heinous parts to be left in the closet.
And by that I mean DoC.
Anything involving Genesis.
I think people's contempt of the compillation also has a lot to do with tone and presentation rather than just the content itself. Like how Crisis Core turned Zack into a superhero whereas he was portrayed as a fairly "normal" soldier in FF7. They basically took every aspect of VII and turned it up to eleven.
Did you actually go back and look at FF7 itself? Story wasn't written all that well in the first place, and really had a layer of dimension added onto it i thought, with the compilation.
I hated what they did with Zack's death. In FF7 it was suppose to be a sudden dark grim death.
In FF7 CC, it was so melodramatic and cheesy. They sent like hundreds of soldier and a chopper at the guy. That's overkill.
The original scene also fits better with Cloud's unstable mind. He was incoherent before that and then he snapped upon seeing Zack's dead body. It really sells the idea. In CC, he freaking has a conversation with him. That doesn't sell the idea that Cloud was mentally unstable as well as the original scene.
I can see Episode 1 being all Midgar, if it was around 20 hours.
All they really need is to expand it with a few more areas and have a bit more exposition.
So here's what we have in the original game:
-Opening Bombing Mission
-Sector 7 Slums/Tifa's Bar
-Sector 5 Reactor
-Sector 5/Aeris' house
-Wall Market
-Sewers/Train Graveyard
-Plate Drop & aftermath
-Shinra Building
-Escape from Midgar
Here's some possible additions/changes:
-More time in Sector 7 before the Sector 5 reactor. Flesh out slums life a bit before we jump right into another reactor mission. I think this would be a good change. Let me be clear - I'm talking having an extra hour or two of gameplay at this point with more stuff to do in the area.
-Big change - CITY ABOVE THE PLATE. I have no idea if you get to explore the above plate world in Crisis Core or Dirge, but I think it'd be a great addition to the Midgar part of FFVII. Make it so when you climb to reach the Shinra Tower, you come out in a completely different area. A plate top town. And you get to see how the people are reacting. It's probably better if this leads into a more thoroughly planned version of breaking into the Shinra HQ than just walking in the door.
-Introduce Sephiroth earlier. I think they can intersperse the earlier parts with more references to him. When we get into Shinra HQ, either have everyone actually witness him killing President Shinra, or see him shortly afterwards.
-Intersperse the Kalm exposition a bit earlier, or perhaps even end the episode with a condensed version of it. It doesn't necessarily need to happen in Kalm. It could be that we encounter Sephiroth on the escape from Midgar and that prompts some flashbacks to end the game as everyone ventures out of the city.
Obviously they can do more by just having totally new left field stuff here and there too. The type of changes I've mentioned could easily add about 5 hours or so and that's without shaking things up much.
Act 1 as you describe it is less than 10% of the entire game. I know they said they were going to put effort into expanding the opening Midgar portion of the game for the Remake, but yeah... Having from Midgar to Kalm be 30% of the game would be a pretty wild change.
I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons).
Why 30 hours?Not to mention that each 60$ part will be around only 30 hours. Other companies can put out a full length rpg in less time then ffxv. How many tales of games alone have come out in durring ffxv development time? Your telling me you can even release a remake as a single game in less then 10 years?
Not to mention that each 60$ part will be around only 30 hours. Other companies can put out a full length rpg in less time then ffxv. How many tales of games alone have come out in durring ffxv development time? Your telling me you can even release a remake as a single game in less then 10 years?
I actually really like this split. Even if part one seems short, they can do a lot to build up the members of AVALANCHE.I like the three act idea.
Act 1 is the Opening until the team leaves Midgar.
Act 2 is exploring the world until CloudAct 3 is Cloud'shands over the Black Materia and Aeris/Aerith is killed.and the end of the game.awakening
Simple, really.
They can cram so much into that. The Turks show up across all three games, Cid, Red XIII, Yuffie and Vincent don't arrive until game 2, the WEAPONS don't arrive until the end of game 2, the Golden Saucer and Costa Del Sol are relaxation points, etc., etc.
Hmmm. I was already excited before, but now I'm getting kinda hyped beyond what I should be.