MassiveAttack
Banned
Loudninja said:Which one?
FFXIII = 2009 (Japan)
FFvsXIII = 2010 (Japan)
Rest of the world is anyone's guess. :lol
Loudninja said:Which one?
SolidSnakex said:I wonder why they didn't release all the Versus shots we've seen?
duckroll said:See? Your mistake, not mine!
h3ro said:Any ridiculously hi-res versions of these shots to found? I need me some new XMB backgrounds!
jiggle said:no
that's not ice
that's crystal underneath Cocoon
Are you sure about that? I don't remember that being the case when the model extractors for FFX came out. I could be wrong though.duckroll said:Really? Because we're talking about FF here. Every single FF has had seperate models and details for gameplay scenes and cutscenes. It's all realtime, but there's definitely a difference. That's the only thing arne could have meant, since all the shots are clearly realtime.
Souther said:The waves have crystalized?
Metalmurphy said:Are you sure about that? I don't remember that being the case when the model extractors for FFX came out. I could be wrong though.
I suppose MGS4 is very close, but the difference in design allows these characters to seem more detailed. Also, MGS4 is capable of displaying a LOT of characters on screen during cutscenes so it has a tighter polygon budget.Jax said:MGS4 = the same imo. The japanese modelling gods and their abiltiy to finesse shit is amazing.
Nooooooooooooooooo! Now Ugly Yuna will never get off my head now!Spiegel said:http://i2.tinypic.com/x44sk6.jpg
http://i2.tinypic.com/x44tpw.jpg
Metalmurphy said:Are you sure about that? I don't remember that being the case when the model extractors for FFX came out. I could be wrong though.
dark10x said:I suppose MGS4 is very close, but the difference in design allows these characters to seem more detailed. Also, MGS4 is capable of displaying a LOT of characters on screen during cutscenes so it has a tighter polygon budget.
arne said:Great now I've derailed part of the thread with something I misunderstood.
bah.
duckroll said:MGS4 looks better than FFXIII imo. The details and facial modeling is better, and clothing design is less outlandish so it actually looks more realistic and smoother. Versus on the hand, is just something else altogether.
That's not quite right, actually. Yes, they had different models, but it wasn't just cutscenes versus gameplay. They would swap in lower detail models when more than 1 or 2 characters were on screen. During close-ups and selective shots they used high quality models, but when a larger group of characters were used they switched to the lower poly models (which were also used in game, I believe). So, cutscenes had variable quality as well.Really? Because we're talking about FF here. Every single FF has had seperate models and details for gameplay scenes and cutscenes. It's all realtime, but there's definitely a difference. That's the only thing arne could have meant, since all the shots are clearly realtime.
I dunno, there were plenty of details in MGS4 that looked a bit flat in comparison to these shots. They are pretty close, though. MGS4 was very impressive in that regard and stands as one of the best examples of modeling I've seen in a game.MGS4 looks better than FFXIII imo. The details and facial modeling is better, and clothing design is less outlandish so it actually looks more realistic and smoother. Versus on the hand, is just something else altogether.
Callibretto said:for people that first say it's in pc environment. is there any reason to think that the ps3 version won't look like that?
I think I know it's developed in pc, but surely they're developing that with ps3 spec in mind, and I think they are far enough in the development that they do actually have the game running on ps3 at the moment because the demo is supposed to come out to public in about 6 month or so.
saying it's on pc is just making it confusing to some people. as far as we know there's only ps3 and 360 version, and the 360 version is not even started yet, so the screen here is from the ps3 version.
Nah, no derail, just a side steparne said:Great now I've derailed part of the thread with something I misunderstood.
bah.
I supposed they could record the ingame engine and make it a video for background loading purposes and such, like Ratchet and Clank and HS, but I doubt it. All previous FFs were ingame engine. Except for the obvious CG FMVsgregor7777 said:So to be clear, most of these shots are not actually running in-engine?
Spiegel said:http://i2.tinypic.com/x44sk6.jpg
http://i2.tinypic.com/x44tpw.jpg
WrikaWrek said:How does Versus look better than XIII in these shots?
dark10x said:I dunno, there were plenty of details in MGS4 that looked a bit flat in comparison to these shots. They are pretty close, though. MGS4 was very impressive in that regard and stands as one of the best examples of modeling I've seen in a game.
duckroll said:Here's something that looks flat in FFXIII. Look at Mr 33cm's chest here.
Hey now, let's give Ratchet some credit. The majority of the cutscenes in Tools of Destruction were realtime. It was obvious because the framerate would be higher (60 fps with slowdown) as opposed to locked 30 fps (plus artifacts). You can see this further by looking at the cutscene viewer. Only pre-recorded scenes can be viewed and most of the main story scenes are NOT in there.Metalmurphy said:I supposed they could record the ingame engine and make it a video for background loading purposes and such, like Ratchet and Clank and HS, but I doubt it. All previous FFs were ingame engine. Except for the obvious CG FMVs
WrikaWrek said:How does Versus look better than XIII in these shots?
Amir0x said:man i want an entire game that looks like an Amano painting
KTallguy said:Sexy.
duckroll said:Here's something that looks flat in FFXIII. Look at Mr 33cm's chest here.
Muffdraul said:I invite you to join me in giving up trying to figure out how anyone could possibly give a shit about Versus in light of FFXIII.