I've never understood why Berserkers are so hated because I never used them. Is it because they have shitty hit rates and low defense?
Axes do have a low hit rate but they have world class defense, it's because they only auto attack.
I've never understood why Berserkers are so hated because I never used them. Is it because they have shitty hit rates and low defense?
I've never understood why Berserkers are so hated because I never used them. Is it because they have shitty hit rates and low defense?
well of course since you can't do shit with berserker in battle, just attack. =DAll the Berserker's strategy comes outside of battle. That's where it gets me.
I thought Berserker SSCC couldn't beat NeoExdeath?
I wasn't aware it could beat Neo Exdeath or Sandworm, so if it can beat the game it's news to me.
Edit: Guess I'm wrong. "This early april prank was the product of my questionable sense of humor. Yeah. It's SandWorm. No strategy involved. Took about 40-50 resets. I'm at SolCannon now, I think that guy is going to be a lot worse."
It's technically possible, but not very likely, requires a lot of resets and a very specific "build" for the Zerker. Here's a chronicle of one Solo Zerker making it all the way to NeoExdeath, and allll the shit involved to get to that point. Sandworm and Sol Cannon are the mayor roadblocks. Said build to beat NeoExdeath with a solo Zerker is at the end.
That is just for my run. Everyone else is pulled out of a magical non-existent hat.Damn you guys are getting a lot of donations pretty quickly. Will jobs with negative counts not be used at all? We could get rid of all the berserkers?
Speaking of your run, it looks like you might get blessed with a Time Mage. Teleport would speed up the run significantly.
Signed up for a normal run as my first full playthrough of FFV.
I've seen people posting what the hard jobs are, but what would be considered the easiest combo? I remember just using random combinations like Blue Mage with Summoner skills or White Mage with the Red Mage dualcast ability and having a pretty decent time untilI came across a castle with an undead dragon, I think? I couldn't beat it and gave up.
If you end up with no White Mage or Red Mage is it tough to get the gil for lots and lots of potions?
In my go last year, I pulled Thief for my Wind Crystal job. I stocked up on potions to 99 for most of the dungeons, but that isn't actually that expensive. Black Mage, Monk, and Knight don't have much healing, but they are probably going to murder the enemy fast enough that you won't need to heal often. Thief is the tricky one, but I didn't have too much trouble getting to the Water Crystal with an all-Thief team. In the long run, the cost of the potions isn't an issue, it is the power of the potions.Signed up for a normal run as my first full playthrough of FFV.
I've seen people posting what the hard jobs are, but what would be considered the easiest combo? I remember just using random combinations like Blue Mage with Summoner skills or White Mage with the Red Mage dualcast ability and having a pretty decent time untilI came across a castle with an undead dragon, I think? I couldn't beat it and gave up.
If you end up with no White Mage or Red Mage is it tough to get the gil for lots and lots of potions?
That is just for my run. Everyone else is pulled out of a magical non-existent hat.
Signed up for a normal run as my first full playthrough of FFV.
I've seen people posting what the hard jobs are, but what would be considered the easiest combo? I remember just using random combinations like Blue Mage with Summoner skills or White Mage with the Red Mage dualcast ability and having a pretty decent time untilI came across a castle with an undead dragon, I think? I couldn't beat it and gave up.
If you end up with no White Mage or Red Mage is it tough to get the gil for lots and lots of potions?
The best classes in no particular order are Black Mage, White Mage, Warrior, Blue Mage, Summoner, Time Mage, Mystic Knight, Ninja, Ranger, Chemist and Samurai.
Anyone who can use either fire spells or a weapon with the fire element can heal someone in your party equipped with a Flame Ring.
Having a mix of both high physical attack power, magical attack power, and healing is the foundation of a strong team. So a combination of Knight/Summoner/Bard/Chemist is a pretty powerful team, as is White Mage/Mystic Knight/Ranger/Samurai. A much weaker team would be something like Knight/Berserker/Ranger/Samurai, since all four classes focus primarily on physical damage. Such as team could still walk all over most of the game, but might have trouble against some of the trickier bosses.
Ha, I got none of these in my last Fiesta. (Monk/Berserker/Geo/Dancer). It was still a decent party outside of the healing.
I wouldn't have considered some of those to be top tier. I always wanted to make a FF5 job tier list but it's so dependent on other classes. Maybe a SSCC tier list would be something.
Would a Black Mage/Red Mage/Geomancer/Dancer #natural run be difficult? I don't have any experience with Geomancers and I'm scared of getting one.
I have Bard as top-tier as well. Can really save a Fiesta run.
Edit: Red Mage in a Natural run is bad news. Without support, you're left with a class that can doublecast raise, and that's pretty much their only contribution to fights after Bal Castle.
Pros: You still have one Black Mage, One Class with ribbons and sword dance with a chicken knife. No damage from damage tiles. Geomancers are pretty good and scale well with leveling.
Cons: Really low HP for the most part. Might need to level a lot to survive the final fight. Red Mage+Black Mage is normally a great combo ruined by Natural.
Decided to re-register with Berserker Risk. I can always do something different next time.
Yeah. This was the biggest complaint from last year. (And then when I removed it, the first thing I got was a complaint. There is no winning. But there was so many complaints that we will see how things go this year. Who knows! I already have things planned for 2014.)
Natural Random Berserkerrisk.
How is Random harder than No 750 (when also accounting for BR/Natural)? Is it just based on No 750's 50% chance of getting a Samurai? Because if so, BR makes it so that you'd have a 1/3rd chance to have your Earth job be a Zerker, giving you an overall 33% chance at a Samurai. Alternatively, with Random, you have a chance each crystal to get a great class that you wouldn't otherwise have access to in a No 750 run like BM, BlueM, WM, SM, TM, Bard, or Chemist.
I actually deliberated this for quite awhile myself.
No 750 Natural Berserkerrisk might be a bit harder than Random Natural Berserkerisk but it also has some very high chances of giving you a good class.
In natural games with berserker risk your one guaranteed berserker has an equal chance of being on any of the crystal jobs except for wind.
So you have a 2/3rds shot of getting the OK thief (who actually works decently with Berserker) or the Monk (who in a normal game work great with berserkers but not in a natural game) and 1/3rd shot of getting a Warrior. (good enough to beat the game on his own)
But look at the Water Crystal job. Under No 750 you have a 2/3rds shot of getting your berserker here or getting the good enough to beat the game Mystic Knight.
Fire Crystal is even better. 1/2 of the time you're getting Ninja or Ranger, 1/2 the time you'd get Beastmaster or Berserker, but only if the Water Crystal didn't already give you one or you were unlucky enough to get mutliple Berserkers , in which case you'd probably have a Mystic Knight anyways.
Earth Crystal is the biggie. Now if you get a Berserker here you're not doing too well but honestly while I bag on them for being boring Dragoons are still really good and Samurai is the best solo class in the game.
Now donations right now are actually shockingly high but maybe a ton of people will berserkerrisk this year and most people will only end up with one.
No 750 definitely gives you the best chance of the nightmare scenario of Thief, 3x Berserkers which is probably the single hardest full party run outside of four berserkers but I'd say on average Random will give you a harder party more of the time despite being able to dip into the full range of character classes. The key point here is natural. Red Mage sucks without another class to help it. White Mage without the aid of more abilities slows down random encounters, Random gives you the threat of getting a Knight as your final job preventing people from running, it also encourages you to get all the side equipment and summons and the like from world 1 making for a longer game.