#Victory!
Honestly, with my party, World 3 was kind of a blur. I was either using high-level Black Magic (First, -aga spells, then Flare), Lv. x Blue Magic, BardSongs, or some combination of those in just about every battle that I didn't run away from. But I guess I'll start my summary from the beginning of World 3.
Antlion was no problem whatsoever, pretty straightforward fight. The Gargoyles guarding the tablets were pretty easy with a few shots of Lv. 3 Flare. Most Pyramid enemies fell before the might of Requiem and -aga spells. The boss afterwards fell pretty easily thanks to repeated castings of Alluring Air, followed by its -aga weakness. Naturally, the first thing I did with the airship was finding a Stingray, which I confused and beat to get Mighty Guard. I believe that it was the last major Blue Spell that I specifically wanted to seek out, as I didn't bother trying to get 1000 Needles and Roulette later on. After getting the various non-dungeon items scattered around the world, I went to the Island Shrine. Wendigo fell to a Sleep strategy, as I put all 4 to sleep, and took them out one-by-one.
Fork Tower forced me to switch up my strategy a bit, with the Red Mage and Blue Mage on the Physical Side. Red was equipped with a Healing Staff, while Blue was equipped with a Chicken Knife. Blue hit Minotaur for major damage, while Red hit the injured to heal any damage that Minotaur caused. Omniscient was a much easier fight for the Bard and Black Mage, both equipped with Reflect Rings, and with the Blue Magic ability. Thankfully, Omni is very weak to Wind, so he fell quickly.
The Undersea Trench gave my Bard (and those equipped with !Sing) a workout, as everything in there fell to Requiem. The area also worked well with Mighty Guard, as party-wide Float negated the damage tiles covering much of the lower floors. The triplets were felled by Magic Lamp Odin, of course, since the recharge station was just a few screens back. Went to Istory Falls, equipped Coral Rings to fight Leviathan. Lev was defeated quickly thanks to Thundaga. After that, I stopped by Phoenix Tower, since Faris and Krile were pretty close to learning DualCast. They got enough points from the Magic Pots, making them the only two characters to master all four jobs this run. Of course, Dualcast is only useful on one party member, Black Mage, so I didn't make it a priority to teach it to the rest of the party.
After some World 3 cleanup, and some final item purchases, I set off for the Rift. Calofisteri was tricky, since I forgot to equip my Reflect Rings, but luckily, she cast Reflect onto one of my party members, so I few bounced Flares finished the fight pretty quickly. Skipped Omega for now. Apanda fell after multiple Firagas. Azulmagia to multiple Flares. Same with Catastrophe. Halicarnassus was another victim of Flare, assisted by Lv. 3 Flare after a Dark Spark hit. For Twintania, I just stood by after Mighty Guard, until it started charging for Giga Flare, which made it susceptible to Lv. 5 Death. Stole the Genji Shield from Gilgamesh. Necrophobe was pretty tricky, as I needed to bounce Dualcast Flares off of a Reflect Ring-equipped party member, while another party member would try to hit the injured barriers with the Chicken Knife. Mighty Guard also came in handy, as it drastically cut the magic damage from the Barriers' bounced spells.
When I faced Exdeath, I wanted to use the strategy that I've used in many years past: Buff up my party with extended Bardsongs (Hero's Rime and Swift Song), while slicing through Exdeath's MP. Thankfully, for the latter, I had the Blue Spell Magic Hammer, which cut Exdeath's MP in half every time it hit; I also used Dualcast Osmose for good measure. His MP fell to 0 quickly, so all I had to do was wait a while and switch songs when necessary, as Mighty Guard and Mighty March mostly negated Exdeath's physical damage. When the party was good and buff, I hit Exdeath with a salvo of Dualcast Flares, Chicken Knife hits, etc. to usher in the Neo Exdeath phase of the battle.
As always, I started off the Neo Exdeath portion by blowing through Magic Lamp charges, from Bahamut to Golem (with Odin cutting through one portion, of course). This time, I didn't have Spellblade Break to instantly defeat the Almagest part, so I had to do things the old-fashioned way (Dual-cast Flare, Flare, Chicken Knife). Neo started to shake, but he still couldn't cast Almagest in time before that part was gone. With two parts left, I spread the damage out: Apollo's Harp and Chicken Knife on the Dragon part, Dualcast Flare and Flare on the Front part. The Front part fell first, but the Dragon part followed soon afterwards, defeating Neo Exdeath for good. #Victory
As for the bonus bosses, I have a Bard, so I think I'll try to beat Omega. It'll be tough without Spellblade Thundaga, but I can probably replace that with bounced Dualcast Thundagas, hopefully. Shinryu might be tough, though I guess I could try the Mirage Vest bug for the Berserk (Power Staff) strategy.