Update 32: All the sidequests and Rift Boss 1.
Figured I'd get all the remaining goodies out of World 1. Yeah I know I skipped most of them from World 1 and 2 because they're pretty short and boring. But I just feel like playing a bit longer. There are going to be a few extra boss fights this time but considering I don't have to do any of this I don't feel bad. Plus you all know about Odin and Bahamut by now!
8:13 : Getting out of Istory Waterfall is dreadfully simple. Just head south and let the water do the work.
8:16 : Back to the sub. Going to do Gogo first. Did you know you can "beat" him with Silence sword? Anyways, try and remember about where Waltz tower was. Near the Stingray location is a good way to put it. Flying then landing is faster, but of course you need the sub. It's marked on the undersea map.
8:18 : Kuza Castle is on the way, might as well pick up the nine less useful weapons for this party. Place tablet, pick three, repeat.
8:25 : God shield dragons are annoying when you don't have beastmasters! Hey I can get the Advance jobs now! Time for the sunken tower and the last original game job!
8:26 : Go through holes, fight shadows of tough world one monsters. Yep, nothing hard here.
8:28 : When you get to the chest you couldn't open before you can get to it by taking a fairly well hidden step on north west floor on the floor below it. It has another seven minutes of oxygen in it.
8:31 : Gogo and the shard are on floor one, answer no to fight him.
Code:
NAME: Gogo
LEVEL: 77 EXP: 0
HP: 47714 GIL: 0
MP: 60000 SPEED: 50
ATTACK: 120 MAGIC POWER: 35
ATT. MULT: 25 MAGIC MULT: 14
EVADE%: 30 MAGIC EVADE%: 99
DEFENSE: 30 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Water
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Darkness, Aging, Sleep,
Paralyze, Charm, Berserk, Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: HP Scan, Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Meteo, Maelstrom, Snowstorm, AquaRake, Blaze, Holy, Flare
CONTROL: Can't
BLUE MAGIC: AquaRake
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Leather Clothes
DROP (RARE): Tiger Mask STEAL (RARE): Gold Hairpin
AI SCRIPT:
Condition:V01=02{
No Interrupt{
Meteo
Meteo
Meteo
}
No Interrupt{
Maelstrom
Snowstorm
AquaRake
}
No Interrupt{
Blaze
Snowstorm
AquaRake
}
}
Condition:V00=02{
Display Text: Gogo: I give up!
Display Text: 'That's the way!
Display Text: 'I'm not doing anything...
Display Text: 'So you did nothing!
Display Text: 'You copied me!
Display Text: 'Good job!
Display Text: 'That is the art of the mimic!
Display Text: 'You're graduates now!
Display Text: 'Goodbye!!
Change Target: Self
X-Zone
}
Condition:V00=01{
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Nothing
Set V00=02
Nothing
}
Display Text: Gogo: My name is Gogo!
Display Text: 'The famous mimic...
Display Text: 'The trick to mimicking...
Display Text: 'Is to imitate...
Display Text: 'So I'll watch you and
Display Text: 'Do what you do...
Display Text: 'If you fight, I fight...
Display Text: 'If you use magic, so will I!
Display Text: 'If you do what I do,
Display Text: 'You'll surely win!
Set V00=01
Nothing
Condition:HP < 33000 & HP Damage{
Display Text: Gogo: You guys...
Display Text: 'You didn't get the point!
Display Text: 'No more imitation...
Change Music
Display Text: 'Let's do it some other time!
Set V01=02
Meteo
}
React:Magic{
Set V01=01
{Holy,Flare,Meteo}
}
React:Physical{
Set V01=01
{Fight,Specialty,Strong Fight}
}
React:HP Damage{
Set V01=01
Remedy
}
If you level up a ton so you can soak Meteors you can beat him, or if you have the Silence Spellblade which can lock him into his speech about how uncouth you are. Otherwise just keep mimicing him by doing nothing. Easy win! Now escape. Get the oxygen if you need it or need to open every chest.
8:38 : Head directly north and go get the black chocobo. Then head south and park in the woods near the forest. Two sidetrips here! Let's do North Mountain first!
8:41 : North Mountain has the exact same enemies as it did when it was the third dungeon in the entire game. If you have control you can get float from the Gaelic cats here, but I like the stingray method better as my only options for confusing involves either recycling the wonder rod or using dancing dagger, which will kill them most of the time.
8:43 : It's a nostalgic trip through the past. When you get to the save point I suggest using it, but Bahamut isn't too bad. Reflect Rings are nice here.
8:46 : Over the rope bridge, remember that? Ah well, it's Boss time!
Code:
NAME: Bahamut
LEVEL: 99 EXP: 0
HP: 40000 GIL: 0
MP: 10000 SPEED: 40
ATTACK: 69 MAGIC POWER: 20
ATT. MULT: 16 MAGIC MULT: 11
EVADE%: 5 MAGIC EVADE%: 33
DEFENSE: 10 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: Earth
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze,
Charm, Berserk
ELEMENTAL ABSORB: None
CAN'T EVADE: Aerial, Song
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: (Always) Float
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Mega Flare, Poison Breath, Zombie Breath, Maelstrom, Snowstorm,
AquaRake, Thunder, Flame, Earth Shaker, Atomic Ray, Blaze
CONTROL: Can't
BLUE MAGIC: AquaRake
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang
DROP (RARE): Dragon Fang STEAL (RARE): Dragon Fang
AI SCRIPT:
Condition:HP < 10000{
{Mega Flare,Mega Flare,Fight}
}
Condition:HP < 15000{
{Poison Breath,Poison Breath,Fight}
{Zombie Breath,Zombie Breath,Fight}
}
Condition:HP < 20000{
{Maelstrom,Maelstrom,Fight}
{Snowstorm,Snowstorm,Fight}
}
Condition:HP < 25000{
{AquaRake,AquaRake,Fight}
{Thunder,Thunder,Fight}
}
Condition:HP < 30000{
{Flame,Flame,Fight}
{Earth Shaker,Earth Shaker,Fight}
}
Condition:HP < 35000{
{Atomic Ray,Atomic Ray,Fight}
{Blaze,Blaze,Fight}
}
{Nothing,Nothing,Mega Flare}
Condition:HP < 10000 & Magic:Mega Flare{
Mega Flare
}
It's a neat fight. Depending on your luck and how much damage you've done determines what attacks he uses. Some like Zombie Breath can be super fatal. Others can be a boon like the section where he does nothing but weak fire moves. He used fight on me a bunch so it went real quick. I didn't even see any of his special moves. The general battle plan is to hit hard and quick. He does a lot of damage with his physical moves though so its sort of a race.
8:52 : On the way back I stepped on a poison plant. Four antidotes gone. On the plus side Kick is now useful for the first time since early world two!
8:55 : Now time for Phoenix Tower. The place has no boss, but the random encounters are tough as nails and have a lot of good things to steal!
8:58 : Floor one is left side. Floor three is left side. Floor four is right side. Repeat all the way up unless you like fighting weird re-purposed former bosses with strange steal and drop items.
9:00 : Floor five presents an interesting choice. I could get ABP from the pot on the right or I could get nothing. Either way I'd have to waste some of my 25 elixirs. I saved right outside the place so I can come back easily. Might as well gamble.
Code:
NAME: Magic Pot
LEVEL: 91 EXP: 10000
HP: 65255 GIL: 10000
MP: 50000 SPEED: 2
ATTACK: 70 MAGIC POWER: 90
ATT. MULT: 25 MAGIC MULT: 36
EVADE%: 95 MAGIC EVADE%: 99
DEFENSE: 255 MAGIC DEFENSE: 255
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness,
Aging, Sleep, Paralyze, Charm, Berserk, Mute, Image(2), Image(1), Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: Armor, Shell
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Remedy
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Elixir STEAL (RARE): Hi-Potion
AI SCRIPT:
Display Text: 'Gimme an Elixir pleeease!
Remedy
React:Item:Elixir{
Display Text: 'Yay!! Yay!! Thanks!!
{Escape,Nothing,Nothing}
}
Hardest fight in the game here. But I got my 100 ABP from one elixir so I'm happy.
9:03 : Keep going up. 7th floor is left. 8th is left. 9th is right. The pattern continues all the way up.
9:09 : Floor 20. No end in sight. Tons of back attacks.
9:11 : Floor 29. No choice. Have to fight. End is nigh. Cutscene on floor 30. Picking yes ends with a Bright Slap.
9:14 : Heading down is just as dangerous.
9:17 : One of them just gave up their awesome drop, a free pair of Hermes Sandals. Score. Very next fight gives me a seventh Reflect Ring.
9:20 : Outside finally. Next stop, pirate's cove. yohoho. Fought two landcrawlers on the way. Pretty easy when Slash works, just like everything else. Gonna rest at mirage village and buy some more cottages first. There are no cottages here.
9:25 : Jachol cave is right next to Bal castle now...hmm....Let's go in considering we never bothered in world one. Hit the south button to move the wall. Now hit the buttons on the south wall until they disappear then hit the remaining one. follow the path, examine the chest to open the door.
9:29 : Chest in the west are a tent and a shuriken. The chest above the Shuriken is the Blitz Whip. Had I a beastmaster we would have come here as soon as I got the ship, let alone the airship, but you gotta walk around to get it. It's on the way out anyways as the exit is to the north. Finally got into a fight with the king of all Squirrels!
Code:
NAME: Skull Eater
LEVEL: 32 EXP: 300
HP: 1 GIL: 100
MP: 100 SPEED: 50
ATTACK: 50 MAGIC POWER: 90
ATT. MULT: 30 MAGIC MULT: 15
EVADE%: 90 MAGIC EVADE%: 90
DEFENSE: 90 MAGIC DEFENSE: 90
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: None
ELEMENTAL ABSORB: None
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Creature
IMMUNITY: None
INITIAL STATUS: None
SPECIALTY: Front Teeth
SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison, Adds Charm
SPELLS:
CONTROL: Fight, Specialty
BLUE MAGIC: None
CATCH: Strong Fight
DROP (ALWAYS): Nothing STEAL (COMMON): Tent
DROP (RARE): Elixir STEAL (RARE): Nothing
AI SCRIPT:
{Fight,Specialty,Escape}
Condition:Alone & React:Magic{
Unhide Monster: Skull Eater (All)
}
Hard to hit with this party. Gil Toss would have worked but eff that. I'll wait for him to give up.
9:33 : It's the castle basement we spent so much time in. Head south to unlock the previously locked door! Head north to fight the boss.
Code:
NAME: Odin
LEVEL: 2 EXP: 0
HP: 17000 GIL: 0
MP: 500 SPEED: 50
ATTACK: 60 MAGIC POWER: 50
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 80
DEFENSE: 20 MAGIC DEFENSE: 20
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Toad, Mini, Poison, Charm
ELEMENTAL ABSORB: Holy
CAN'T EVADE: None
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: True Edge
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Nothing
DROP (RARE): Flame Shield STEAL (RARE): Guard Ring
AI SCRIPT:
Nothing
True Edge
{Fight,Fight,Specialty}
React:Death{
Display Text: Odin: This is it!
Terminate
}
Yes you can steal the Guard ring. No you probably don't need it. Return on the GBA version will NOT RESET THE TIMER, mwahahaa. Another easy race fight for this party.
9:39 : In an ironic twist I'm now using money to make the fights where I grinded money before go faster. Fuck these 5 O'bject D'arts! Finally some cottages. Alright, Pirate Cove time.
9:43 : Another magical creature cutscene. At least this one doesn't involve the tower of pain. The rift is where Castle Tycoon used to be which is the black hole directly south east of the cove. Handy that.
9:46 : Shifting sands ended up here. Go east. Fought three more landcrawlers and won two elixirs, not bad. Legion of Doom meets you at the door, but doesn't jump you in some crazy kirby boss rush, too bad. (Advance version does in fact have such a feature, it's just much later)
9:48 : Ronka Ruins section. West chest is Ether, east is Tent, southwest is Elixir, southeast is Dark Matter. Next room!
9:51 : Go down and up the chains. Baldanders here have Rune Chimes as their drop, the best damn bell in the game and the best casting weapon for freelancers too! When you start heading up the eastern most has an Elixir, the western most the exit.
9:53 : Next room. East fork has Blood Sword, West has exit. Next room leads to the next section. It's Mirage town, only stuck. Pot on your way heals if you remember. Leave out the town exit.
9:55 : Forest of Moore it looks like. Hug the east wall for a Dragon Fang. Keep going east. To the south the next chest under a tree has the third Ribbon. Excellent. More south and more east there is a chest with another Enhancer, and north of that is a Lillith Rod chest.
10:02 : See the knot on the tree, it opens a passage. A passage to the first boss in the rift!
Code:
NAME: Calotisteri
LEVEL: 68 EXP: 0
HP: 18000 GIL: 0
MP: 1000 SPEED: 45
ATTACK: 66 MAGIC POWER: 20
ATT. MULT: 16 MAGIC MULT: 9
EVADE%: 10 MAGIC EVADE%: 10
DEFENSE: 50 MAGIC DEFENSE: 30
ELEMENTAL IMMUNITY: None
STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Charm, Berserk,
Stop
ELEMENTAL ABSORB: None
CAN'T EVADE: Song
ELEMENTAL WEAKNESS: None
CREATURE TYPE: Human, Heavy, Creature
IMMUNITY: Control, Catch
INITIAL STATUS: None
SPECIALTY: Critical
SPECIALTY EFFECT: None
SPELLS: Haste, Armor, Regen, Cure2, Shell, Heal, Drain, Bio, Venom, Old, Stop,
Wall
CONTROL: Can't
BLUE MAGIC: None
CATCH: Can't
DROP (ALWAYS): Nothing STEAL (COMMON): Plumed Hat
DROP (RARE): Diamond Plate STEAL (RARE): Wall Ring
AI SCRIPT:
Condition:Status:Party Member:Wall{
Change Target:Single party member
{Haste,Armor,Regen}
}
Condition:Self:Wall{
Change Target:Self
{Wall,Bio,Venom}
Change Target:Self
{Wall,Old,Stop}
}
{Wall,Old,Stop}
React:HP Damage{
Drain
}
Do you have Bone Mail equipped? If so, congratulations, you've already won this fight. Her whole thing is reflecting Poison spells off of herself or using drain to go past your defenses. The semi undead status of your bone mail though absorbs both of those. One interesting note is that besides being heavy she is also human and creature meaning you can do some serious damage with the right weapons...one of which you probably don't have yet. Oh well.