Me too <3eggandI said:Rashida Jones. I am in love with that woman.
Me too <3eggandI said:Rashida Jones. I am in love with that woman.
Ploid 3.0 said:I stopped after he started fighting another group of dodo. Yea I guess he was used to controller and not keyboard too. They had to skip time because he was taking too long in the first fight. The system is looking a bit odd, or you just have to take a beating in this game, maybe mobs don't hit so hard for their levels in this. DEF and vit might mean something too.
teekun said:If its anything like FF XI I wouldn't be surprised. I had that game for the PC and still had to play it with a PS2 controller to enjoy it.
carlo6529 said:I noticed this to and I do not like it. It worry's me because if that is the case, it will make almost all melee classes generic and similar. How is some non tank melee job like a mnk or something supposed to gain tp without taking a beating. Only the tank should be taking a beating.
Only thing I can think of with this type of system is any damage taken from any player in the party, whatever tp gained from that damage, gets evenly distributed to everyone in the party.
hteng said:i can only play FFXI with the keyboard
Johnlenham said:Is that there thing for Mithra? didn't all the guys that played mithra do it BECAUSE they were girl avatars.:lol
Jinko said:Another interview with the dev's.
http://www.onelastcontinue.com/1055...tanaka-and-sage-sundi-talk-final-fantasy-xiv/
Khrno said:Thanks Jinko, not much new, but there was a very interesting bit:
"Sage told us that they are trying to implement a name/surname system in the game to allow people who may use the same singular identity"
Sounds cool, but rather troublesome to me, I have no problem naming a character on any game as Khrno, or something else, but then if they ask for surnames, oh man, that's pain to get one out, like in Persona, I never liked w/e I used as the surname :lol
Anyway,, it would be cool to actually have full named characters.
Jinko said:Another interview with the dev's.
http://www.onelastcontinue.com/1055...tanaka-and-sage-sundi-talk-final-fantasy-xiv/
Another thing to note is that the PS3 version also supports a keyboard and mouse, making it the second full-scale PS3 title to support such a feature. More details will be released on this control method before the game launches.
Achtius said:You name your character as Khrno of GAF :lol :lol :lol
Khrno said:Thanks Jinko, not much new, but there was a very interesting bit:
"Sage told us that they are trying to implement a name/surname system in the game to allow people who may use the same singular identity"
Sounds cool, but rather troublesome to me, I have no problem naming a character on any game as Khrno, or something else, but then if they ask for surnames, oh man, that's pain to get one out, like in Persona, I never liked w/e I used as the surname :lol
Anyway,, it would be cool to actually have full named characters.
DrDogg said:
Khrno said:Sorcerers:
Illusionist
Thaumaturge
Khrno said:Edited.
That actually doesn't answer my question. And they are just stating the obvious.
Khrno said:Sorcerers:
Illusionist - healer
Thaumaturge - DPS mage
Fighters:
Archer - ranged
Gladiator - tank
Pugilist - monk/fighter
Marauder - theif/pirate
Jinko said:I'm thinking something like this:-
I'm surprised there is no bard class though
Edit:- after looking at the pic of Marauder I guess its not a thief class, which is kind of odd because its name suggests it is.
Jinko said:I'm surprised there is no bard class though
DrDogg said:Marauder when used in weaponry generally refers to something that inflicts a lot of damage. So a class that uses a 2-handed weapon and deals a lot of damage fits the name.
Why would you get surprised? These aren't all the jobs that will be there day one, these are just some jobs that have been shown until now. We won't have only 6 jobs to play with, that's just ridiculous
Alex said:Why what've been so wrong with just saying:
Sorcerers:
White Mage
Black Mage
Fighters:
Ranger
Warrior
Monk
Thief
Alex said:Why what've been so wrong with just saying:
Sorcerers:
White Mage
Black Mage
Fighters:
Ranger
Warrior
Monk
Thief
Alex said:Why what've been so wrong with just saying:
Sorcerers:
White Mage
Black Mage
Fighters:
Ranger
Warrior
Monk
Thief
nskinnear said:Me too <3
Jinko said:I dont' think its a secondary skill, you probably have to change job to beable to perform crafting abilities.
I'm interested to know though whether you gain experience from battle with these, or whether you gain it from crafting.
I would imagine the later.
Final Fantasy XIV: Gamescom Interview
Posted by Chris Morell // Senior Specialist, Social Media
Many of you have been asking about Final Fantasy XIV since its announcement a few months back at E3. During my Gamescom Cologne stay, Square Enix invited me to a small roundtable discussion (along with some new friends at ZAM) with Final Fantasy XIV producer Hiromichi Tanaka and Sage Sundi. Our 30 minutes flew by, but we definitely got to some good stuff, which you can read in its entirely below.
PlayStation Blog: You recently talked at E3 about how the game closely relates to Final Fantasy XI. How have the monsters and races changed from FF XI to XIV.
Hiromichi Tanaka: Because were using a new graphic engine, the graphics are really different from FFXI and you can see more details on both monsters and races. Regarding the races, to encourage people to shift smoothly from FFXI, you will see very similar types of classes. But if you actually make your own character, youll be able to select your own colour of hair, skin, eye color, shape of your face, etc. There will be a wide range of variety to customize.
PSB: After E3, you mentioned there might be a way to transfer your name over from FFXI. Is that still planned are you still working on that? Is there a plan on how youre going to do it?
Tanaka: It hasnt been confirmed yet, but we would like to give incentives to the players. First of all, FFXI has 32 worlds, and they may have the same name across different worlds, as Im sure you know. Each name in each world has to be a unique; there cant be conflicts with other players. However, when we have FFXIV, we still dont know how many worlds theres going to be yet, but players might have the same name if they all move to the same world, so there may be conflicts. So, to avoid that, what were trying to do is add a surname to their name, so players can keep their main name, but they can add something else to their surname that way players with overlapping names can keep their names from FFXI, but they can add something on to it to make it unique.
PSB: You mentioned that the combat system will have less of a team play aspect. Can you elaborate on that, and how its different, and how much progress youve made in the past few months since it was announced?
Tanaka: For FFXI, the system was job based, so thats why they had a party to make the most out of each job. This time its not going to be a job based system, its going to be an Armoury system, so it depends on which weapon you use and you can switch your class. That allows the player to use a different ability or skills. You can also join a party, that doesnt mean you have to play solo, but it will allow you to play solo as well, because you can fight against monsters and you can change to a healer to heal yourself. So there will be more variety and it depends on what you plan on doing for that day.
PSB: The leveling system was described as not being experienced based. Can you explain exactly what kind of system youre working on, and if its been completely defined?
Tanaka: This time it really depends on the Armoury system. Its going to depend on how much you use your own equipment and weapons. The more you use it, the more the skill will go up of your class, so thats the way you will get to higher levels for the class the skills. Youll also get abilities. Its not going to be like if you fight more monsters, youll get more level ups, like similar to the experience system. Of course, if you fight against monsters, you will get some skill points, but it will help more if you attend to Guildleves. So that will be a more efficient way to hone your skills and level up your character.
PSB: Are they any games that you have been influenced by that have done the online experience particularly well, even if outside of MMOs?
Tanaka: We dont have any specific title that weve been influence by or have done research on, but if we should say one title it would be Final Fantasy XI as we are trying to achieve something different from FFXI. Even though the game worlds may seem and look similar, the game and how we are going to expand it will provide a totally different game experience.
On the other other hand, we listen to the community, and of course they have much experience in MMOs. In that sense, we receive from and keep up with the MMO-based community.
PSB: Are you still planning a spring 2010 beta?
Tanaka: We cant really say any certain timing, because the launch is planned to release is 2010. So that means in springtime there will probably be something at that point. We are trying to work as soon as possible, so as soon as preparation is done, there could be something earlier than 2010.
Tanaka: We cant really say any certain timing, because the launch is planned to release is 2010. So that means in springtime there will probably be something at that point. We are trying to work as soon as possible, so as soon as preparation is done, there could be something earlier than 2010.
Jinko said:Some nice news there towards the end, I'm pretty confident we will see a beta before the end of the year, I think the first beta will be almost impossible to get into however
Kagari said:Japan beta bundled with FFXIII? :x
Actually FFXI shipped (in Japan) with only six jobs; WAR, MNK, THF, RDM, WHM, BLM. Zilart brought in nine new jobs; PLD, NIN, DRG, SMN, SAM, BRD, DRK, BST, RNG. Of course the NA release shipped with all 15 because Zilart was included with FFXI.Khrno said:Why would you get surprised? These aren't all the jobs that will be there day one, these are just some jobs that have been shown until now. We won't have only 6 jobs to play with, that's just ridiculous.
There were 12 jobs available from day 1 (pre-Zilart), 15 for both NA and EU releases, and that's not counting crafts nor HELM. It is just reasonable that we don't have all the information yet. Remember? This is just the third batch of information we have received from SE about the game so far. There's still a long way to go.
Pretty sure that's not accurate. The Zilart portion of the american manual only mentions DRG, NIN, SMN, SAM. As another point of reference, those jobs all require access to Zilart zones to unlock, while the other advanced jobs you listed did not. (tech you could get SMN without access to a zilart zone but you wouldn't be able to get any new summons).Classic_Gs said:Actually FFXI shipped (in Japan) with only six jobs; WAR, MNK, THF, RDM, WHM, BLM. Zilart brought in nine new jobs; PLD, NIN, DRG, SMN, SAM, BRD, DRK, BST, RNG. Of course the NA release shipped with all 15 because Zilart was included with FFXI.
FFXI in Japan shipped with 6 jobs available at default and 6 more advanced jobs available as quests at level 30, all in the box. SMN was also added for free via questing when Zilart was released (although aside from carbuncle summons required the expansion locations to acquire), and for SAM DRG and NIN, the quest for the jobs required locations in Zilart.Classic_Gs said:Actually FFXI shipped (in Japan) with only six jobs; WAR, MNK, THF, RDM, WHM, BLM. Zilart brought in nine new jobs; PLD, NIN, DRG, SMN, SAM, BRD, DRK, BST, RNG. Of course the NA release shipped with all 15 because Zilart was included with FFXI.
Jinko said:FF11 only had 8 or so jobs when it launched, prior to zilarts.
And tuning 15+ jobs at the start of a game is a massive undertaking, also they will want to save some stuff for expansions no doubt.
Less jobs will also mean a quicker release for both the beta and final game.
Edit:- my mistake I thought bard, paladin etc were part of the zilarts expansion, (although im pretty sure they weren't there from the Japanese launch of the game)
Kagari said:Tanaka: We can’t really say any certain timing, because the launch is planned to release is 2010. So that means in springtime there will probably be something at that point. We are trying to work as soon as possible, so as soon as preparation is done, there could be something earlier than 2010.
Classic_Gs said:Actually FFXI shipped (in Japan) with only six jobs; WAR, MNK, THF, RDM, WHM, BLM. Zilart brought in nine new jobs; PLD, NIN, DRG, SMN, SAM, BRD, DRK, BST, RNG. Of course the NA release shipped with all 15 because Zilart was included with FFXI.
Khrno said:10-12 combat jobs will be out there on release. And I think that's enough to keep us busy for 1 or 2 years until the first expansion comes out with a few new ones.
Khrno said:You hate SE so much, yet you can't turn your back on them. Is that some kind of special fetish, or just masochism as everyone else?
Desperate move of needing more content, I'd say.Jinko said:Lets hope they don't get so carried away this time and start pushing classic jobs out the door(WHM and BLM) to make room for new content/classes.
I still duno what they were thinking adding scholar to FF11.
Khrno said:You hate SE so much, yet you can't turn your back on them. Is that some kind of special fetish, or just masochism as everyone else?