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Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

carlo6529

Member
Ploid 3.0 said:
I stopped after he started fighting another group of dodo. Yea I guess he was used to controller and not keyboard too. They had to skip time because he was taking too long in the first fight. The system is looking a bit odd, or you just have to take a beating in this game, maybe mobs don't hit so hard for their levels in this. DEF and vit might mean something too.

I noticed this to and I do not like it. It worry's me because if that is the case, it will make almost all melee classes generic and similar. How is some non tank melee job like a mnk or something supposed to gain tp without taking a beating. Only the tank should be taking a beating.

Only thing I can think of with this type of system is any damage taken from any player in the party, whatever tp gained from that damage, gets evenly distributed to everyone in the party.
 

hteng

Banned
teekun said:
If its anything like FF XI I wouldn't be surprised. I had that game for the PC and still had to play it with a PS2 controller to enjoy it.

i can only play FFXI with the keyboard
 

Jinko

Member
carlo6529 said:
I noticed this to and I do not like it. It worry's me because if that is the case, it will make almost all melee classes generic and similar. How is some non tank melee job like a mnk or something supposed to gain tp without taking a beating. Only the tank should be taking a beating.

Only thing I can think of with this type of system is any damage taken from any player in the party, whatever tp gained from that damage, gets evenly distributed to everyone in the party.

Huh, if you are in a party then one person will be tanking and will be using provoke to maintain hate.

You gain TP pretty much the same way you do in FF11.

The only problem I can see is that magic classes may find it difficult to solo stuff.

Don't expect this game to play much like FF11 either, it seems a whole lot more solo friendly from what has been said in the interviews (I hope this is true).
 

teekun

Member
hteng said:
i can only play FFXI with the keyboard

Yeah, I definitely knew some players who did the same, I just could never get the hang of it. It always found like the PC controls felt like they were just mapped from the controller to me.
 
Johnlenham said:
Is that there thing for Mithra? didn't all the guys that played mithra do it BECAUSE they were girl avatars.:lol

Heh - I played Mithra because I wanted to play as a cat. Sucks that there still aren't male cat-people...
 

Khrno

Member
Jinko said:

Thanks Jinko, not much new, but there was a very interesting bit:

"Sage told us that they are trying to implement a name/surname system in the game to allow people who may use the same singular identity"

Sounds cool, but rather troublesome to me, I have no problem naming a character on any game as Khrno, or something else, but then if they ask for surnames, oh man, that's pain to get one out, like in Persona, I never liked w/e I used as the surname :lol

Anyway,, it would be cool to actually have full named characters.
 

Achtius

Member
Khrno said:
Thanks Jinko, not much new, but there was a very interesting bit:

"Sage told us that they are trying to implement a name/surname system in the game to allow people who may use the same singular identity"

Sounds cool, but rather troublesome to me, I have no problem naming a character on any game as Khrno, or something else, but then if they ask for surnames, oh man, that's pain to get one out, like in Persona, I never liked w/e I used as the surname :lol

Anyway,, it would be cool to actually have full named characters.

You name your character as Khrno of GAF :lol :lol :lol
 

DrDogg

Member
11 proposed classes so far...

Archer
Blacksmith
Chef
Fisherman
Gardener
Gladiator
Illusionist
Marauder
Pugilist
Thaumaturge
Weaver

As for the combat system. I'm still not worried. While I'm a mage class first and foremost, I plan on playing a tanking class as well. But even if the combat is sluggish and dull, it's something that can be patched. Not the best solution, but at least change is possible.

Khrno said:
Thanks Jinko, not much new, but there was a very interesting bit:

"Sage told us that they are trying to implement a name/surname system in the game to allow people who may use the same singular identity"

Sounds cool, but rather troublesome to me, I have no problem naming a character on any game as Khrno, or something else, but then if they ask for surnames, oh man, that's pain to get one out, like in Persona, I never liked w/e I used as the surname :lol

Anyway,, it would be cool to actually have full named characters.

It was mentioned in one of the ZAM interviews and also worried me. I name all of my characters "DrDogg" and do not want a surname. I would like to be able to use more than one capital letter in my name though. Having Drdogg in FFXI without the second capital D never really looked right.

I also don't want to see players with names like "UbErLeEtXoOt" so a limit of two capital letters would be nice and let people use names like McWhatever without getting carried away.
 

Khrno

Member
DrDogg said:

Let's arrange them by groups:

Gatherers:
Fisherman
Gardener
Weaver

Crafters:
Blacksmith
Chef

Sorcerers:
Illusionist
Thaumaturge

Fighters:
Archer
Gladiator
Pugilist
Marauder


So we have 6 'combat' jobs so far, I think we could be looking forward to 6 more, 10 might be pushing it a bit, tho it would be great to have a wider range of jobs from day one.

Crafters could be the group with most jobs, at least from the beginning, for Gatherers I don't see that many more.

Now, back to one specific job, could someone tell me what the hell is supposed to be a Marauder? Google told me:
- To rove and raid in search of plunder.
- To raid or pillage for spoils.

So is this some type of thief or bandit? Maybe some sort of Barbarian due to the GA?
 

Khrno

Member
That's a BLM basically.


thaumaturge - one who practices magic or sorcery
necromancer, sorcerer, thaumaturgist, wizard, magician
 

Achtius

Member
Khrno said:
Edited.


That actually doesn't answer my question. And they are just stating the obvious.

Probably high damage output, low defence class.
So probably Barbarian as you suggested? D:

---

Thaumaturgy (from the Greek words θαῦμα thaûma, stem thaumat-, meaning "miracle" or "marvel" and ἔργον érgon, meaning "work") is the capability of a saint or magician to work miracles

I acutally think they are white mage D:
 

Khrno

Member
Actually you might be right, a whm seems more likely, all those other names I wrote before are just synonymus, so basically any other type of magic user, but I miussed the miracle part.
 

Jinko

Member
I'm thinking something like this:-

Khrno said:
Sorcerers:
Illusionist - healer
Thaumaturge - DPS mage

Fighters:
Archer - ranged
Gladiator - tank
Pugilist - monk/fighter
Marauder - theif/pirate

I'm surprised there is no bard class though :(

Edit:- after looking at the pic of Marauder I guess its not a thief class, which is kind of odd because its name suggests it is.
 

Exhumed

Member
Hopefully they get that added. Without a doubt I'd be playing the bard. Just about every MMO I have played, my favorite class had been the Bard type.
 

DrDogg

Member
Jinko said:
I'm thinking something like this:-



I'm surprised there is no bard class though :(

Edit:- after looking at the pic of Marauder I guess its not a thief class, which is kind of odd because its name suggests it is.

Marauder when used in weaponry generally refers to something that inflicts a lot of damage. So a class that uses a 2-handed weapon and deals a lot of damage fits the name.
 

Khrno

Member
Jinko said:
I'm surprised there is no bard class though :(


You shouldn't.

Why would you get surprised? These aren't all the jobs that will be there day one, these are just some jobs that have been shown until now. We won't have only 6 jobs to play with, that's just ridiculous.

There were 12 jobs available from day 1 (pre-Zilart), 15 for both NA and EU releases, and that's not counting crafts nor HELM. It is just reasonable that we don't have all the information yet. Remember? This is just the third batch of information we have received from SE about the game so far. There's still a long way to go.


DrDogg said:
Marauder when used in weaponry generally refers to something that inflicts a lot of damage. So a class that uses a 2-handed weapon and deals a lot of damage fits the name.


My question about the Marauder before was mostly about what the description would be, because I had never heard that word before and as I said before the closer thing I could relate it with after reading the definition was with something like a barbarian or some kind, so I was intrigued, it might be a Berserker type of character as well, this way we won't have a Warrior (from FFXI) but 2 different jobs that share his characteristics and have many others.
 

Jinko

Member
Why would you get surprised? These aren't all the jobs that will be there day one, these are just some jobs that have been shown until now. We won't have only 6 jobs to play with, that's just ridiculous

FF11 only had 8 or so jobs when it launched, prior to zilarts.

And tuning 15+ jobs at the start of a game is a massive undertaking, also they will want to save some stuff for expansions no doubt.

Less jobs will also mean a quicker release for both the beta and final game.

Edit:- my mistake I thought bard, paladin etc were part of the zilarts expansion, :p (although im pretty sure they weren't there from the Japanese launch of the game)
 

Alex

Member
Why what've been so wrong with just saying:


Sorcerers:
White Mage
Black Mage

Fighters:
Ranger
Warrior
Monk
Thief
 

eggandI

Banned
Alex said:
Why what've been so wrong with just saying:


Sorcerers:
White Mage
Black Mage

Fighters:
Ranger
Warrior
Monk
Thief

Well for me the weird names give me some kind of hope that the classes won't just be renamed FFXI jobs.

nskinnear said:
Me too <3

She is an angel <3
 

carlo6529

Member

Gatherers:

Fisherman
Gardener
Weaver



So what is the deal with these gatherer jobs? Is this an actual "job" job or just a skill classes like mages and warriors can have? This may change what I play as a main.
 

Jinko

Member
I dont' think its a secondary skill, you probably have to change job to beable to perform crafting abilities.

I'm interested to know though whether you gain experience from battle with these, or whether you gain it from crafting.

I would imagine the later.
 

carlo6529

Member
Jinko said:
I dont' think its a secondary skill, you probably have to change job to beable to perform crafting abilities.

I'm interested to know though whether you gain experience from battle with these, or whether you gain it from crafting.

I would imagine the later.


Maybe you get xp from both. I would imagine if it actually is a separate job you level, you will eventually come across higher level weapons and armor that allows you to make top tier gear.

Man, I may have to push aside the blackmage at first and level a blacksmith or weaver if that is the case.
 

Kagari

Crystal Bearer
PS Blog interview:
http://blog.us.playstation.com/2009/08/26/final-fantasy-xiv-gamescom-interview/

Final Fantasy XIV: Gamescom Interview

Posted by Chris Morell // Senior Specialist, Social Media

Many of you have been asking about Final Fantasy XIV since its announcement a few months back at E3. During my Gamescom Cologne stay, Square Enix invited me to a small roundtable discussion (along with some new friends at ZAM) with Final Fantasy XIV producer Hiromichi Tanaka and Sage Sundi. Our 30 minutes flew by, but we definitely got to some good stuff, which you can read in its entirely below.



PlayStation Blog: You recently talked at E3 about how the game closely relates to Final Fantasy XI. How have the monsters and races changed from FF XI to XIV.

Hiromichi Tanaka: Because we’re using a new graphic engine, the graphics are really different from FFXI and you can see more details on both monsters and races. Regarding the races, to encourage people to shift smoothly from FFXI, you will see very similar types of classes. But if you actually make your own character, you’ll be able to select your own colour of hair, skin, eye color, shape of your face, etc. There will be a wide range of variety to customize.

PSB: After E3, you mentioned there might be a way to transfer your name over from FFXI. Is that still planned – are you still working on that? Is there a plan on how you’re going to do it?

Tanaka: It hasn’t been confirmed yet, but we would like to give incentives to the players. First of all, FFXI has 32 worlds, and they may have the same name across different worlds, as I’m sure you know. Each name in each world has to be a unique; there can’t be conflicts with other players. However, when we have FFXIV, we still don’t know how many worlds there’s going to be yet, but players might have the same name if they all move to the same world, so there may be conflicts. So, to avoid that, what we’re trying to do is add a surname to their name, so players can keep their main name, but they can add something else to their surname – that way players with overlapping names can keep their names from FFXI, but they can add something on to it to make it unique.

PSB: You mentioned that the combat system will have less of a team play aspect. Can you elaborate on that, and how it’s different, and how much progress you’ve made in the past few months since it was announced?

Tanaka: For FFXI, the system was job based, so that’s why they had a party to make the most out of each job. This time it’s not going to be a job based system, it’s going to be an Armoury system, so it depends on which weapon you use and you can switch your class. That allows the player to use a different ability or skills. You can also join a party, that doesn’t mean you have to play solo, but it will allow you to play solo as well, because you can fight against monsters and you can change to a healer to heal yourself. So there will be more variety and it depends on what you plan on doing for that day.

PSB: The leveling system was described as not being experienced based. Can you explain exactly what kind of system you’re working on, and if it’s been completely defined?

Tanaka: This time it really depends on the Armoury system. It’s going to depend on how much you use your own equipment and weapons. The more you use it, the more the skill will go up of your class, so that’s the way you will get to higher levels for the class – the skills. You’ll also get abilities. It’s not going to be like if you fight more monsters, you’ll get more level ups, like similar to the experience system. Of course, if you fight against monsters, you will get some skill points, but it will help more if you attend to Guildleves. So that will be a more efficient way to hone your skills and ‘level up’ your character.

PSB: Are they any games that you have been influenced by that have done the online experience particularly well, even if outside of MMOs?

Tanaka: We don’t have any specific title that we’ve been influence by or have done research on, but if we should say one title it would be Final Fantasy XI as we are trying to achieve something different from FFXI. Even though the game worlds may seem and look similar, the game and how we are going to expand it will provide a totally different game experience.

On the other other hand, we listen to the community, and of course they have much experience in MMOs. In that sense, we receive from and keep up with the MMO-based community.

PSB: Are you still planning a spring 2010 beta?

Tanaka: We can’t really say any certain timing, because the launch is planned to release is 2010. So that means in springtime there will probably be something at that point. We are trying to work as soon as possible, so as soon as preparation is done, there could be something earlier than 2010.
 

carlo6529

Member
Tanaka: We can’t really say any certain timing, because the launch is planned to release is 2010. So that means in springtime there will probably be something at that point. We are trying to work as soon as possible, so as soon as preparation is done, there could be something earlier than 2010.

Closed Beta December 09?
 

Jinko

Member
Some nice news there towards the end, I'm pretty confident we will see a beta before the end of the year, I think the first beta will be almost impossible to get into however :p
 

Kagari

Crystal Bearer
Jinko said:
Some nice news there towards the end, I'm pretty confident we will see a beta before the end of the year, I think the first beta will be almost impossible to get into however :p

Japan beta bundled with FFXIII? :x
 

DrDogg

Member
Part of the beta should be testing the multi-regional, multi-platform servers. So it should be for both and I would assume at the same time. Although we could see staggered releases, but they'll be running simultaneously at some point.

It was also mentioned in another interview that everyone will have the chance to play the beta. So bundling with FFXIII in Japan would be a good idea. Not sure what they'd do in the US since FFXIII is so far off compared to when the open beta would probably start. Not to mention, I don't think MS would allow the beta to be exclusive to the PS3 FFXIII since their policies didn't allow the for the Advent Children FFXIII demo.

I'm also going to see if I can get into the closed beta. It's possible for me, but still not for certain at this point.
 
Khrno said:
Why would you get surprised? These aren't all the jobs that will be there day one, these are just some jobs that have been shown until now. We won't have only 6 jobs to play with, that's just ridiculous.

There were 12 jobs available from day 1 (pre-Zilart), 15 for both NA and EU releases, and that's not counting crafts nor HELM. It is just reasonable that we don't have all the information yet. Remember? This is just the third batch of information we have received from SE about the game so far. There's still a long way to go.
Actually FFXI shipped (in Japan) with only six jobs; WAR, MNK, THF, RDM, WHM, BLM. Zilart brought in nine new jobs; PLD, NIN, DRG, SMN, SAM, BRD, DRK, BST, RNG. Of course the NA release shipped with all 15 because Zilart was included with FFXI.
 

Torquill

Member
Classic_Gs said:
Actually FFXI shipped (in Japan) with only six jobs; WAR, MNK, THF, RDM, WHM, BLM. Zilart brought in nine new jobs; PLD, NIN, DRG, SMN, SAM, BRD, DRK, BST, RNG. Of course the NA release shipped with all 15 because Zilart was included with FFXI.
Pretty sure that's not accurate. The Zilart portion of the american manual only mentions DRG, NIN, SMN, SAM. As another point of reference, those jobs all require access to Zilart zones to unlock, while the other advanced jobs you listed did not. (tech you could get SMN without access to a zilart zone but you wouldn't be able to get any new summons).

Pretty certain the normal advanced jobs where there for launch or shortly thereafter. There wouldn't have been any players with those jobs at JPN launch because no one was high enough level to unlock them for a bit.
 

Awntawn

Member
Classic_Gs said:
Actually FFXI shipped (in Japan) with only six jobs; WAR, MNK, THF, RDM, WHM, BLM. Zilart brought in nine new jobs; PLD, NIN, DRG, SMN, SAM, BRD, DRK, BST, RNG. Of course the NA release shipped with all 15 because Zilart was included with FFXI.
FFXI in Japan shipped with 6 jobs available at default and 6 more advanced jobs available as quests at level 30, all in the box. SMN was also added for free via questing when Zilart was released (although aside from carbuncle summons required the expansion locations to acquire), and for SAM DRG and NIN, the quest for the jobs required locations in Zilart.
 

Khrno

Member
Jinko said:
FF11 only had 8 or so jobs when it launched, prior to zilarts.

And tuning 15+ jobs at the start of a game is a massive undertaking, also they will want to save some stuff for expansions no doubt.

Less jobs will also mean a quicker release for both the beta and final game.

Edit:- my mistake I thought bard, paladin etc were part of the zilarts expansion, :p (although im pretty sure they weren't there from the Japanese launch of the game)


Seems like you corrected yourself, but I accept I was also wrong, I thought XI had 12 jobs from day 1, but they were only 11, SMN was added with the Zilart update (not with the expansion tho). Eitherway, you, or anyone for that matter, shouldn't worry about a lack of jobs.

10-12 combat jobs will be out there on release. And I think that's enough to keep us busy for 1 or 2 years until the first expansion comes out with a few new ones.



Kagari said:
Tanaka: We can&#8217;t really say any certain timing, because the launch is planned to release is 2010. So that means in springtime there will probably be something at that point. We are trying to work as soon as possible, so as soon as preparation is done, there could be something earlier than 2010.

As everyone is saying, it feels like the beta testing will start towards the end of the year, even if it's just Japan exclusive, but they don't have to test everything right at the start, so having a few hundreds of local testers will be good before they start with a global closed beta hopefully at the beginning of next year.

I don't think that XIII will have anything to do with the first beta event, it might actually have some sort of key for them to join but it should be for a later and bigger beta event, because we still don't even know if XIII will actually be out by new years.

I see it being more likely that SE could send invites to FFXI players to be the first ones to join the game, it actually makes more sense due to time constraints and being a more related product than XIII.


Classic_Gs said:
Actually FFXI shipped (in Japan) with only six jobs; WAR, MNK, THF, RDM, WHM, BLM. Zilart brought in nine new jobs; PLD, NIN, DRG, SMN, SAM, BRD, DRK, BST, RNG. Of course the NA release shipped with all 15 because Zilart was included with FFXI.

You are so wrong that it isn't even funny. Zilart only had 3 new jobs: SAM, NIN and DRG. SMN was added on that same update, but it wasn't on the expansion. The game was launched in Japan with 11 jobs, 6 basic and 5 advanced.
 

Kintaro

Worships the porcelain goddess
It wouldn't surprise me to see staggered betas for the different languages merging into one another. I still think SE will try to make some money off the beta by offering access to it with purchases of FFXIII. At least on PS3. They could also scam FFXI users to beta test the game on PC as well. :lol
 

Khrno

Member
You hate SE so much, yet you can't turn your back on them. Is that some kind of special fetish, or just masochism as everyone else?
 

Jinko

Member
Khrno said:
10-12 combat jobs will be out there on release. And I think that's enough to keep us busy for 1 or 2 years until the first expansion comes out with a few new ones.

Lets hope they don't get so carried away this time and start pushing classic jobs out the door(WHM and BLM) to make room for new content/classes.

I still duno what they were thinking adding scholar to FF11, I also kind of hope they do something about nerfing a RDM's healing abilities if they have such a class this time.
 

Kagari

Crystal Bearer
Khrno said:
You hate SE so much, yet you can't turn your back on them. Is that some kind of special fetish, or just masochism as everyone else?

A relationship with S-E is always love/hate.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Jinko said:
Lets hope they don't get so carried away this time and start pushing classic jobs out the door(WHM and BLM) to make room for new content/classes.

I still duno what they were thinking adding scholar to FF11.
Desperate move of needing more content, I'd say.
 

Kintaro

Worships the porcelain goddess
Khrno said:
You hate SE so much, yet you can't turn your back on them. Is that some kind of special fetish, or just masochism as everyone else?

Lighten up. Scam as in "Hey guys! Want in the FF XIV PC Beta? Reactiviate your content IDs for a month and you get access to the beta!"

Also, it's not hate. Its being critical. That's not a bad thing. The forum has been critical of them for quite awhile now. FFXI players both old, new, former and active should be as well. It's not like they've done anything as of late to make anyone love them. :lol
 
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