Do we have confirmation whether or not the gameplay section was slowed down again like in previous trailers?
I know KH has already been mentioned a few times but to me the warping reminds me so much of Aqua's Ghost Drive than anything in KH1 or 2, and not to mention it was of my favorite command style in BBS so I'm looking forward as to how they are going to implement it in this game.
Great to see all this analysis. I'm definitely seeing more depth than I had thought previously but I am still concerned about how all these action mechanics and systems work together. In addition I want to see the complementary stuff later on so we know how it all meshes together.
I'm still reading through the thread, so this may have been asked already. Do you think - when not in combat - we'll be able to manually select where we want to warp to in the environments? I'm thinking of some really cool exploration where you can warp around to the tops of buildings, on a tree, or up a cliff. xD
Or do you think all the warp points are all fixed and you have no manual control over where you want to go?
I'm still reading through the thread, so this may have been asked already. Do you think - when not in combat - we'll be able to manually select where we want to warp to in the environments? I'm thinking of some really cool exploration where you can warp around to the tops of buildings, on a tree, or up a cliff. xD
Or do you think all the warp points are all fixed and you have no manual control over where you want to go?
I'm still reading through the thread, so this may have been asked already. Do you think - when not in combat - we'll be able to manually select where we want to warp to in the environments? I'm thinking of some really cool exploration where you can warp around to the tops of buildings, on a tree, or up a cliff. xD
Or do you think all the warp points are all fixed and you have no manual control over where you want to go?
Nomura has said/hinted that you could scale the walls of skyscrapers and that there are some secrets to be found on top of buildings (treasure chests and such), at least when this game was still Versus XIII. So... I'd say yes.
If you wanna assassin creed around, lightning returns is just around the corner!
I think when I'm not in combat I will want to find a car or airship to travel faster, rather than warping everywhere!
Nomura said a few years back that you can drive a car to get around, wonder if they still have that.
Nomura said a few years back that you can drive a car to get around, wonder if they still have that.
Remember how Noctis could just get into any empty vehicle or mech in the old trailer? Hope they haven't ditched that.
Too early to say how deep the switching goes, but it surely won't go the DMC route (and won't be as good...) It's definitely a new KH system at the least. Which begs the questions, what will KHIII do, eh?
I think when I'm not in combat I will want to find a car or airship to travel faster, rather than warping everywhere!
Now that I think of it, I think this might be one for Gladiolus.
https://www.youtube.com/watch?v=LBilT83Uq4A#t=2m15s
&
https://www.youtube.com/watch?v=Rbwm-mzm5QA#t=2m30s
Fantastic thread!
Very interesting looking at the analysis of what we've seen thus far, but of course more is needed to determine some aspects since it does seem this version we saw may have been messed with to provide no waiting times between actions from things such as MP or whatever the game uses.
I suppose the main worry now is that these systems can all work together.
The bit with Noctis' weapons again makes me curious on how leveling up and equipment works in this game. The idea that skills can be learned from certain weapons a la IX could explain having multiples of the same equipped.
On a side note, was Kingdom Hearts combat that bad? Especially KH2? I ask because it's been a good long time since I've played any of them, but I generally had fun with it all. Wasn't KH1's combat changed in certain aspects for 1.5 that made it more similar to KH2?
KHII's gameplay worked but it was pretty much just press X (Triangle when you need to) and that was about it. It was fun I guess, but mostly thanks to those crazy animations and fireworks, which is what Nomura likes.
On a side note, was Kingdom Hearts combat that bad?
Haven't dug too much into it yet. But it feels very much like Kingdom Hearts 2
I forgot that Versus was going to be for a more mature audience. Someone else did note the blue blood earlier, but I didn't think it was due to XV having a standard FF rating.Since this is "mainline" now, all the blood is blue?
Can't not see Sasuke.
Good catch.Not sure if anyone picked this up, but it seems like you can video link (possibly through magic?) with your team mates. Look at the centre of the pic below.
Not sure if anyone picked this up, but it seems like you can video link (possibly through magic?) with your team mates. Look at the centre of the pic below.
Not sure if anyone picked this up, but it seems like you can video link (possibly through magic?) with your team mates. Look at the centre of the pic below.
Doesn't Japan have a thing against red blood? Could be it's a temporary change and you can change it red in the actual game.Since this is "mainline" now, all the blood is blue?
Just a correction OP, the orange targets on enemies are soft lock-on points for attacks, not for terrain warping.
When Noctis can warp to a piece of terrain it's actually a large blue circular icon that pops up, as shown in the trailer;