The last thread about this game is half a year old so I thought I'd just make one for finding the DC version of the game, which is supposedly the best console version, and also the rarest.
Edit: Version differences for those unaware:
http://en.wikipedia.org/wiki/Resident_Evil_2#Re-releases_and_ports
I just have a couple questions for you guys who have played it:
1) Would you say it's worth $30 today (that's the average used price)?
2) Are there any major differences with the PAL vesrion?
Edit: Version differences for those unaware:
http://en.wikipedia.org/wiki/Resident_Evil_2#Re-releases_and_ports
Wiki said:After its initial release for the PlayStation in January 1998, Resident Evil 2 was reissued and ported to other systems, often gaining new features in the process. The first re-release was the Dual Shock Ver., which incorporated support for the vibration and analog control functions of the PlayStation's DualShock controller. Other additions include a new unlockable minigame called "Extreme Battle", and a "Rookie" mode that enables the player to start the main story with a powerful weapon that features infinite ammunition. The Japanese release of the Dual Shock Ver. contained a "U.S.A. Version" mode based on the difficulty level of Resident Evil 2's Western versions.[49]
The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher resolutions.[50] A "Data Gallery" was added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[50][51] In February 2006, a Japan-exclusive, Windows XP-compatible PC-DVD re-release was published. Developed by Sourcenext, it included high-quality FMVs encoded at a resolution of 640×480 pixels.[52][53] The Dreamcast version keeps the additions from the original PC release, runs at 60 frames per second during gameplay, and incorporates real-time display of the character's condition on the Visual Memory Unit peripheral.[54][55] The Japanese edition of the Dreamcast port was given the subtitle Value Plus and came with a playable demo of Resident Evil Code: Veronica.[51] An unmodified port of the Dual Shock Ver. was released for the Nintendo GameCube.[56] The initial PlayStation version was re-released on the Japanese PlayStation Network in 2007, while the service's North American counterpart received the Dual Shock Ver. two years later.[57][58][59]
The Nintendo 64 version of Resident Evil 2 differs most from the other releases. Over the course of twelve months and with a budget of $1 million,[60] Resident Evil 2 was ported to the console by a staff of about 20 employees from Capcom Production Studio 3, Angel Studios and Factor 5.[1][61] This version offers features that were not included on any other system, such as alternate costumes, the ability to adjust the degree of violence and to change the blood color, a randomizer to place items differently during each playthrough, and a more responsive first-person control scheme.[11][61][62] Additionally, the port features 16 new in-game documents known as the "Ex Files",[11][62] written by Tetsuro Oyama.[63] Hidden throughout the four scenarios, they reveal new information about the series' lore and connect the story of Resident Evil 2 to those of the other installments.[11][62] The Nintendo 64 version adjusts its display resolution depending on the number of polygonal models currently on screen, and supports the console's Expansion Pak accessory for a maximum resolution of 640×480 during gameplay.[64][65] Other visual enhancements include smoother character animations and sharper, perspective-corrected textures for the 3D models.[64] The music of the Nintendo 64 version utilizes Dolby Surround, and was converted by Chris Hülsbeck, Rudolf Stember and Thomas Engel.[61] The team reworked the sound set from the ground up to provide each instrument with a higher sample rate than on the PlayStation, thus resulting in higher-quality music.[66] Some features from the other enhanced ports based on the Dual Shock Ver. do not appear in the Nintendo 64 version, such as the "Extreme Battle" minigame.[67]
I just have a couple questions for you guys who have played it:
1) Would you say it's worth $30 today (that's the average used price)?
2) Are there any major differences with the PAL vesrion?