this looks much better
60fps makes everything looks better.
this looks much better
Lol that's great. While before you were able to rush to the same cover, opposite side and outplay your opponent using movement, aim down sight and/or blindfire smartly, now you're just gonna have to lay back, slow down the game or be killed by a Press-A-for-awesome move.
Off to a good start.
I really really hate that new move where you pull a guy over the cover and then execute him. Literally takes the skill out of the game in that situation.
60fps makes everything looks better.
There has never been any skill involved in those situations.
Lol that's great. While before you were able to rush to the same cover, opposite side and outplay your opponent using movement, aim down sight and/or blindfire smartly, now you're just gonna have to lay back, slow down the game or be killed by a Press-A-for-awesome move.
Off to a good start.
What?
First off, in the videos being discussed, there is a clear point where the pull over animation stops and then the knife kill animation begins. This, coupled with the fact I'm pretty sure they discussed a counter to the knife kill during the Game Informer coverage leads me to believe you might be a bit hasty in your views.
Regardless, how about you play the open beta and see for yourself how this effects the game before talking about this "press a for awesome" shit? How you got to your conclusion that this mechanic takes the skill out of a particular situation, with no hands on a controller playing Gears of War 4, is beyond me.
There could be a way to break the animation as soon as it starts.
There could be a way to counter the knife kill.
There could be a way to nullify the prompt to even do it (I.e. Hard aiming opponents don't let you pull them over, so you can still catch a shotgun to the face trying this shit)
We will find out very shortly.
"Pre alpha" version that the press played.
It wasn't 1080p/60fps.
Free maps is a must. A real must. Coalition of you read this. A must.
But at what cost? That's the real question.
When does the embargo end ?
Lol that's great. While before you were able to rush to the same cover, opposite side and outplay your opponent using movement, aim down sight and/or blindfire smartly, now you're just gonna have to lay back, slow down the game or be killed by a Press-A-for-awesome move.
Off to a good start.
When does the embargo end ?
But at what cost? That's the real question.
Some microstransctions for skins, character models. Cosmetic stuff.
25 min.
So basically you're speculating, just like me, but because I see things more negatively I'm somehow in the wrong here. Did I get that right? I'll play the beta but I'll be damned if I don't get to comment freely on what I see, because that's we're all doing until next week.
That looks more like the beta. The pre-alpha footage this thread started that everyone was gettig so worked up about literally had no lighting or shadows.
Some microstransctions for skins, character models. Cosmetic stuff.
The Studio has introduced a new takedown system that allows players to initiate a series of close-combat melee takedowns. In single player these might become fairly easy to pull off, but The Coalition has worked hard to ensure that, in multiplayer, players on the receiving end of these have several ways to counter the attacks and escape before a knife ends up in their brainpan.
Narrator says pre alpha.
60 fps is a must. This one looks better also.
And its a real beta. Halo 5 was also 720p in the beta.
You know, serious question, what the hell do some of you want in a sequel?
Either it's too similar to the previous entries and doesn't try hard enough to innovate, or it's too unlike the previous entries and "ruins the series."
You either complain about any new feature added, no matter how small or large, or hate how they "refuse to innovate."
Looks like what Rod said with GI.
"Beta is alpha of the multiplayer. "It's not a coded, fake, demo, high polished thing as a marketing demo" "