Position Summary:
EA Los Angeles is looking for an experienced Multiplayer Level Designer to work on an unannounced Third Person Shooter game with strong multiplayer focus. The Level Designers play a very important role in game development, creating memorable environments and gameplay elements to satisfy an increasing sophisticated and widening games audience. They need to be inventive and understand the design factors that contribute to an entertaining and absorbing gameplay experience. The Level Designer will be working from the overall game design documentation, designing a portion of the game specifying all the possible actions and gameplay events that take place within that level. The Level Designer will also design the level environment, including locations and general layout of the spaces within the level, contributing thoughts about visuals (e. g. lighting, textures, and forms), the characters and objects involved, and specific behaviors associated with the characters and objects.
Responsibilities:
Carry a multiplayer level from the first ideas and pen to paper concepts through playtesting and to the release.
Work closely with artists to ensure the final product has an equal gameplay and visual qualities.
Utilize cutting edge Frostbite 2 tool set and the collected knowledge of 7000 EA co-workers around the globe to deliver world class multiplayer levels.
Imagine the position of the player and mapping out all the possibilitieslogic and flow of events and actions, the conditions that need to be met for certain things to happen, and the gameplay that occurs as a result.
Qualifications:
Shipped one or more AAA multiplayer first person shooter game.
Strong knowledge or experience with editing software such as Hammer or Unreal Ed.
Experience using industry standard 3D modeling packages such as Maya or 3D Studio Max and ability to quickly learn new engines and game technologies.
Background or education in design, engineering, and/or software development.
Understanding of programming languages (e. g. C++) preferred. Strong understanding of Visual Scripting and Scripting Logic
Passion for multiplayer games, game design.
A portfolio containing video and images of finished multiplayer levels, strongly preferred.
4-7 years experience in Design role within game industry.